Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (60, 0, D) a +0 falchion a +0 ring mail a +0 dagger a +0 robe (61, 0, D) a +0 dagger (still there?) a +0 robe (still there?) the ring of Qoshrog {Wiz Int+3 SInv} (still there?) [ring of wizardry] Wiz: It improves your spell success rate. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (61, 8, D) a +3 scale mail of poison resistance (62, 1, D) a staff of poison (63, 0, D) a lightning rod (4/4) (63, 4, D) a +0 great mace a +0 leather armour (63, 8, D) a staff of cold (unseen) (68, 0, D) a staff of death (69, 0, D) a phial of floods (70, 0, D) a +0 dagger a +0 robe (70, 9, D) the +9 short sword of Linearity {speed, Drain rPois rC- rN+++} rC-: It makes you vulnerable to cold. rPois: It protects you from poison rN+++: It renders you almost immune to negative energy. Drain: It drains your maximum health when unequipped. (71, 8, D) a +6 rapier of venom (71, 16, D) the +2 robe "Ohe Himumeg" {+Inv rC- Regen+ Stlth+} rC-: It makes you vulnerable to cold. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (71, 17, D) a book of Debilitation (72, 8, D) a +1 heavy broad axe (unseen) (72, 9, D) the +1 eveningstar "Nieges" {heavy, rC+ Str-5 Int+4} Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). rC+: It protects you from cold. (72, 16, D) a staff of poison (unseen) (72, 17, D) the +1 robe of Thoughtfulness {Rampage rF+++ rC- Stlth-} rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Rampage: It bestows one free step when moving towards enemies. Stlth-: It makes you less stealthy. (73, 16, D) a +4 flail of protection (unseen) (73, 17, D) a ring of fire (75, 1, D) the +0 mace "Laesuuj" {venom, *Slow rElec Int+5} Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (unseen)