Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 2, D) a ball python corpse (skeletalised by now) (61, 3, D) a ball python corpse (skeletalised by now) (61, 8, D) the staff of cold "Jevuw" {rC+ Int+2} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). rC: It protects you from cold. It falls into the 'Staves' category. It is a one-clawed weapon. (61, 26, D) a +2 halberd of freezing (unseen) (62, 0, D) a staff of death (62, 2, D) a ball python corpse (skeletalised by now) (62, 8, D) a staff of air (62, 11, D) a ball python corpse (skeletalised by now) (62, 16, D) a +2 quarterstaff of pain (62, 17, D) the +3 leather armour of the Snake Pit {+Inv rF- rN+ Regen+} rF: It makes you vulnerable to fire. rN: It protects you from negative energy. +Inv: It lets you turn invisible. Regen: It increases your rate of health regeneration. (62, 27, D) a +1 robe of fire resistance (unseen) (63, 12, D) a ball python corpse (skeletalised by now) (63, 17, D) the staff of air "Tidwuuruth" {+Blink rElec Will+ Dex+4} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. +Blink: It lets you blink. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (63, 20, D) a +5 morningstar a +0 robe (63, 27, D) a +1 falchion of protection (63, 29, D) a +0 trident a +0 plate armour (63, 30, D) a +0 dagger a +0 robe a +0 mace a +0 chain mail an orc corpse an orc corpse (63, 31, D) a +0 dagger a +0 robe (64, 17, D) a staff of earth (64, 26, D) a staff of earth (64, 29, D) a +0 whip a +0 chain mail (64, 30, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 dagger of draining (still there?) a +0 robe (still there?) an orc corpse (still there?) (64, 31, D) a +0 whip (65, 26, D) the +0 plate armour of the Evening {rCorr Str-3 Dex+3 SInv} Str: It affects your strength (-3). Dex: It affects your dexterity (+3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (67, 0, D) the +8 war axe of the Fuzzy God {drain, rC+} rC: It protects you from cold. (68, 1, D) a rime drake corpse (skeletalised by now) (69, 3, D) a swamp drake corpse (skeletalised by now) (69, 36, D) a +1 heavy flail (unseen) (70, 8, D) a +4 long sword of holy wrath (unseen) (70, 9, D) a +0 long sword of protection (unseen) (70, 36, D) a staff of conjuration (unseen) (70, 37, D) a staff of poison (unseen) (71, 8, D) a +2 rapier of holy wrath (unseen) (71, 16, D) a staff of conjuration (unseen) (71, 36, D) a wand of roots (4) (71, 37, D) a wand of acid (5) (72, 8, D) a +0 robe of willpower (72, 16, D) the +2 plate armour "Cehod" {rC+ Will++ Int+2} Int: It affects your intelligence (+2). rC: It protects you from cold. Will: It greatly increases your willpower. (72, 17, D) a +2 ring mail of cold resistance (72, 20, D) a +2 mace (still there?) a +0 robe (still there?) (72, 27, D) a +2 double sword of protection (unseen) (72, 29, D) a +0 dagger a +0 robe (72, 30, D) a +0 dagger a +0 robe a +0 whip an orc corpse (72, 36, D) the +1 quarterstaff of Excruciating Pain {drain, rPois Int-4 Dex+3 Stlth+} Int: It affects your intelligence (-4). Dex: It affects your dexterity (+3). rPois: It protects you from poison. Stlth: It makes you more stealthy. (unseen) (72, 37, D) a wand of polymorph (6) (73, 1, D) a +4 mace of draining (73, 16, D) a +0 rapier of holy wrath (unseen) (73, 27, D) the staff of poison "Pat Jeal" {rPois rC+ rN+ Int-4} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (-4). rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-clawed weapon. (73, 30, D) a +0 dagger a +0 robe (73, 31, D) a +0 short sword a +0 dagger a +0 leather armour an orc corpse an orc corpse (73, 36, D) a scroll of acquirement (73, 37, D) the +5 shortbow "Jatumoles" {freeze, Int+2} Int: It affects your intelligence (+2). (unseen) (75, 1, D) the +0 plate armour of Life {Harm rN+ Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rN: It protects you from negative energy. Harm: It increases damage dealt and taken.