Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 long sword (49, 24, D) Ozocubu's Autobiography (49, 36, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (50, 24, D) 4 scrolls of enchant armour (50, 25, D) a ring of ice (50, 36, D) a +2 leather armour of fire resistance (50, 37, D) the +2 leather armour of the Four Tales {Will+++ Str+4 Slay-5} Str+4: It affects your strength (+4). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). Will+++: It greatly increases your willpower. (51, 24, D) a +3 chain mail of cold resistance (unseen) (51, 25, D) a +1 dagger of venom (unseen) (52, 24, D) a staff of conjuration (unseen) (52, 25, D) a book of Party Tricks (53, 24, D) an Everburning Encyclopedia (53, 25, D) a staff of air (unseen) (53, 36, D) the +8 demon trident "Rift" {distort, reach+} (54, 24, D) the +9 great sword "Netevug" {freeze, Drain rC+++ rN+ Int+2} Int+2: It affects your intelligence (+2). rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (unseen) (54, 25, D) a +2 dagger of venom (unseen) (54, 36, D) the +2 buckler of the Bouncing Tales {rF++} rF++: It greatly protects you from fire. (54, 43, D) a +0 quarterstaff a +0 robe a spriggan corpse (55, 24, D) the +6 flail of Fragile Peace {speed, *Noise Str+4 Dex+2 SInv} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. *Noise: It may make a loud noise when swung. (unseen) (59, 36, D) a +2 trident of protection (unseen) (60, 40, D) a +0 robe (61, 0, D) a +1 glaive of flaming (unseen) (61, 2, D) a +0 trident (61, 26, D) a +2 heavy spear (unseen) (61, 36, D) a staff of air (61, 37, D) a +0 dagger a +0 robe the +2 cloak "Omanerri" {Harm Regen+ Int+3} Int+3: It affects your intelligence (+3). Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (61, 40, D) a +0 robe (62, 1, D) a +2 vampiric hand axe (62, 8, D) the +7 hand axe "Ox" {holy, *Slow rN+ Int+4} Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. (62, 17, D) a staff of earth (unseen) (62, 26, D) a +2 troll leather armour (62, 28, D) a +0 halberd a +0 robe (62, 39, D) a +2 flail (still there?) a +0 robe (still there?) (62, 40, D) a +0 robe (62, 41, D) a +0 war axe a +0 chain mail (63, 0, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (63, 3, D) a +0 trident a +0 trident (63, 8, D) a +2 plate armour of fire resistance (63, 17, D) the +4 flail of Causality {speed, *Rage rElec MP+9} rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (63, 26, D) a +0 flail of protection (63, 27, D) a +1 chain mail of cold resistance (63, 28, D) a +0 club (63, 37, D) a dragon-blood talisman (64, 0, D) a +0 trident (64, 22, D) a +3 long sword (64, 26, D) a staff of air (64, 27, D) a staff of cold (64, 30, D) a +0 long sword (65, 23, D) a +2 dire flail of holy wrath (65, 26, D) a staff of earth (unseen) (66, 23, D) a +0 short sword (still there?) a +2 long sword of draining (still there?) (67, 0, D) a granite talisman (67, 18, D) a +0 rapier (67, 22, D) a +0 dagger a +0 shortbow a +0 leather armour (69, 39, D) a +0 dagger (70, 8, D) a +1 lajatang of speed (70, 9, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (70, 10, D) a +0 dagger a +0 robe (70, 11, D) a +0 club (still there?) a +2 dagger of venom (still there?) a +0 robe (still there?) (70, 39, D) a +0 short sword (70, 40, D) a +0 dagger a +0 robe (71, 8, D) a +3 dagger of venom (71, 10, D) a +0 dagger a +0 robe (71, 16, D) +0 ice dragon scales (71, 17, D) a +0 ring mail of willpower (unseen) (71, 26, D) a +1 trident of venom (unseen) (71, 27, D) the +2 dire flail "Fotenol" {venom, rElec rF+ Int+5} Int+5: It affects your intelligence (+5). rF+: It protects you from fire. rElec: It insulates you from electricity. (71, 37, D) a ring of flight (71, 38, D) a +0 trident a +0 scale mail (71, 39, D) a +0 club a +0 ring mail a +0 mace a +0 plate armour (72, 9, D) a +0 club the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (72, 37, D) a staff of death (unseen) (72, 39, D) a +1 war axe of freezing (unseen) (73, 1, D) a +1 robe (unseen) (73, 17, D) the +6 scale mail of the Twisting Gods {Int+5} Int+5: It affects your intelligence (+5). (73, 32, D) a +0 dagger a +0 ring mail (73, 36, D) a staff of air (73, 37, D) a staff of fire (unseen) (73, 39, D) a +0 flail a +0 chain mail a +0 hand axe (74, 33, D) a +0 long sword (75, 31, D) a +0 long sword a +2 ring mail of cold resistance (75, 32, D) a +0 shortbow a +0 leather armour a +0 broad axe of flaming a +0 scimitar a +0 leather armour