Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (35, 14, D) a +4 scale mail of willpower (unseen) (35, 15, D) the +2 shield of Resistance {rF++ rC++ Will++} (still there?) rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. a hell hog corpse (still there?) (36, 0, D) a +0 crystal plate armour (36, 1, D) the +7 orcbow of False Accusations {flame, Will+} Will+: It increases your willpower. (36, 14, D) the +0 pair of gloves "Divvodie" {Str+2} Str+2: It affects your strength (+2). (unseen) (36, 15, D) a +1 shortbow of freezing (unseen) (37, 14, D) a +1 demon whip of pain (unseen) (37, 15, D) a staff of conjuration (unseen) (38, 3, D) a +0 robe (38, 7, D) a +0 robe a spriggan corpse (38, 14, D) an amulet of guardian spirit (38, 16, D) a hell hog corpse (39, 0, D) a phantom mirror (39, 4, D) a staff of conjuration a +0 robe (39, 7, D) +0 storm dragon scales a storm dragon corpse (39, 15, D) a book of Flames a scroll of brand weapon (39, 16, D) a +0 great sword of flaming (still there?) a ring of protection from fire (still there?) a fire giant corpse (still there?) (39, 19, D) a salamander corpse (40, 3, D) a wind drake corpse (40, 6, D) a staff of cold (still there?) a +0 robe (still there?) the +6 flail "Wuec" {holy, rF+ rCorr Str+3} (still there?) Str+3: It affects your strength (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (40, 15, D) a +0 quarterstaff of speed (still there?) a +0 demon trident of flaming (still there?) (40, 20, D) a hell hog corpse (41, 0, D) the +4 ring mail "Hematuts" {Contam Int+3 Slay+3 SInv} Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. (41, 1, D) a +0 great mace of draining (41, 3, D) +0 storm dragon scales a storm dragon corpse (41, 5, D) a wind drake corpse (41, 14, D) a wand of charming (4) (42, 0, D) a +4 broad axe of draining (unseen) (42, 1, D) a +0 heavy hand axe (unseen) (42, 3, D) the +2 dagger of the Conjuring Asp {heavy, Will+ rCorr Int+2} (still there?) Int+2: It affects your intelligence (+2). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +0 robe (still there?) (42, 14, D) the ring "Hunet" {rElec rPois Will+ Str-3 Dex+7} (still there?) [ring of willpower] Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). rElec: It insulates you from electricity. rPois: It protects you from poison Will+: It increases your willpower. the +0 great sword of Ashenzari's Vengeance {speed, rElec rC- rCorr Int+3} (still there?) Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (42, 15, D) 4 potions of heal wounds (42, 18, D) a hell hog corpse (43, 14, D) the ring of Aphawub {rPois rC+ SInv} [ring of see invisible] rC+: It protects you from cold. rPois: It protects you from poison SInv: It lets you see invisible. (unseen) (43, 15, D) a book of Callings a salamander corpse (49, 0, D) a dragon-blood talisman (49, 1, D) a +4 heavy mace (unseen) (49, 12, D) a staff of cold (unseen) (49, 36, D) the staff of the Ethereal God {rPois SInv Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison SInv: It lets you see invisible. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (49, 39, D) a +4 morningstar (still there?) a +0 robe (still there?) (50, 13, D) a staff of conjuration (50, 14, D) a staff of poison (50, 25, D) a +0 vampiric rapier (50, 37, D) a +2 helmet of see invisible (51, 5, D) a water moccasin corpse (51, 6, D) a yak corpse a water moccasin corpse (51, 7, D) a wyvern corpse (51, 12, D) a staff of cold (51, 29, D) a +0 great sword of flaming (unseen) (51, 30, D) a +1 great sword of flaming (unseen) (51, 36, D) a +2 helmet of see invisible a +3 spectral giant club (51, 39, D) a +2 glaive (still there?) a +0 plate armour (still there?) (51, 40, D) a +0 dire flail a +0 chain mail (52, 5, D) a cane toad corpse (52, 12, D) a +1 broad axe of electrocution (52, 25, D) a +2 robe of positive energy (52, 28, D) a +1 scimitar of flaming (52, 30, D) +0 fire dragon scales (52, 36, D) the +9 long sword of Haunted Duty {spect, rF- Will+ rCorr} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (52, 37, D) a +2 leather armour of fire resistance (unseen) (53, 1, D) a +3 leather armour of fire resistance (53, 5, D) a water moccasin corpse (53, 6, D) a wyvern corpse (53, 12, D) the +10 long sword of the Hero {protect, *Noise rElec rN++ SInv} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. *Noise: It may make a loud noise when swung. (53, 25, D) the +1 ring mail of the Fresh God {Str+3} Str+3: It affects your strength (+3). (unseen) (53, 30, D) a +1 great sword of flaming (unseen) (53, 31, D) +0 fire dragon scales (53, 36, D) a +2 robe of willpower (unseen) (53, 37, D) a +7 giant club (54, 0, D) a staff of death (54, 1, D) a +4 whip of flaming (54, 5, D) a bullfrog corpse (54, 13, D) a +0 leather armour of willpower (54, 24, D) a +4 hand axe of freezing (54, 25, D) a staff of poison (unseen) (54, 36, D) a +2 leather armour of poison resistance (unseen) (55, 13, D) a talisman of death (59, 39, D) 6 large rocks (60, 37, D) a +2 scale mail of poison resistance (60, 39, D) a +0 long sword a +0 plate armour (60, 41, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) (61, 0, D) the +8 falchion "Osoyn" {heavy, Int+3} Int+3: It affects your intelligence (+3). (unseen) (61, 3, D) a +0 dagger a +0 robe (61, 8, D) a +5 dagger of venom (unseen) (61, 16, D) a +4 great mace of venom (unseen) (61, 29, D) a +0 orcbow (61, 37, D) a +2 vampiric short sword (61, 39, D) a +0 great mace a +0 chain mail (61, 40, D) a +0 great mace a +0 chain mail a +3 war axe a +0 plate armour (62, 1, D) a staff of cold (62, 9, D) a +1 heavy hand axe (62, 17, D) a +1 long sword of holy wrath (62, 26, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (62, 28, D) a +0 trident (62, 29, D) 4 large rocks (62, 36, D) a +2 long sword of holy wrath (62, 39, D) a +0 bardiche a +0 plate armour (62, 41, D) a +0 war axe (still there?) a +3 chain mail (still there?) (63, 0, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (63, 3, D) a +0 dagger a +0 robe (63, 8, D) a +2 robe (unseen) (63, 17, D) the +0 plate armour "Hijiqid" {Harm Str-2 SInv} Str-2: It affects your strength (-2). SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (63, 26, D) a +3 dagger of venom (63, 36, D) a staff of fire (unseen) (63, 37, D) the +0 scale mail of the Catfish {Contam +Inv Int+2} Int+2: It affects your intelligence (+2). +Inv: It lets you turn invisible. Contam: It causes magical contamination when unequipped. (unseen) (64, 16, D) a +2 flail of protection (unseen) (64, 17, D) a +0 bardiche of venom (unseen) (64, 26, D) a +6 orcbow of flaming (64, 29, D) a +0 trident (64, 30, D) a +0 trident 3 boomerangs (65, 26, D) an orb of energy (unseen) (65, 29, D) a +0 trident 2 throwing nets (67, 2, D) a +0 whip (68, 0, D) a serpent talisman (68, 2, D) a +0 flail (69, 0, D) a +2 heavy great sword (unseen) (69, 2, D) a +0 hand axe (69, 36, D) a +3 short sword of speed (unseen) (70, 8, D) a staff of death (unseen) (70, 36, D) the +0 scale mail "Emuazol" {Dex+5} Dex+5: It affects your dexterity (+5). (71, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 long sword (71, 11, D) a +4 dagger a +0 robe (71, 17, D) a +3 orcbow of electrocution (unseen) (71, 26, D) a staff of conjuration (unseen) (71, 27, D) a +3 leather armour of poison resistance (unseen) (71, 30, D) a +0 trident a +0 orcbow a +0 plate armour (71, 36, D) a staff of cold (71, 37, D) a +5 heavy shortbow (72, 9, D) the +9 arbalest of the Ass {heavy, rPois Stlth+} rPois: It protects you from poison Stlth+: It makes you more stealthy. (unseen) (72, 17, D) a +2 hand axe of venom (unseen) (72, 26, D) a +2 spectral quarterstaff (unseen) (72, 27, D) a +1 quarterstaff of draining (unseen) (72, 28, D) a +0 dagger a +0 robe (72, 29, D) a +0 dagger a +0 robe a +0 mace (72, 30, D) a +0 club a +0 dagger a +0 robe (72, 36, D) the +3 troll leather armour of Hubris {Regen+ Int+3} Int+3: It affects your intelligence (+3). Regen+: It increases your rate of health regeneration. (72, 37, D) a staff of cold (73, 27, D) a +3 chain mail of fire resistance (73, 36, D) a +2 plate armour of willpower (unseen)