Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {heavy} (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} (11, 1, D) a +0 buckler a +0 scale mail (49, 1, D) an amulet of guardian spirit (49, 12, D) a +0 trident (50, 1, D) a lightning rod (4/4) (50, 12, D) a +3 vampiric dagger (unseen) (50, 13, D) a +1 heavy falchion (unseen) (50, 20, D) a +2 glaive of venom a +6 ring of dexterity (50, 21, D) a +0 trident a +0 long sword a +0 glaive a +0 hand axe a black draconian corpse (skeletalised by now) (50, 25, D) a +1 scale mail of cold resistance (unseen) (50, 36, D) a +0 mace of draining (50, 37, D) a wand of paralysis (6) (50, 41, D) a bullfrog corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (50, 42, D) a komodo dragon corpse (skeletalised by now) (51, 1, D) a +0 dagger of freezing (unseen) (51, 12, D) the staff of cold "Mifovvy" {rPois rC+ rCorr MP+9 Dex+3} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rC: It protects you from cold. rPois: It protects you from poison. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (51, 18, D) a +4 halberd (51, 19, D) a +0 trident (51, 20, D) a +3 hand axe a red draconian skeleton (51, 21, D) a +0 glaive (51, 29, D) a cane toad corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (51, 30, D) a hydra corpse (skeletalised by now) (51, 36, D) the +9 war axe "Ynaxut" {speed, rElec rPois Int+7 Dex-5} Int: It affects your intelligence (+7). Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. (51, 37, D) the +1 short sword "Fiufewem" {venom, *Noise rElec rF++ rC+} rF: It greatly protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. *Noise: It may make noises in combat. (51, 41, D) a bullfrog corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (52, 1, D) a +4 short sword of holy wrath (unseen) (52, 12, D) a +0 short sword (52, 17, D) a +2 glaive of protection (52, 19, D) a +1 trident of freezing a yellow draconian corpse (skeletalised by now) (52, 24, D) a +2 plate armour of fire resistance (52, 29, D) a +0 robe a komodo dragon corpse (skeletalised by now) a polar bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (52, 37, D) the +7 chain mail of Salvation {+Blink rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. +Blink: It lets you blink. (52, 40, D) a yak corpse (skeletalised by now) (52, 42, D) a yak corpse (skeletalised by now) (53, 1, D) a book of the Senses (53, 13, D) a +7 giant spiked club (53, 25, D) the +0 scale mail of the Exiled Violins {rElec Int+4} Int: It affects your intelligence (+4). rElec: It insulates you from electricity. (53, 29, D) a hydra corpse (skeletalised by now) (53, 37, D) a staff of air (unseen) (54, 1, D) the +8 long sword of the Apocalypse {flame, Int+4} Int: It affects your intelligence (+4). (unseen) (54, 12, D) a staff of poison (unseen) (54, 13, D) a +1 morningstar of draining (54, 29, D) a +0 robe (55, 1, D) a box of beasts (55, 13, D) a +3 glaive of flaming (59, 36, D) a +4 trident of protection (unseen) (60, 37, D) the +5 ring mail of Beogh's Approval {+Blink Str+4} Str: It affects your strength (+4). +Blink: It lets you blink. (61, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (61, 8, D) a +2 dagger of venom (61, 16, D) a +1 great mace of draining (unseen) (61, 26, D) a +0 spear of venom (unseen) (61, 36, D) a +0 leather armour of cold resistance (61, 37, D) a staff of death (62, 8, D) +2 fire dragon scales (62, 26, D) a +0 dagger of venom (unseen) (62, 30, D) a +0 trident (62, 31, D) a +0 trident (63, 17, D) a staff of poison (63, 26, D) a +2 morningstar of venom (63, 29, D) a +0 trident (63, 30, D) a +0 shortbow (64, 17, D) a ring of see invisible (64, 26, D) a +1 whip of venom (unseen) (64, 30, D) a +0 shortbow (64, 31, D) a +0 trident a boomerang (64, 33, D) a +0 dagger a +0 robe (65, 30, D) a +0 shortbow (66, 31, D) a +0 war axe (67, 0, D) a piece from Xom's chessboard (15/15) (69, 0, D) the +3 leather armour of the Original Sin {Contam rElec rC- Slay+5} Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. (69, 36, D) a +5 ring of evasion the ring "Xaxug" {rN+ Int+4 Dex+6} [ring of dexterity] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+6). rN: It protects you from negative energy. a ring of protection from cold a ring of wizardry the ring of Esocaeho {rF+ Str+4} [ring of protection from fire] Str: It affects your strength (+4). rF: It protects you from fire. 4 potions of resistance the ring "Feticw" {Int+2 SInv} [ring of see invisible] Int: It affects your intelligence (+2). SInv: It lets you see invisible. a +0 war axe (70, 36, D) a +2 vampiric trident (70, 37, D) a staff of air (71, 17, D) a +3 shortbow of draining (unseen) (71, 26, D) the staff of death "Vutewnof" {rN+ Dex+4} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+4). rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (71, 36, D) a staff of cold (71, 37, D) a book of Sloth (72, 8, D) a +2 chain mail of fire resistance (72, 9, D) a staff of cold (72, 16, D) the +0 shortbow "Dacsiuk" {heavy, rN+} rN: It protects you from negative energy. (72, 26, D) a staff of death (72, 37, D) a +2 broad axe of venom (73, 2, D) a +0 dagger (73, 36, D) a +1 vampiric scimitar (unseen) (73, 37, D) a +3 dagger of venom (unseen) (74, 2, D) a +0 flail a +0 ring mail