Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a ring of flight (19, 1, D) a +4 flail of protection (unseen) (19, 16, D) a staff of conjuration (19, 17, D) a +1 battleaxe of freezing (19, 33, D) a +1 vorpal mace (unseen) (20, 0, D) the +0 pair of boots of Paos {Drain *Slow +Blink SInv} SInv: It lets you see invisible. +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. (20, 1, D) a +4 spear of venom (20, 16, D) a piece from Xom's chessboard (15/15) (20, 17, D) a staff of fire (20, 33, D) a staff of conjuration (unseen) (21, 0, D) a +4 arbalest of freezing (21, 1, D) a piece from Xom's chessboard (15/15) (21, 16, D) a +3 long sword of holy wrath (21, 17, D) a +1 scale mail of poison resistance (21, 33, D) a +2 leather armour of fire resistance (unseen) (21, 34, D) a scroll of brand weapon (22, 1, D) a phial of floods (22, 17, D) a staff of poison (22, 33, D) a +2 mace of draining (unseen) (22, 34, D) a staff of conjuration (unseen) (23, 1, D) a ring of see invisible (23, 17, D) a +2 flail of protection (23, 18, D) a +0 dagger of freezing (23, 33, D) a tin of tremorstones (2/2) (23, 34, D) a scroll of acquirement (24, 3, D) a +4 ring of protection a +6 ring of strength an amulet of faith (24, 16, D) a +0 vorpal spear (24, 17, D) a lightning rod (4/4) (24, 33, D) a staff of cold (unseen) (24, 34, D) a +2 long sword of flaming (unseen) (25, 0, D) the +5 whip of Autumn {freeze, rElec rF- rCorr} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (25, 1, D) a +2 vorpal trident (25, 16, D) a +1 war axe of draining (unseen) (25, 17, D) a +1 short sword of draining (25, 18, D) a +2 plate armour of cold resistance (unseen) (25, 33, D) the +8 hand axe of the Little People {spect, rF+ Dex+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+3). rF: It protects you from fire. (unseen) (25, 34, D) 4 potions of haste (26, 0, D) a +0 vorpal battleaxe (unseen) (26, 16, D) a box of beasts (26, 33, D) a ring of magical power (26, 34, D) a +2 robe of cold resistance (unseen) (27, 0, D) a +1 trident of freezing (27, 1, D) the +7 hand axe of Fear {vorpal, Fly rN+ MP+9} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Fly: It grants you flight. (27, 16, D) the +0 leather armour "Lageludd" {rN+++} rN: It renders you almost immune to negative energy. (27, 17, D) a piece from Xom's chessboard (15/15) (27, 33, D) an amulet of the acrobat (27, 34, D) a +2 short sword of electrocution (unseen) (28, 0, D) a staff of fire (28, 1, D) a staff of conjuration (unseen) (28, 17, D) the +8 battleaxe of Revguard's Terror {pain, rC- rN+++ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. (28, 33, D) a +6 arbalest of freezing (unseen) (29, 0, D) a +1 short sword of freezing (29, 1, D) a staff of earth (unseen) (29, 17, D) a phantom mirror (29, 33, D) a staff of earth (unseen) (34, 28, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (35, 14, D) a +0 hand axe of distortion (unseen) (35, 15, D) a staff of earth (unseen) (35, 29, D) a phantom mirror (36, 0, D) a staff of death (36, 1, D) the +4 mace of Watchfulness {chaos, rElec Int+4 Dex+4 SInv} Each time it hits an enemy it has a different, random effect. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. (36, 3, D) a +2 great sword (still there?) a +0 plate armour (still there?) (36, 14, D) a +1 vorpal shortbow (unseen) (36, 15, D) the +2 great mace "Ruses" {elec, rElec rC- Str+7 SInv} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+7). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (36, 29, D) a +1 plate armour of fire resistance (unseen) (37, 0, D) a staff of air (37, 1, D) a staff of earth (37, 3, D) a +0 great mace a +0 plate armour (37, 15, D) a staff of death (unseen) (37, 17, D) a +1 scimitar of flaming (unseen) (37, 28, D) a +2 robe of fire resistance (37, 29, D) a lightning rod (4/4) (38, 0, D) a staff of air (38, 2, D) a +2 halberd of venom (still there?) a +0 plate armour (still there?) (38, 4, D) a +0 arbalest (38, 5, D) a +0 long sword a +0 chain mail (38, 14, D) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (38, 15, D) a +1 great sword of flaming (38, 17, D) a +2 great sword of flaming (38, 20, D) a +0 great sword of flaming (unseen) (39, 1, D) a +0 dire flail a +0 plate armour a staff of earth (39, 2, D) the +8 shortbow of the Morning {venom, Fly Str+4} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+4). Fly: It grants you flight. a +0 chain mail (39, 4, D) a +2 battleaxe a +0 chain mail a +2 great sword a +0 plate armour (39, 5, D) a +0 war axe a +0 plate armour a +2 tower shield (39, 14, D) a book of Hexes (39, 15, D) the +2 leather armour "Deyniash" {rElec rC+ Int+6 Dex-4} Int: It affects your intelligence (+6). Dex: It affects your dexterity (-4). rC: It protects you from cold. rElec: It insulates you from electricity. (unseen) (39, 18, D) a +2 great sword of flaming (unseen) (39, 28, D) a +4 shortbow of freezing (39, 29, D) a lightning rod (4/4) (40, 0, D) a +2 leather armour of poison resistance (unseen) (40, 1, D) a staff of conjuration (40, 3, D) a +2 vorpal shortbow (still there?) a +0 arbalest (still there?) (40, 5, D) a +0 battleaxe a +0 plate armour (40, 6, D) 4 large rocks (40, 15, D) a +5 falchion of holy wrath (40, 28, D) a condenser vane (40, 29, D) a +2 vorpal scimitar (unseen) (41, 0, D) a +0 great sword (41, 1, D) an amulet of the acrobat (41, 3, D) a +0 great mace of draining (still there?) a +0 plate armour (still there?) (41, 14, D) a tin of tremorstones (2/2) (41, 15, D) a +2 ring mail of fire resistance (41, 28, D) a +0 chain mail of willpower (41, 29, D) a +3 chain mail of willpower (unseen) (42, 0, D) a book of the Tundra (42, 14, D) a staff of fire (42, 15, D) a +2 robe of resistance (42, 29, D) a +4 vorpal hand axe (unseen) (43, 14, D) a piece from Xom's chessboard (15/15) (43, 15, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} MP: It affects your magic capacity (+5). Regen: It increases your rate of health regeneration. (43, 29, D) a box of beasts (49, 0, D) the +3 long sword of the Blowfly {speed, rElec Int-5 Dex+4} Attacks with this weapon are significantly faster. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. (49, 1, D) a staff of death (unseen) (49, 12, D) a condenser vane (50, 12, D) a +4 mace of holy wrath (unseen) (50, 13, D) a condenser vane (50, 25, D) a ring of flight (50, 28, D) a +0 glaive (50, 37, D) a +0 kite shield of cold resistance (50, 39, D) a +2 spear of venom a +1 sling of freezing 2 javelins a +0 leather armour (51, 0, D) a +1 arbalest of freezing (51, 12, D) the +10 morningstar "Onoss" {antimagic, Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+5). (51, 13, D) the +4 broad axe of Moderation {freeze, rPois MP+9 Dex-5 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (-5). rPois: It protects you from poison. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. (51, 25, D) a lightning rod (4/4) (51, 30, D) a +0 dire flail (51, 36, D) a phial of floods (51, 37, D) a tin of tremorstones (2/2) (51, 39, D) an amulet of faith a +6 ring of strength the ring "Bewkut" {rC++ EV+4 Str-5 Stlth+} [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (-5). rC: It greatly protects you from cold. Stlth: It makes you more stealthy. a ring of wizardry a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 war axe a +2 trident of venom a +0 leather armour (51, 40, D) a +6 spear of distortion a silver javelin a +0 leather armour (52, 0, D) a +0 helmet of see invisible (52, 12, D) a piece from Xom's chessboard (15/15) (52, 13, D) a +2 scimitar of holy wrath (52, 24, D) a staff of air (52, 25, D) a phantom mirror (52, 31, D) a +0 halberd a +0 plate armour (52, 36, D) a tin of tremorstones (2/2) (52, 37, D) a +3 chain mail of poison resistance (52, 40, D) a +2 spear of flaming (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (52, 43, D) a +0 rapier a +0 robe (53, 12, D) a book of Hexes (53, 13, D) a +0 vorpal morningstar (53, 24, D) a +0 shortbow of freezing (53, 25, D) +1 acid dragon scales (53, 29, D) a +0 short sword of flaming a +0 robe (53, 30, D) a +0 scimitar a +0 robe (53, 40, D) a +2 trident of venom (still there?) a +0 robe (still there?) a ring of ice (still there?) (54, 0, D) the +7 dagger of the Mushroom {spect, rCorr} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rCorr: It protects you from acid and corrosion. (unseen) (54, 1, D) a ring of flight (54, 12, D) a staff of death (unseen) (54, 13, D) a +3 spectral quarterstaff (54, 24, D) a +1 scale mail of positive energy (unseen) (54, 25, D) a +1 leather armour of cold resistance (unseen) (55, 0, D) a +4 halberd of venom (unseen) (55, 1, D) a phial of floods (55, 12, D) a condenser vane (55, 13, D) a +1 robe of cold resistance (55, 24, D) a +0 quarterstaff of draining (unseen) (59, 37, D) a +2 spear of venom (60, 36, D) a +1 scale mail of cold resistance (61, 0, D) a +0 longbow of flaming (unseen) (61, 8, D) a +2 rapier of speed (unseen) (61, 19, D) a +0 short sword a +0 shortbow a +0 leather armour (61, 37, D) a +3 leather armour of cold resistance (62, 8, D) a staff of air (62, 9, D) a staff of death (62, 16, D) a ring of flight (62, 17, D) a staff of cold (unseen) (62, 26, D) a +2 war axe of venom (62, 36, D) a book of the Dragon (62, 37, D) a +0 mace of venom (63, 0, D) the +8 chain mail "Hezxuphe" {-Tele rPois Regen+ Int+6} Int: It affects your intelligence (+6). rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. Regen: It increases your rate of health regeneration. (unseen) (63, 8, D) a +4 morningstar of holy wrath (unseen) (63, 17, D) a staff of cold (unseen) (63, 19, D) a +0 long sword a +0 leather armour a +0 buckler (63, 26, D) a +3 ring mail of poison resistance (63, 36, D) a piece from Xom's chessboard (15/15) (64, 17, D) the +3 hand axe of Chagrin {speed, Str-3 Dex+3} Attacks with this weapon are significantly faster. Str: It affects your strength (-3). Dex: It affects your dexterity (+3). (64, 26, D) a staff of fire (unseen) (64, 27, D) a staff of cold (unseen) (65, 20, D) a +0 short sword a +0 shortbow a +0 leather armour (65, 21, D) a +0 long sword a +0 chain mail (65, 23, D) a +0 long sword a +0 ring mail (65, 26, D) a +2 dagger of venom (unseen) (67, 0, D) a +0 plate armour of cold resistance (69, 0, D) a staff of poison (unseen) (70, 9, D) a lightning rod (4/4) (70, 36, D) a +1 glaive of protection (70, 37, D) the +0 leather armour of the Enchanted Forest {Dex+2} Dex: It affects your dexterity (+2). (71, 8, D) a lightning rod (4/4) (71, 16, D) a staff of earth (unseen) (71, 17, D) the +0 ring mail "Cangaphi" {Slay+5} Slay: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (71, 27, D) a +4 scimitar of flaming (71, 36, D) a +5 hand axe of freezing (71, 37, D) a staff of fire (72, 8, D) a staff of conjuration (72, 9, D) a staff of fire (72, 17, D) a ring of flight (72, 19, D) a +0 short sword a +0 robe a +0 short sword a +0 robe (72, 27, D) a +4 broad axe of electrocution (72, 36, D) a +3 leather armour of willpower (72, 37, D) a staff of air (73, 2, D) a +0 dagger (73, 16, D) the +1 plate armour of Famytut {rC- Int+6 Dex-4 Stlth+} Int: It affects your intelligence (+6). Dex: It affects your dexterity (-4). rC: It makes you vulnerable to cold. Stlth: It makes you more stealthy. (73, 17, D) a staff of earth (unseen) (73, 27, D) a +2 helmet of intelligence (73, 36, D) a +4 flail of protection (73, 37, D) a staff of death (74, 2, D) a +0 short sword (75, 1, D) the +10 short sword "Sulykam" {vorpal, *Corrode rElec rPois Dex-2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (unseen)