Revguard the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a large rock a +0 robe a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +4 executioner's axe of flaming (unseen) (59, 37, D) a ring of fire (60, 36, D) the staff of poison "Ecenaul" {rElec rPois rN+ Dex+5} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (60, 37, D) a +2 falchion of electrocution (unseen) (61, 2, D) a +4 great sword (still there?) a +0 robe (still there?) (61, 8, D) the staff of poison "Fukocach" {rPois Str+4 Dex+2} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+4). Dex: It affects your dexterity (+2). rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (61, 16, D) the +1 spear of the Endless Knives {venom, rElec MP+9} rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (61, 26, D) a +5 flail of protection (unseen) (61, 36, D) the staff of air "Zankina" {rElec Int+4} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (61, 37, D) a +1 cloak of poison resistance (still there?) a +1 dagger of flaming (still there?) (61, 39, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (62, 0, D) the +3 flail of Infection {venom, Str+4} Str: It affects your strength (+4). (62, 2, D) a necrophage corpse (skeletalised by now) (62, 8, D) a +2 short sword of freezing (62, 16, D) a +1 flail of holy wrath (62, 26, D) a +0 rapier of venom (unseen) (62, 28, D) a +0 glaive a +0 robe a naga corpse (62, 29, D) a +0 halberd a +0 robe (62, 37, D) a +5 vampiric short sword (unseen) (62, 42, D) a +2 great sword of flaming (unseen) (63, 0, D) the +8 chain mail of the Swan {rF+ rN+ Dex+2 Stlth-} Dex: It affects your dexterity (+2). rF: It protects you from fire. rN: It protects you from negative energy. Stlth: It makes you less stealthy. (63, 11, D) a jackal corpse (skeletalised by now) (63, 17, D) a +2 hand axe of freezing (63, 27, D) a +2 lajatang of speed (63, 28, D) a +0 glaive a naga corpse (63, 30, D) an adder corpse (63, 36, D) a book of Dangerous Friends (63, 37, D) a book of Transfigurations (64, 26, D) a +3 battleaxe of freezing (unseen) (64, 27, D) a staff of air (unseen) (64, 29, D) an adder corpse (65, 26, D) a staff of poison (unseen) (67, 0, D) a staff of fire (unseen) (69, 36, D) the +6 spear "Nacel" {distort, rC+ Str+2} Str: It affects your strength (+2). rC: It protects you from cold. (unseen) (70, 9, D) a +3 spectral quarterstaff (unseen) (70, 30, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (70, 36, D) a +1 spear of freezing (unseen) (70, 37, D) a +1 heavy long sword (unseen) (70, 39, D) a +1 halberd of protection (unseen) (70, 40, D) a +0 long sword a +0 robe (70, 41, D) an adder corpse (71, 8, D) a +2 leather armour of willpower (71, 16, D) a +3 scale mail of cold resistance (71, 20, D) a +0 short sword a +0 robe a spriggan corpse (71, 27, D) a +1 vampiric lajatang (71, 37, D) the +10 longbow of the Thirsty Knives {flame, rF+} rF: It protects you from fire. (71, 39, D) a water moccasin corpse (71, 40, D) a ball python corpse (72, 8, D) a +0 falchion of flaming (unseen) (72, 26, D) a staff of conjuration (72, 29, D) a +0 dagger (72, 30, D) a +4 war axe of flaming (unseen) (72, 39, D) a +0 war axe a +0 robe (72, 40, D) a +0 flail (73, 2, D) an adder corpse (skeletalised by now) (73, 17, D) a staff of earth (unseen) (73, 20, D) a black bear corpse (73, 21, D) a black bear corpse (73, 26, D) a +1 pair of gloves of stealth (73, 27, D) the staff of poison "Wotesch" {rPois rN+} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (73, 29, D) an elf corpse (73, 31, D) a +0 long sword an elf corpse (73, 36, D) a staff of death (unseen)