Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a +6 ring of intelligence (36, 0, D) the staff "Ulisuxiu" {rPois rC+ rN+ Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison rN+: It protects you from negative energy. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (36, 1, D) a wand of paralysis (6) (37, 0, D) a box of beasts (37, 1, D) the amulet of Beogh's Brutal Revenge {Faith rElec rC++} [amulet of faith] Faith: It allows you to gain divine favour quickly. rC++: It greatly protects you from cold. rElec: It insulates you from electricity. (unseen) (38, 0, D) a staff of earth (unseen) (38, 1, D) a staff of poison (unseen) (39, 0, D) a staff of conjuration (unseen) (39, 1, D) a scroll of brand weapon (40, 0, D) a ring of see invisible (40, 1, D) a wand of acid (3) (41, 0, D) a lightning rod (4/4) (41, 1, D) the staff "Concordance" {rF- rC+ Will++ Dex+4 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (42, 0, D) a staff of air (unseen) (42, 1, D) a +4 scale mail of fire resistance (unseen) (49, 12, D) a +2 robe of resistance (unseen) (49, 24, D) a +2 battleaxe of electrocution (unseen) (50, 0, D) a +1 mace of protection (50, 1, D) a staff of fire (50, 13, D) the +9 plate armour "Negen" {Will+ rCorr Int+2} Int+2: It affects your intelligence (+2). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (50, 15, D) a ghoul corpse (50, 24, D) a staff of cold (unseen) (50, 25, D) a +4 mace of protection (unseen) (50, 36, D) a +3 vampiric lajatang (50, 44, D) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (51, 0, D) a +2 robe of positive energy (51, 1, D) the +0 shortbow "Ruarac" {speed, rElec rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. (51, 12, D) a staff of earth (51, 13, D) a +3 halberd of venom (51, 15, D) a necrophage corpse a necrophage corpse (51, 24, D) a +3 heavy quarterstaff (unseen) (51, 37, D) a maw talisman (52, 0, D) an amulet of regeneration (52, 1, D) the +7 ring mail of Resourcefulness {Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (52, 12, D) a +2 robe (52, 13, D) the +1 ring mail "Fome" {*Corrode rPois Regen+ Str+2} Str+2: It affects your strength (+2). rPois: It protects you from poison Regen+: It increases your rate of health regeneration. *Corrode: It may corrode you when you take damage. (52, 16, D) a +0 robe (52, 24, D) a staff of death (52, 36, D) a +0 short sword a +0 short sword (52, 37, D) a +0 dagger a +0 shortbow a +0 leather armour a +2 vampiric glaive an elf corpse (skeletalised by now) (52, 44, D) the +8 mace of Vanity {venom, Will+ Stlth+} (still there?) Will+: It increases your willpower. Stlth+: It makes you more stealthy. a +0 ring mail (still there?) an elf corpse (skeletalised by now) (still there?) (53, 4, D) +0 shadow dragon scales a shadow dragon corpse (53, 24, D) a +3 mace of protection (unseen) (53, 36, D) a +0 long sword (53, 37, D) a +4 heavy falchion (unseen) (53, 44, D) a +0 trident of protection (unseen) (54, 0, D) a staff of death (54, 1, D) a +0 broad axe of flaming (54, 24, D) Cikeocue's Compendium of Filth and Stones Spells Type Level a - Borgnjor's Vile Clutch Necromancy/Earth 5 b - Alistair's Intoxication Transmutation/Poison 5 c - Lehudib's Crystal Spear Conjuration/Earth 8 (54, 44, D) a +0 dagger a +0 shortbow a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (55, 1, D) a +0 flail of holy wrath (unseen) (55, 12, D) a +1 falchion of protection (unseen) (55, 24, D) a +2 dagger of venom (unseen) (55, 33, D) a +0 robe (55, 41, D) a +1 rapier of venom (unseen) (56, 32, D) a +0 dagger a +0 robe (56, 33, D) a +0 battleaxe a +0 robe a necrophage corpse (57, 31, D) a +4 spear a +0 robe a +0 bardiche a +0 chain mail (57, 33, D) a necrophage corpse (57, 43, D) +0 steam dragon scales a death drake corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) a swamp dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (58, 42, D) a rime drake corpse (skeletalised by now) (58, 44, D) a swamp drake corpse (skeletalised by now) (60, 36, D) a book of Chaos (60, 37, D) a +1 dire flail of holy wrath (unseen) (61, 0, D) a phial of floods (61, 16, D) the +3 flail of the Doomed Warrior {flame, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (61, 26, D) the +9 quarterstaff "Sazid" {flame, rC+ Str-3 Dex+3} Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (unseen) (61, 36, D) a +0 longbow of freezing (61, 38, D) a +4 ring of protection a ring of wizardry a ring of fire an amulet of faith a +4 ring of protection an amulet of guardian spirit a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of resist corrosion a ring of positive energy the amulet "Wazeaki" {Acrobat rF- rN+ Will+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will+: It increases your willpower. the ring "Inoekh" {Wiz Int+2} [ring of wizardry] Wiz: It improves your spell success rate. Int+2: It affects your intelligence (+2). (62, 0, D) a +3 trident of freezing (62, 8, D) a ring of flight (63, 8, D) a +3 eveningstar of protection (unseen) (63, 17, D) the staff of the Thieving Jester {*Slow rCorr Int-5 Dex+10 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-5: It affects your intelligence (-5). Dex+10: It affects your dexterity (+10). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (63, 26, D) a +0 buckler a +0 scale mail a +0 trident a +3 hand axe of freezing (63, 27, D) a +0 helmet of see invisible (63, 36, D) an amulet of guardian spirit (63, 37, D) a +2 robe of willpower (unseen) (64, 26, D) a +2 chain mail of willpower (64, 27, D) the +2 broad axe of the Eggplant {protect, rF+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. (65, 26, D) the +9 great sword of the Slime-mould {flame, Dex+3 Stlth-} Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (unseen) (66, 23, D) a +0 long sword a +0 plate armour a +0 great sword a +0 plate armour (67, 0, D) a staff of fire (unseen) (67, 3, D) a +0 dagger (67, 22, D) a +0 long sword a +0 chain mail a +0 arbalest (68, 0, D) a +2 spear of pain (68, 3, D) a +0 whip (69, 0, D) a book of Cantrips (69, 3, D) a +0 club (70, 8, D) a +3 orcbow of flaming (70, 37, D) a +3 plate armour of poison resistance (unseen) (71, 8, D) a +2 antimagic whip (71, 16, D) a +1 vampiric short sword (71, 17, D) a +1 morningstar of draining (71, 26, D) the staff "Ixedoiw" {Drain rN+ Int+3 SInv Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (71, 36, D) a +5 lajatang of electrocution (72, 8, D) a +0 bardiche of distortion (72, 16, D) a staff of fire (72, 17, D) a staff of poison (unseen) (72, 27, D) a dragon-blood talisman (73, 16, D) a +2 short sword of freezing (73, 17, D) a +4 shortbow of draining (73, 26, D) the +8 shortbow of the Doomed Warrior {speed, Str-2 Dex+5} Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). (unseen) (73, 27, D) a +5 halberd of protection (unseen) (73, 37, D) a staff of cold (unseen) (74, 3, D) a +0 war axe a +0 robe (74, 43, D) a hell hound corpse (skeletalised by now)