Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 10, D) a +0 hand axe a +0 ring mail (61, 16, D) the Codex of the Unholy Tempest Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Animate Dead Necromancy 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Death's Door Necromancy 9 (unseen) (62, 1, D) the +10 shortbow of Compound Interest {drain, Int+5} Int: It affects your intelligence (+5). (62, 8, D) a +1 ring mail of fire resistance (62, 10, D) a +0 short sword a +0 dagger a +0 robe a +0 dagger a +0 robe (62, 16, D) the staff of earth "Osatuuf" {Dex+4} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+4). It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 17, D) a +2 trident of protection (unseen) (63, 16, D) Alistair's Volume of Poison and Transmogrification Spells Type Level a - Sting Transmutation/Poison 1 b - Beastly Appendage Transmutation 1 c - Wereblood Transmutation 2 d - Irradiate Conjuration/Transmutation 5 e - Statue Form Transmutation/Earth 6 (unseen) (63, 17, D) a staff of earth (unseen) (64, 16, D) a wand of digging (1) (64, 17, D) an amulet of reflection (65, 19, D) a +0 trident (69, 10, D) a +0 trident (70, 8, D) a +5 battleaxe of venom (70, 9, D) the +3 chain mail of the Lychee {Will++} Will: It greatly increases your willpower. (70, 10, D) a +0 trident (70, 11, D) a throwing net (71, 9, D) a +0 trident 2 boomerangs (71, 10, D) a +0 trident 2 boomerangs (71, 17, D) a staff of air (unseen) (71, 26, D) a +2 quarterstaff of draining (unseen) (71, 27, D) a staff of fire (unseen) (72, 9, D) a +3 triple crossbow of flaming (unseen) (72, 10, D) a +0 trident (72, 16, D) a staff of air (72, 17, D) the staff of conjuration "Igo Qofacru" {*Slow Dex+5} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+5). *Slow: It may slow you when you take damage. It falls into the 'Staves' category. It is a one-handed weapon. (72, 26, D) a +3 vampiric glaive (72, 27, D) a +3 hand axe of draining (72, 29, D) a +0 halberd a +0 robe (73, 1, D) a staff of poison (73, 3, D) a +0 flail (73, 17, D) the +1 leather armour "Ixaubb" {Rampage *Slow rC- rCorr} rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Rampage: It bestows one free step when moving towards enemies. (73, 26, D) a staff of poison (unseen) (73, 29, D) a +2 hand axe of freezing (still there?) a +0 robe (still there?) (74, 3, D) a +0 hand axe