Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +0 vampiric morningstar (unseen) (59, 37, D) a +2 orcbow of freezing (unseen) (60, 36, D) 4 potions of haste (60, 37, D) a wand of polymorph (7) (61, 16, D) a +2 heavy battleaxe (unseen) (61, 26, D) a staff of conjuration (unseen) (61, 36, D) a wand of polymorph (5) (61, 37, D) a +2 robe (unseen) (62, 0, D) a +2 ring mail of willpower (62, 8, D) a +6 antimagic broad axe (62, 9, D) the +2 leather armour "Fudigoe" {-Tele Rampage rCorr Dex+3} Dex+3: It affects your dexterity (+3). -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (62, 16, D) the +9 long sword "Ynider" {elec, rC+ Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. (unseen) (62, 17, D) the +5 short sword "Gayhuge" {venom, rC+} rC+: It protects you from cold. (unseen) (62, 19, D) a +0 hand axe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 26, D) a +1 robe of willpower (unseen) (62, 27, D) a +0 rapier of freezing (unseen) (62, 29, D) a +0 dagger of freezing (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (62, 30, D) a +0 hand axe a +0 whip an orc corpse (skeletalised by now) (62, 36, D) a +2 pair of boots of flying (unseen) (62, 37, D) a +5 glaive of venom (unseen) (63, 8, D) a staff of poison (unseen) (63, 16, D) a +2 rapier of protection (63, 19, D) a +0 dire flail a +0 chain mail (63, 27, D) a staff of air (63, 29, D) a +0 club a +0 club an orc corpse (skeletalised by now) (63, 36, D) a wand of mindburst (6) (63, 37, D) a wand of digging (6) (64, 17, D) the +5 great sword "Killer Klown's Bane" {antimagic, Int+5} Int+5: It affects your intelligence (+5). (unseen) (64, 19, D) a +0 dagger a +0 leather armour a +0 club a +0 ring mail (64, 27, D) the +0 glaive "Duhis" {spect, Fragile rElec Int+3 SInv} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. (unseen) (64, 28, D) a +0 dagger a +0 robe (64, 29, D) a +3 war axe (still there?) a +0 leather armour (still there?) (64, 30, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (65, 19, D) a +0 war axe a +0 leather armour (65, 20, D) a +2 trident of protection (still there?) an orc corpse (skeletalised by now) (still there?) (67, 1, D) a +0 arbalest (68, 1, D) a +0 shortbow of electrocution (68, 11, D) a +0 dagger (still there?) a +0 shortbow of draining (still there?) a +0 leather armour (still there?) (69, 0, D) the +2 robe of the Spheres {Int+2} Int+2: It affects your intelligence (+2). (69, 1, D) a +0 orcbow (70, 8, D) +0 storm dragon scales (70, 9, D) the +7 dagger of the Purse {flame, rF+ Will+ Dex-2 Stlth+} Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (70, 41, D) a +0 flail of venom (still there?) a +4 heavy flail (still there?) (70, 42, D) a +0 longbow a +0 leather armour an elf corpse (71, 7, D) a ring of fire an amulet of faith a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +6 ring of strength a +0 buckler a +0 scale mail a +0 war axe (71, 8, D) a +0 sling of draining (71, 11, D) a +0 long sword a +0 leather armour a +0 war axe of electrocution (71, 17, D) a staff of death (unseen) (71, 26, D) a +4 rapier of draining (71, 41, D) a +0 short sword a +2 short sword of electrocution an elf corpse (72, 16, D) a +1 crystal plate armour (72, 22, D) a +0 long sword a +0 dagger (72, 27, D) a staff of air (72, 29, D) a +0 long sword (72, 30, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 36, D) a +2 robe of willpower (72, 41, D) a +2 long sword of holy wrath (unseen) (72, 42, D) a +0 scimitar an elf corpse (73, 1, D) a +2 executioner's axe of flaming (73, 12, D) a +0 long sword (73, 17, D) the +6 great mace of Resumed Hostilities {flame, rElec rPois Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison (73, 19, D) a +0 dagger a +0 shortbow a +0 leather armour (73, 21, D) a +1 glaive of protection (73, 22, D) a +0 long sword a +0 glaive of protection (73, 27, D) a +0 quarterstaff of draining (unseen) (73, 30, D) a ball python corpse (skeletalised by now) (73, 31, D) a water moccasin corpse (skeletalised by now) (73, 36, D) a +3 battleaxe of freezing (74, 8, D) a +0 dagger a +0 shortbow a +0 leather armour