Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Zin disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. Zin disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. Zin disapproves of the use of such an item. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} Zin disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. Zin disapproves of the use of such an item. the +7 mace of Variability {chaos, chaos arc} Zin disapproves of the use of such an item. the +8 storm bow {elec, penet} (35, 0, D) a book of Chaos (35, 14, D) a +1 heavy scimitar (unseen) (35, 15, D) a wand of iceblast (3) (36, 14, D) a +0 heavy falchion (unseen) (36, 15, D) a book of Scorching (37, 0, D) a staff of fire (unseen) (37, 1, D) a +2 buckler of fire resistance (37, 14, D) a +3 orcbow of flaming (unseen) (37, 15, D) a +0 robe of willpower (unseen) (38, 0, D) a +3 rapier of venom (38, 1, D) a phantom mirror (38, 6, D) +0 ice dragon scales an ice dragon corpse (38, 7, D) a polar bear corpse (38, 14, D) a wand of light (6) (38, 15, D) a +1 executioner's axe of venom (unseen) (39, 0, D) a +3 heavy great sword (unseen) (39, 1, D) a +5 sling of flaming (39, 4, D) a +0 battleaxe of freezing a frost giant corpse (39, 5, D) a +0 battleaxe of freezing (39, 6, D) +0 ice dragon scales an ice dragon corpse (39, 14, D) a wand of mindburst (9) (39, 15, D) a +4 glaive of venom (unseen) (40, 0, D) a box of beasts (40, 1, D) a ring of protection from cold (40, 5, D) a +1 battleaxe of freezing (unseen) (40, 6, D) a rime drake corpse (40, 14, D) a manual of Throwing (40, 15, D) a +4 great sword of draining (unseen) (41, 0, D) a +6 mace of protection (unseen) (41, 1, D) a staff of fire (unseen) (41, 14, D) an Everburning Encyclopedia (41, 15, D) a +3 mace of holy wrath (unseen) (42, 0, D) a +2 robe of cold resistance (unseen) (42, 1, D) the staff of Dancing Doom {rN+ Int+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (42, 14, D) a +1 ring mail of positive energy (unseen) (42, 15, D) 4 potions of heal wounds (43, 14, D) the Encyclopedia of Mud Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Lehudib's Crystal Spear Conjuration/Earth 8 (43, 15, D) a book of Spatial Translocations (49, 0, D) a +2 plate armour of cold resistance (unseen) (49, 1, D) the +1 ring mail of Trumpets {Int-5 Dex+8 Slay+3 Stlth-} Int-5: It affects your intelligence (-5). Dex+8: It affects your dexterity (+8). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth-: It makes you less stealthy. (unseen) (49, 12, D) a +6 heavy shortbow (unseen) (49, 17, D) a +0 dagger a +0 robe (50, 13, D) the staff "Cadghi" {Fly rPois Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison Fly: It grants you flight. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (50, 16, D) a +0 halberd a +0 plate armour (50, 17, D) a +0 great sword a +0 arbalest a +0 plate armour an orc corpse (skeletalised by now) (50, 25, D) a staff of conjuration (unseen) (50, 36, D) a +5 flail of protection (unseen) (50, 37, D) the +5 scythe "Finisher" {speed, execute} (50, 42, D) +0 fire dragon scales (51, 0, D) a staff of death (51, 5, D) a ghoul corpse (51, 12, D) the +0 sling "Inill" {flame, rPois} rPois: It protects you from poison (51, 13, D) a +1 plate armour of cold resistance (51, 16, D) a +0 halberd (51, 17, D) a +2 heavy hand axe a +0 plate armour a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (51, 25, D) a +2 leather armour of poison resistance (51, 30, D) a +0 robe (51, 36, D) a staff of air (51, 37, D) a +4 short sword of draining (51, 42, D) a +2 great sword of flaming (unseen) (52, 0, D) the +6 whip of Yredelemnul, Mashing {spect, Drain rElec Str+7} Str+7: It affects your strength (+7). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. (52, 1, D) a +3 scale mail of poison resistance (52, 5, D) a ghoul corpse (52, 6, D) a shadow dragon corpse (52, 13, D) the staff of Misery {rF+ Int+6 Dex+5 Stlth+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (52, 15, D) a +0 battleaxe a +0 arbalest a +0 chain mail an amulet of the acrobat an orc corpse (skeletalised by now) (52, 17, D) a +0 great sword a +0 plate armour an orc corpse (skeletalised by now) (52, 24, D) a +6 ring of intelligence (52, 27, D) a +0 dagger a +0 robe (52, 29, D) a +0 robe a +0 mace a +0 robe (52, 36, D) a +2 morningstar of freezing (52, 42, D) a +1 great sword of flaming (53, 16, D) a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) (53, 17, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (53, 18, D) a +0 trident a +0 plate armour a wand of iceblast (2) (53, 19, D) a +0 long sword a +0 plate armour (53, 36, D) the staff "Varepom" {rElec rPois rF+ Dex+4 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (54, 1, D) an orb of wrath (54, 13, D) a +4 heavy flail (unseen) (54, 16, D) a +0 dire flail a +0 chain mail (54, 24, D) a +2 leather armour of cold resistance (54, 36, D) a +4 long sword of holy wrath (unseen) (55, 0, D) the +9 arbalest of Valiance {freeze, rC+++ Will- Dex-2 SInv} Dex-2: It affects your dexterity (-2). rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. SInv: It lets you see invisible. (unseen) (55, 1, D) the +2 scimitar of Wisdom {heavy, rElec Int+4 Dex-5} Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. (60, 40, D) a +0 scythe a +0 robe (60, 42, D) a +2 dagger of flaming (still there?) a +2 robe of resistance (still there?) (61, 0, D) a staff of earth (unseen) (61, 16, D) the staff "Duirch" {Drain rPois rN+ Int+5 Necro Fire} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rPois: It protects you from poison rN+: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. Zin disapproves of the use of such an item. (unseen) (61, 26, D) a +1 sling of electrocution (unseen) (61, 38, D) a +2 dagger of electrocution (still there?) a +0 robe (still there?) (61, 40, D) a +2 dagger of chaos (still there?) a +1 robe of cold resistance (still there?) (61, 42, D) a throwing net (62, -1, D) the +9 sword of Power {lifebolt} a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 long sword (62, 1, D) the +8 orcbow of Fimbulwinter {drain, rN+ Will- Int+5} Int+5: It affects your intelligence (+5). rN+: It protects you from negative energy. Will-: It decreases your willpower. Zin disapproves of the use of such an item. (62, 16, D) the +6 dagger of Linearity {flame, rPois rF+ rCorr} rF+: It protects you from fire. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. (unseen) (62, 26, D) a talisman of death (62, 36, D) the staff "Duovets" {rPois Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 39, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) (62, 41, D) a +1 hand axe of electrocution (still there?) a +3 leather armour of fire resistance (still there?) a +5 club (still there?) a +0 leather armour (still there?) a wand of charming (10) (still there?) (63, 0, D) a staff of fire (unseen) (63, 17, D) a +2 dagger of freezing (unseen) (63, 19, D) +0 steam dragon scales (63, 26, D) a +5 sling of electrocution (63, 29, D) a +0 long sword (63, 30, D) a +0 flail (63, 36, D) a +0 scale mail (63, 37, D) a +0 flail of venom (64, 26, D) a +2 leather armour of positive energy (unseen) (64, 29, D) a +0 spear (65, 26, D) a +0 heavy shortbow (unseen) (67, 0, D) a staff of earth (unseen) (69, 0, D) the staff "Doarred" {Dex+3 Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 8, D) a staff of conjuration (70, 36, D) a +1 ring mail of fire resistance (70, 37, D) a +0 heavy falchion (unseen) (70, 40, D) a +0 dagger a +0 leather armour (70, 41, D) a +0 whip (71, 8, D) the +8 battleaxe of Light {flame, rF+ rC+ Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rC+: It protects you from cold. (71, 16, D) a staff of fire (unseen) (71, 31, D) a +0 hand axe (71, 36, D) a granite talisman (71, 39, D) a +0 trident a +0 chain mail (71, 40, D) a +2 mace of distortion a +0 leather armour a +0 dagger a +0 robe a +2 vampiric short sword (72, 9, D) a book of Weapons (72, 16, D) a book of Decay (72, 17, D) a +2 triple crossbow of flaming (72, 26, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (72, 30, D) a +0 short sword (72, 31, D) a +0 short sword (72, 36, D) a dragon-blood talisman (72, 40, D) a +0 club (72, 41, D) a +0 dagger a +0 robe (73, 1, D) a staff of air (unseen) (73, 16, D) the +3 battleaxe "Luwuimoh" {drain, Fragile rPois Int-2 Dex+9} Int-2: It affects your intelligence (-2). Dex+9: It affects your dexterity (+9). rPois: It protects you from poison Fragile: It will be destroyed if unequipped. Zin disapproves of the use of such an item. (unseen) (73, 26, D) a +3 demon whip of electrocution (unseen) (73, 27, D) a staff of poison (unseen) (73, 31, D) a +0 club a +0 dagger (73, 32, D) a +0 hand axe (73, 36, D) a +7 broad axe of distortion (unseen) (73, 41, D) a +0 short sword