Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of fire (unseen) (61, 8, D) a +3 hand axe of venom (unseen) (61, 9, D) a +0 flail a +0 leather armour (61, 26, D) a staff of cold (unseen) (62, 1, D) a +5 mace of pain (62, 8, D) a +1 scale mail of fire resistance (62, 9, D) a +0 falchion the +0 scale mail "Lonwi" {rElec rF- Str+3 Slay+3} Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. (62, 10, D) a +0 dagger a +0 robe an orc corpse (62, 16, D) a staff of death (62, 19, D) a +0 dagger (62, 21, D) a +0 dagger a +0 robe an orc corpse (62, 23, D) a +0 long sword a +0 plate armour an orc corpse (62, 28, D) a +0 broad axe a +0 robe a naga corpse (62, 32, D) a ball python corpse (63, 0, D) a staff of death (unseen) (63, 8, D) a +1 leather armour of fire resistance (63, 9, D) a +0 flail an orc corpse (63, 17, D) a +3 morningstar of protection (63, 18, D) a +0 mace (63, 21, D) a +0 dagger a +0 robe (63, 32, D) a +0 hand axe a +0 dire flail a +0 robe (63, 33, D) a +2 antimagic spear (64, 16, D) the +1 chain mail "Hohol" {rElec Str-5 Dex+3} Str: It affects your strength (-5). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. (unseen) (64, 17, D) the +2 halberd of the Firefly {flame, +Blink} +Blink: It lets you blink. (64, 18, D) a +0 dagger a +0 robe an orc corpse (64, 21, D) a +0 hand axe a +0 arbalest a +0 plate armour (64, 26, D) a staff of cold (64, 27, D) a staff of air (unseen) (64, 33, D) a water moccasin corpse (65, 29, D) an adder corpse (69, 0, D) the +0 robe "Eleubica" {Rampage} Rampage: It bestows one free step when moving towards enemies. (unseen) (69, 36, D) an amulet of the acrobat (70, 8, D) a +4 shortbow of flaming (unseen) (70, 9, D) a +1 short sword of protection (unseen) (70, 36, D) a book of Weapons (70, 37, D) an amulet of the acrobat (71, 8, D) a +1 spectral quarterstaff (71, 12, D) a necrophage corpse a necrophage corpse (71, 16, D) the +2 quarterstaff of Action {elec, SInv} SInv: It lets you see invisible. (unseen) (71, 18, D) a +0 battleaxe a +0 arbalest a +0 plate armour a +0 dagger a +0 leather armour an orc corpse (71, 27, D) a +2 quarterstaff of chaos a +2 cloak of stealth the staff of fire "Lumyod" {rF+ rCorr} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. the gnoll corpse of Crazy Yiuf (71, 31, D) a +0 halberd a +0 robe (71, 36, D) a staff of cold (unseen) (71, 37, D) a +3 antimagic war axe (unseen) (72, 8, D) Ozocubu's Autobiography (72, 12, D) a necrophage corpse (72, 16, D) a +0 mace a +0 ring mail (72, 17, D) a +0 dagger a +0 pair of gloves of infusion (72, 19, D) a +0 scimitar a +0 chain mail an orc corpse (72, 26, D) a staff of conjuration (72, 28, D) a +0 dagger a +0 robe the elf corpse of Dowan (72, 31, D) a +0 scythe a +0 robe the human corpse of Sigmund (72, 32, D) a +0 short sword a +2 leather armour of fire resistance the elf corpse of Duvessa (72, 36, D) a +0 war axe of flaming (unseen) (72, 37, D) a wand of flame (7) (73, 1, D) a +1 plate armour of fire resistance (73, 3, D) a +0 hand axe (73, 16, D) a +1 ring mail of cold resistance (unseen) (73, 18, D) a +0 hand axe (73, 26, D) a +4 dagger of speed (unseen) (73, 33, D) a +0 club a +0 robe the human corpse of Jessica (73, 36, D) a +3 scale mail of willpower (unseen) (73, 37, D) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (unseen) (74, 3, D) a +0 mace (75, 1, D) a +2 halberd of protection (unseen)