Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 trident (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {heavy} (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} (59, 11, D) a +0 trident 2 boomerangs a merfolk corpse (60, 11, D) a +0 trident (61, 0, D) a ring of wizardry a ring of protection from cold the ring "Uxagg" {Fire *Corrode rPois Str+2 Int+8} [ring of fire] It enhances your fire magic. Str: It affects your strength (+2). Int: It affects your intelligence (+8). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (61, 12, D) a +0 trident a merfolk corpse (61, 13, D) a +0 trident 2 boomerangs (62, 8, D) a staff of earth (63, 0, D) a +3 halberd of flaming (unseen) (63, 3, D) a +4 flail a +0 robe (63, 8, D) a +1 flail of venom (unseen) (70, 8, D) the staff of fire "Qyorch" {rElec rPois rF+ rCorr Str-3} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-3). rF: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 9, D) the +0 hand axe of Beogh's Regard {heavy, rElec Dex-4 SInv} Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. SInv: It lets you see invisible. (70, 12, D) an iguana corpse (71, 8, D) a +2 long sword of electrocution (71, 12, D) a river rat corpse a jackal corpse (71, 16, D) a +3 heavy broad axe (unseen) (71, 17, D) a +1 sling of freezing (unseen) (72, 8, D) a +3 leather armour of poison resistance (unseen) (72, 12, D) a yak corpse (72, 16, D) a book of Debilitation (72, 17, D) a book of Callings (73, 3, D) a +0 dagger a draconian corpse (skeletalised by now) (73, 16, D) a +4 spear of venom (unseen) (73, 17, D) an amulet of the acrobat (74, 3, D) a +4 whip