Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a +4 ring of protection (49, 36, D) a book of Decay (49, 37, D) the +0 scimitar "Grim" {flame, rF- rN+ rCorr MP+9} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (50, 24, D) a staff of death (unseen) (50, 25, D) a wand of polymorph (7) (51, 24, D) the ring "Voggoat" {rN+ Int+2 SInv} [ring of positive energy] Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (51, 25, D) a +0 sling of draining (unseen) (52, 24, D) a staff of cold (unseen) (52, 25, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. Yredelemnul disapproves of the use of such an item. (52, 30, D) a +0 sling (still there?) a +2 falchion of flaming (still there?) a +0 robe (still there?) a +0 buckler (still there?) (52, 37, D) a +2 plate armour of willpower (53, 24, D) a +1 glaive of venom (unseen) (53, 25, D) a ring of fire (53, 36, D) a +1 heavy falchion (unseen) (53, 37, D) a staff of air (unseen) (54, 24, D) the Octavo of Bringing Forth Spells Type Level a - Call Imp Summoning 2 b - Summon Forest Summoning/Translocation 5 c - Haunt Necromancy/Summoning 7 (unseen) (54, 25, D) the +7 ring mail "Yjaus" {Regen+ Str+3 Dex+2 Stlth+} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (unseen) (54, 36, D) a book of Hexes (55, 24, D) a +1 robe of positive energy (unseen) (59, 37, D) a +1 hand axe of venom (unseen) (60, 36, D) a staff of fire (60, 37, D) a ring of protection from fire a ring of ice the ring "Yppiafip" {Contam Str+3 Int+6 Dex+3} [ring of intelligence] Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). Contam: It causes magical contamination when unequipped. the amulet of Cowardice {Acrobat rF+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. rF+: It protects you from fire. a ring of fire a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of see invisible a +0 buckler a +0 scale mail (60, 40, D) a +0 giant club (60, 41, D) a +0 giant club (60, 42, D) a +0 dagger (still there?) a +2 robe of resistance (still there?) (61, 0, D) a +1 falchion of electrocution (unseen) (61, 3, D) a +0 hand axe (61, 8, D) the staff of Purpose {rElec rN+ Fire Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-clawed weapon. (61, 16, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (61, 37, D) a ring of magical power (61, 40, D) a +0 halberd a +0 plate armour a wand of quicksilver (3) a +0 dire flail (62, 1, D) a +0 short sword a +1 leather armour of fire resistance (62, 2, D) a +0 dagger a +0 robe (62, 16, D) a staff of fire (62, 17, D) the +2 broad axe of Atwoaggi {heavy, Drain Will++} Will++: It greatly increases your willpower. Drain: It drains your maximum health when unequipped. (62, 26, D) a staff of conjuration (62, 27, D) a staff of earth (unseen) (62, 36, D) a +1 great sword (unseen) (62, 37, D) a +2 trident of protection (unseen) (62, 41, D) the +6 scimitar "Juabeseju" {vamp, rCorr Stlth+} (still there?) rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +0 chain mail (still there?) (62, 42, D) a +0 great sword of holy wrath (still there?) a +0 plate armour (still there?) the ring "Ramaac" {rN+ Str+2 Int+4} (still there?) [ring of positive energy] Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. a +0 dagger (still there?) a +0 robe (still there?) (63, 0, D) a phantom mirror (63, 2, D) a +0 dagger a +0 leather armour (63, 8, D) an amulet of the acrobat (63, 17, D) a +4 mace of draining (unseen) (63, 27, D) the +2 robe of the Manifold Wishes {*Slow rPois Int+4 SInv} Int+4: It affects your intelligence (+4). rPois: It protects you from poison SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (63, 29, D) a +0 trident (63, 37, D) a +2 mace of holy wrath (64, 16, D) a +5 arbalest of electrocution (64, 17, D) a +1 great sword of electrocution (67, 3, D) a +0 trident (68, 0, D) a phial of floods (68, 1, D) a +0 trident (68, 4, D) a throwing net (69, 2, D) a +0 trident 2 boomerangs (69, 39, D) a +0 dire flail a +0 robe (70, 9, D) a staff of poison (unseen) (70, 36, D) the +2 battleaxe "Locsippi" {heavy, Fragile Will+ MP+9} Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Fragile: It will be destroyed if unequipped. (70, 38, D) a +0 dagger a +0 robe (70, 39, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) (71, 8, D) a +2 chain mail of fire resistance (71, 17, D) a +2 robe of willpower (unseen) (71, 19, D) a +0 halberd a +0 robe (71, 26, D) a +0 quarterstaff of holy wrath (71, 36, D) a talisman of death (71, 39, D) a +0 short sword (still there?) a +0 ring mail (still there?) a +4 scimitar of flaming (still there?) a +2 robe of fire resistance (still there?) (72, 8, D) a staff of cold (unseen) (72, 9, D) a staff of fire (unseen) (72, 26, D) a staff of conjuration (72, 27, D) a +2 leather armour of poison resistance (72, 36, D) a staff of poison (unseen) (72, 39, D) a +0 giant spiked club a +0 robe a wand of paralysis (11) (72, 40, D) a +2 flail of protection a +2 scale mail of willpower (73, 2, D) a +0 scythe of venom a +0 robe (73, 16, D) a +1 heavy quarterstaff (unseen) (73, 17, D) a +0 ring mail of cold resistance (unseen) (73, 27, D) +2 shadow dragon scales (73, 36, D) a +2 morningstar of protection (unseen) (73, 39, D) a +0 rapier a +0 leather armour (73, 40, D) a +0 hat of see invisible (74, 1, D) a +2 dagger of venom a +0 robe