Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a phial of floods (61, 3, D) a +0 dagger a +0 robe (61, 16, D) a +0 dagger of draining (unseen) (61, 26, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison rN+: It protects you from negative energy. (62, 1, D) the +0 arbalest of Destruction {penet, rPois MP+9 Stlth+} rPois: It protects you from poison MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (62, 3, D) a +0 short sword a +0 short sword a +0 leather armour a +0 dagger a +0 robe (62, 9, D) the +1 chain mail of the Kettle-Drum {-Cast Rampage Str+4 Stlth+} Str+4: It affects your strength (+4). -Cast: It prevents spellcasting. Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. (62, 16, D) the +3 battleaxe of the Forest {spect, Dex+4} Dex+4: It affects your dexterity (+4). (62, 17, D) a +2 robe of willpower (unseen) (62, 21, D) a +0 flail a naga skeleton (62, 22, D) a +0 short sword a black mamba skeleton (62, 26, D) a +2 plate armour of fire resistance (unseen) (62, 27, D) a staff of air (unseen) (63, 0, D) a +3 halberd of protection (unseen) (63, 8, D) a staff of conjuration (unseen) (63, 16, D) a +2 heavy scimitar (63, 21, D) a +0 mace (63, 22, D) an adder skeleton (63, 26, D) the +3 ring mail of the Burning Gods {rN+} rN+: It protects you from negative energy. (unseen) (63, 27, D) the Volume of Gusty Wounds Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 d - Brom's Barrelling Boulder Conjuration/Earth 4 (unseen) (64, 13, D) 20 atropa-tipped darts (64, 17, D) a +2 heavy mace (unseen) (64, 26, D) a ring of fire (64, 27, D) the +8 dagger of Wounding {heavy, rC+ Int+4} Int+4: It affects your intelligence (+4). rC+: It protects you from cold. (unseen) (65, 26, D) a +2 broad axe of freezing (unseen) (66, 33, D) a +0 mace a +0 scale mail (67, 0, D) a staff of earth (unseen) (67, 32, D) a +0 battleaxe a +0 chain mail of willpower a human corpse (68, 0, D) the staff "Tority" {rPois Str-5 Dex+2 Stlth+ Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison Stlth+: It makes you more stealthy. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (70, 8, D) a book of Beasts (70, 9, D) a +0 war axe of electrocution (unseen) (71, 16, D) a +2 buckler of fire resistance (71, 17, D) the +8 arbalest of Moderation {drain, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (71, 26, D) a staff of fire (unseen) (71, 27, D) a staff of earth (unseen) (72, 8, D) 4 potions of haste (72, 9, D) a +1 flail of draining (unseen) (72, 16, D) a +3 mace of draining (72, 17, D) a staff of conjuration (73, 17, D) the +1 chain mail of Muttered Phrases {Dex+2} Dex+2: It affects your dexterity (+2). (73, 26, D) a +1 morningstar of pain (unseen) (73, 27, D) a +1 triple sword of flaming (74, 21, D) a +1 halberd of flaming (75, 22, D) a +0 whip a +0 flail a +0 robe