Revguard the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (13, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (59, 36, D) a +0 scale mail of cold resistance (unseen) (59, 37, D) the staff of Stickiness {rElec rPois Int+3 Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (60, 0, D) a +0 short sword (60, 36, D) a +2 short sword of speed (unseen) (60, 37, D) Sif Muna's Elucidation of Shifting Chilblains Spells Type Level a - Freeze Ice 1 b - Sting Transmutation/Poison 1 c - Simulacrum Ice/Necromancy 6 d - Ozocubu's Refrigeration Ice 7 (unseen) (61, 0, D) the +8 dagger of the Disbelieving Rat {flame, rElec Str+5} Str+5: It affects your strength (+5). rElec: It insulates you from electricity. (61, 3, D) a +0 rapier (61, 11, D) a +0 dagger a +0 robe an orc corpse (61, 16, D) a +2 leather armour of cold resistance (unseen) (61, 36, D) the +0 leather armour of Udedwog {*Corrode Str+6} Str+6: It affects your strength (+6). *Corrode: It may corrode you when you take damage. (unseen) (61, 37, D) a wand of light (2) (62, 0, D) a +0 halberd of flaming (62, 1, D) a +1 arbalest of draining (62, 3, D) a +0 long sword an elf corpse (skeletalised by now) (62, 8, D) a +3 glaive of freezing (62, 9, D) the +0 robe of the Quahog {rPois Will+ Dex-3} Dex-3: It affects your dexterity (-3). rPois: It protects you from poison Will+: It increases your willpower. (62, 11, D) a +0 short sword a +0 dagger a +0 robe a +0 war axe an orc corpse (62, 16, D) the staff of the Gibberer {Fly rC+ rN+ rCorr Int+2 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rN+: It protects you from negative energy. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (62, 17, D) a +5 shortbow (62, 26, D) a +2 flail of protection (62, 27, D) a +0 war axe of draining (unseen) (62, 36, D) a +3 heavy glaive (unseen) (62, 37, D) a +1 dagger of draining (unseen) (63, 3, D) a +3 war axe of venom (63, 27, D) a +0 heavy hand axe (63, 36, D) a +2 leather armour of fire resistance (unseen) (63, 37, D) a +4 ring of protection (64, 16, D) a staff of death (unseen) (64, 17, D) the staff "Jurhurchue" {rElec Will+ Dex+2 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (64, 20, D) a +0 morningstar (64, 26, D) a staff of death (unseen) (64, 27, D) a storm talisman (65, 26, D) a +1 leather armour of cold resistance (unseen) (68, 0, D) a dragon-blood talisman (69, 0, D) a staff of earth (unseen) (69, 36, D) a ring of resist corrosion (70, 11, D) a +0 dagger a +0 robe (70, 12, D) a +0 dagger an orc corpse (70, 38, D) a scorpion corpse (70, 39, D) a redback corpse (71, 10, D) a +0 dagger a +0 robe an orc corpse (71, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (71, 17, D) a staff of conjuration (unseen) (71, 20, D) a yak corpse (71, 26, D) a storm talisman (71, 37, D) a +2 morningstar of freezing (71, 39, D) a redback corpse (72, 16, D) a +2 dagger of venom (72, 20, D) a river rat corpse a basilisk corpse a cane toad corpse (72, 36, D) a +2 leather armour of cold resistance (72, 38, D) a scorpion corpse (72, 39, D) a jumping spider corpse (73, 1, D) a +2 mace of protection (unseen) (73, 17, D) a +4 morningstar of holy wrath (73, 26, D) the +0 ring mail of the Griffon {Will+ MP+9} Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (unseen) (73, 27, D) the +3 leather armour of Curiosity {rF- rCorr Int+5} Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (unseen) (73, 37, D) a +2 battleaxe of holy wrath