Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +0 rapier of flaming (61, 8, D) a +1 spear of venom (unseen) (62, 0, D) the +10 plate armour of a ziggurat {Rampage Int-4 Slay+5 Stlth-} Int-4: It affects your intelligence (-4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Rampage: It bestows one free step when moving towards enemies. Stlth-: It makes you less stealthy. (62, 1, D) a +0 ring mail of cold resistance (62, 3, D) a scorpion corpse (62, 4, D) a tarantella corpse (62, 9, D) a +2 robe of cold resistance (63, 0, D) a +3 heavy arbalest (unseen) (68, 0, D) a staff of cold (69, 0, D) the +4 mace of Inconvenience {heavy, rF- rCorr Int+4} Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (69, 2, D) a black bear corpse (71, 8, D) the +6 rapier "Acarineslayer" {venom, rElec rF- rCorr Dex+3} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (71, 16, D) a ring of positive energy (71, 17, D) a +4 ring of protection (72, 16, D) a +2 scale mail of cold resistance (72, 17, D) a ring of protection from fire (73, 16, D) a +3 great sword of holy wrath (unseen) (73, 17, D) a +1 heavy battleaxe (unseen) (74, 21, D) a +0 scimitar (still there?) a +2 hand axe of electrocution (still there?) (75, 1, D) a +2 scale mail of fire resistance (75, 4, D) a scorpion corpse