Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 3, D) a +0 dagger a +0 robe (61, 8, D) the +10 halberd "Jeasun" {freeze, rPois rCorr MP+9 Str-4} Str-4: It affects your strength (-4). rPois: It protects you from poison MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (61, 16, D) a talisman of death (62, 2, D) a +0 trident an orc corpse (62, 9, D) a +3 dagger of venom (62, 16, D) a +0 pair of boots of stealth (unseen) (62, 17, D) a book of Touch (63, 0, D) a +0 antimagic spear (unseen) (63, 2, D) a +0 club a +0 leather armour an orc corpse (63, 4, D) a +0 dagger a +0 robe (63, 16, D) a +2 scale mail of fire resistance (63, 17, D) a staff of fire (unseen) (64, 12, D) a swamp drake corpse (64, 13, D) +0 steam dragon scales a steam dragon corpse (64, 16, D) Vehumet's Codex of Energy Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Leda's Unmaking Conjuration/Earth 6 c - Fire Storm Conjuration/Fire 9 (unseen) (64, 17, D) a +2 ring mail of poison resistance (65, 13, D) a steam dragon corpse (65, 22, D) a +0 halberd a naga corpse (67, 0, D) a staff of conjuration (unseen) (67, 22, D) a water moccasin corpse (68, 0, D) a +3 scale mail of fire resistance (68, 3, D) a hell hound corpse (skeletalised by now) (70, 8, D) a staff of death (unseen) (70, 9, D) the staff of Dismay {rF+ MP+9 Stlth+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 17, D) a staff of cold (71, 26, D) a +0 buckler of resistance (unseen) (71, 32, D) a staff of poison (72, 8, D) a staff of conjuration (unseen) (72, 9, D) a +2 chain mail of cold resistance (72, 26, D) a staff of fire (72, 27, D) a +0 heavy bardiche (73, 1, D) a +4 flail of draining (unseen) (73, 23, D) a +0 trident a +0 plate armour an orc corpse (73, 27, D) a +1 falchion of holy wrath (unseen) (74, 23, D) a +0 scimitar 3 boomerangs a +0 chain mail a +2 dagger of holy wrath a +0 robe an orc corpse an orc corpse (75, 22, D) a +0 flail a +0 club a +4 ring mail an orc corpse (75, 23, D) a +0 dagger a +0 robe an orc corpse