Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (50, 24, D) the staff "Jus Otiv" {rPois rC- Dex+5 Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rC-: It makes you vulnerable to cold. rPois: It protects you from poison Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-clawed weapon. (50, 25, D) a +0 scale mail of willpower (50, 36, D) a +6 battleaxe of flaming (50, 38, D) a +0 longbow a +0 leather armour an elf corpse (50, 39, D) a +0 arbalest (still there?) a +0 dagger of protection (still there?) (51, 38, D) a +4 heavy spear 2 javelins a +0 leather armour a merfolk corpse (51, 39, D) a +0 shortbow a centaur corpse (51, 40, D) 4 large rocks a cyclops corpse (51, 42, D) 4 large rocks (52, 25, D) a staff of conjuration (52, 37, D) a +1 mace of venom (unseen) (52, 39, D) a +0 arbalest a yaktaur corpse (52, 40, D) a +0 shortbow 5 large rocks a cyclops corpse (52, 41, D) 3 large rocks a stone giant corpse (53, 24, D) a staff of poison (53, 25, D) a staff of conjuration (53, 33, D) a water nymph corpse (53, 39, D) a +0 spear 3 javelins a +0 leather armour (54, 20, D) an apis corpse (55, 31, D) the +7 sling of the Hammering Lamprey {flame, Fragile rF+++ rC- Int+7} Int+7: It affects your intelligence (+7). rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Fragile: It will be destroyed if unequipped. a +0 spear (55, 33, D) a +0 trident a +2 robe of willpower a +0 heavy trident a +0 robe a +0 rapier a +0 robe a merfolk corpse (56, 32, D) a +0 rapier a +0 robe a merfolk corpse (57, 31, D) a +0 trident of protection a +0 robe a +0 rapier a +0 robe a merfolk corpse (57, 32, D) a harpy corpse (59, 37, D) the +7 scimitar of Taike {freeze, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (60, 37, D) a +2 great mace of protection (61, 20, D) a +0 trident (61, 26, D) a +1 falchion of draining (unseen) (61, 36, D) the staff of Wu Jian's Fury {rF+ Str+5 Int-5 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-clawed weapon. (62, 0, D) a staff of conjuration (62, 3, D) a +0 hand axe a +0 robe (62, 17, D) a +2 hand axe of holy wrath (62, 20, D) a +0 trident (62, 21, D) a +0 trident (62, 26, D) a +2 great sword of venom (62, 30, D) a hell hound corpse (skeletalised by now) (62, 31, D) a +0 scimitar of flaming (62, 37, D) the staff of Disarray {rElec rPois rC+ Str+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (63, 0, D) a +6 ring of dexterity (63, 8, D) a +2 short sword of protection (unseen) (63, 16, D) the +2 falchion of Fikh {venom, Int+2} Int+2: It affects your intelligence (+2). (63, 17, D) the staff of Honesty {rPois Will+ rCorr Stlth- Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-clawed weapon. (63, 19, D) a +0 trident (63, 26, D) a +3 heavy war axe (63, 30, D) a hell hound corpse (skeletalised by now) (63, 31, D) a hell hog corpse (skeletalised by now) (63, 36, D) the Spellbook of the Quake Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Leda's Unmaking Conjuration/Earth 6 (64, 16, D) a +1 dagger of freezing (unseen) (64, 17, D) the amulet of Ashenzari's Wrath {Acrobat Int+3} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Int+3: It affects your intelligence (+3). the +0 cloak "Fyickuij" {SInv} SInv: It lets you see invisible. a ring of fire +5 storm dragon scales a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 animal skin (64, 19, D) a +0 orcbow (64, 20, D) a +0 shortbow a +0 trident (64, 26, D) a staff of air (unseen) (64, 27, D) a +1 chain mail of fire resistance (64, 42, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (65, 26, D) a +3 ring mail of fire resistance (65, 31, D) a +4 scimitar of flaming (unseen) (67, 0, D) a +1 battleaxe of venom (67, 3, D) a +5 falchion a +0 robe of fire resistance (68, 0, D) the +4 shortbow of Upsee {freeze, rF+ rC- rN+ Int+6} Int+6: It affects your intelligence (+6). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (69, 36, D) a +0 chain mail of poison resistance (70, 37, D) a +5 antimagic orcbow (unseen) (71, 8, D) a staff of earth (71, 16, D) the staff "Seusox" {rC+ rN+ Str+3 Stlth- Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (71, 36, D) a +1 heavy sling (72, 9, D) an orb of energy (72, 16, D) a +4 spectral lajatang (72, 17, D) a +0 scimitar of freezing (72, 26, D) a staff of earth (72, 27, D) a +0 long sword of electrocution (72, 37, D) a staff of cold (unseen) (73, 1, D) a staff of death (unseen) (73, 2, D) a +0 hand axe a +0 chain mail (73, 16, D) a +0 leather armour of willpower (73, 26, D) a staff of air (73, 36, D) the +7 longbow of the Six Places {elec, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (73, 37, D) the +3 flail of Defiance {venom, Int+3} Int+3: It affects your intelligence (+3). (unseen) (74, 2, D) a +0 club a +0 ring mail