Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) an orb of light (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) Ochaplu's Vellum of the Shadowy Jaunt Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Sublimation of Blood Necromancy 2 c - Borgnjor's Revivification Necromancy 8 (unseen) (49, 37, D) the +7 sling of Bodily Harmony {heavy, rF+} rF: It protects you from fire. (unseen) (50, 36, D) the staff of fire "Racaf" {Fly rF+ Will+ Str+3 Stlth-} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). rF: It protects you from fire. Fly: It grants you flight. Will: It increases your willpower. Stlth: It makes you less stealthy. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (50, 37, D) a wand of mindburst (6) (51, 37, D) a +2 sling of freezing (unseen) (52, 36, D) a staff of cold (unseen) (52, 37, D) a wand of flame (8) (53, 36, D) a +2 chain mail of poison resistance (53, 37, D) a +6 ring of strength (53, 44, D) a necrophage corpse (54, 36, D) a +0 arbalest of freezing (unseen) (54, 44, D) a +0 flail (55, 43, D) a +0 dagger a +0 robe a ring of protection from fire a human corpse (59, 37, D) a +2 plate armour of poison resistance (61, 0, D) the +1 ring mail "Rumitesch" {Rampage rPois Str-3} Str: It affects your strength (-3). rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. (61, 8, D) the staff of death "Aticzef" {rC+ rN+} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-clawed weapon. (61, 26, D) a +5 battleaxe of flaming (unseen) (61, 36, D) a +2 kite shield of poison resistance (61, 37, D) a +2 robe of positive energy (unseen) (62, 0, D) a lightning rod (4/4) (62, 1, D) a +2 sling of flaming (unseen) (62, 8, D) the +6 great sword of Pandemonium {antimagic, Str+3} Str: It affects your strength (+3). (62, 9, D) a +2 ring mail of cold resistance (62, 29, D) a rime drake corpse (skeletalised by now) (62, 30, D) a rime drake corpse (skeletalised by now) (63, 16, D) a +1 trident of venom (63, 17, D) a staff of earth (63, 26, D) the staff of death "Atyryo" {rN+ Dex+2} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+2). rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-clawed weapon. (63, 27, D) the +6 trident "Ziptaor" {spect, rElec Dex+2 SInv} Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (63, 30, D) a swamp drake corpse (skeletalised by now) (63, 36, D) a ring of flight (64, 17, D) a +1 glaive of protection (unseen) (64, 26, D) the staff of fire "Juxufu Mergh" {rElec rF+ rCorr Dex-5} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (-5). rF: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-clawed weapon. (64, 27, D) the +6 broad axe of Zin's Anger {venom, Str+5} Str: It affects your strength (+5). (64, 29, D) a rime drake corpse (skeletalised by now) (64, 30, D) a swamp drake corpse (skeletalised by now) (65, 26, D) a staff of fire (unseen) (68, 12, D) a +0 dagger a +0 robe (69, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 13, D) a +0 club 3 boomerangs a +0 dagger a +0 robe a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (69, 22, D) a +0 falchion of holy wrath (still there?) a +0 battleaxe (still there?) a +0 short sword (still there?) a draconian corpse (skeletalised by now) (still there?) (69, 31, D) an adder corpse (skeletalised by now) (70, 23, D) a +0 flail a +0 mace a +0 short sword a yellow draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (70, 33, D) a black mamba corpse (skeletalised by now) (70, 36, D) a staff of poison (71, 16, D) +2 ice dragon scales (71, 17, D) a staff of air (71, 26, D) the staff of death "Arocw" {rN+ Str+4 Int+3} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+4). Int: It affects your intelligence (+3). rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (71, 27, D) a +3 ring mail of cold resistance (71, 30, D) a +0 scimitar (71, 31, D) a +0 flail a naga corpse (skeletalised by now) (71, 36, D) a +0 halberd of flaming (72, 8, D) a +1 halberd of protection (unseen) (72, 9, D) a +6 giant club (unseen) (72, 26, D) a staff of cold (72, 31, D) a +0 glaive a +0 robe (72, 36, D) the +4 morningstar "Azena" {distort, Will+} Will: It increases your willpower. (unseen) (72, 37, D) the +0 mace "Eroqaud" {heavy, rC+ Str+5 Int+3} Str: It affects your strength (+5). Int: It affects your intelligence (+3). rC: It protects you from cold. (unseen) (73, 1, D) a +0 great sword of draining (73, 16, D) a +1 leather armour of willpower (73, 17, D) a +4 antimagic sling (unseen) (73, 26, D) a +3 leather armour of cold resistance (73, 36, D) a +2 vampiric hand axe (unseen) (73, 37, D) a ring of protection from cold (73, 41, D) a +0 trident a merfolk corpse (73, 42, D) a +0 trident (74, 41, D) a +0 trident a merfolk corpse (74, 43, D) a +0 trident 5 large rocks a merfolk corpse (75, 41, D) a +0 trident a merfolk corpse (75, 42, D) a +0 trident a +0 shortbow a merfolk corpse