Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +4 antimagic shortbow (unseen) (59, 37, D) a scroll of brand weapon (60, 36, D) a wand of roots (2) (60, 37, D) a book of Iron (60, 43, D) a +1 scimitar of flaming (unseen) (61, 3, D) a +0 giant club a +0 giant club (61, 8, D) the staff "Hoikluneni" {+Blink Str+2 Int+2 Dex-3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). +Blink: It lets you blink. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (61, 16, D) the +7 rapier of the Twenty Visions {venom, rN+} rN+: It protects you from negative energy. (61, 36, D) an amulet of faith (61, 37, D) a book of Hexes (62, 0, D) a +4 ring mail of cold resistance (62, 3, D) 4 large rocks a +0 giant club a +0 giant club (62, 16, D) the +6 plate armour of the Devil {Harm Dex+3} Dex+3: It affects your dexterity (+3). Harm: It increases damage dealt and taken. (62, 17, D) a +0 great sword of draining (62, 36, D) a +6 ring of dexterity (62, 37, D) the +6 mace of Ash {venom, rElec Dex+4} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. (unseen) (63, 0, D) a +2 hand axe of electrocution (unseen) (63, 3, D) a +0 dire flail a +0 giant club (63, 8, D) a wand of polymorph (3) (63, 26, D) a +0 hand axe of electrocution (63, 27, D) a +1 chain mail of fire resistance (unseen) (63, 36, D) a ring of flight (63, 37, D) a book of Cantrips (64, 17, D) a +0 dagger of speed (unseen) (64, 26, D) the +9 sling of Fundamental Breach {drain, Will- rCorr Int-5 Dex+9} Int-5: It affects your intelligence (-5). Dex+9: It affects your dexterity (+9). Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (64, 27, D) a staff of fire (unseen) (65, 26, D) a +5 great sword of protection (unseen) (65, 32, D) a +0 trident a draconian corpse (65, 33, D) a +0 trident a draconian corpse (66, 33, D) a +0 hand axe a +0 mace a +0 long sword a red draconian corpse a black draconian corpse (67, 32, D) a +0 mace a +0 short sword a +0 long sword a purple draconian corpse (68, 12, D) a +0 war axe of electrocution (unseen) (68, 13, D) 20 boomerangs (69, 0, D) a +4 flail of protection (unseen) (69, 13, D) a +1 heavy scimitar a +0 dire flail of draining (70, 11, D) a +0 short sword an elf corpse (skeletalised by now) (70, 12, D) a +0 dagger a +0 shortbow a +0 leather armour (70, 36, D) the staff of Gravity {Fragile rPois rF+ rC++ Dex-4 Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rC++: It greatly protects you from cold. rPois: It protects you from poison Fragile: It will be destroyed if unequipped. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (70, 37, D) a +5 spear of venom (unseen) (71, 16, D) the +8 short sword of Mashing Anguish {freeze, rF+ rC+ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (71, 17, D) a staff of poison (unseen) (71, 26, D) a +2 shortbow of freezing (unseen) (71, 27, D) a +2 vampiric war axe (unseen) (71, 37, D) the staff "Ecor" {Will+ Dex+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (72, 8, D) a maw talisman (72, 16, D) a +2 war axe of electrocution (72, 33, D) a throwing net (72, 36, D) a +4 shortbow of flaming (72, 37, D) a +1 flail of venom (unseen) (73, 1, D) the +9 plate armour "Fuilu" {Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (73, 16, D) the +5 war axe "Evvon" {freeze, Dex+7} Dex+7: It affects your dexterity (+7). (unseen) (73, 27, D) a +4 orcbow of flaming (unseen) (73, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 36, D) a +3 heavy broad axe (73, 37, D) a +5 heavy long sword (unseen) (74, 21, D) a +0 halberd (74, 23, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (74, 31, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (74, 33, D) a +0 trident (74, 43, D) a +0 morningstar (75, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of protection from fire a +0 buckler a +0 scale mail a +0 trident (75, 21, D) a +0 glaive (75, 22, D) a black mamba corpse (skeletalised by now) (75, 31, D) a +0 orcbow