Revguard the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (50, 13, D) a maw talisman (50, 24, D) a staff of cold (50, 25, D) a +2 giant club (50, 28, D) a +0 orcbow (50, 36, D) a +0 great sword (50, 41, D) a +2 war axe of draining (still there?) a +0 plate armour (still there?) a +4 ring of protection (still there?) (50, 42, D) a +6 war axe of venom (still there?) a +0 plate armour (still there?) a +4 ring of slaying (still there?) a +2 battleaxe (still there?) a +0 plate armour (still there?) a +0 great mace (still there?) a +0 chain mail (still there?) (51, 13, D) the +1 flail of Lyag {heavy, rPois Str+7} Str+7: It affects your strength (+7). rPois: It protects you from poison (unseen) (51, 25, D) the +4 great mace "Kaezo" {heavy, Int+4} Int+4: It affects your intelligence (+4). (51, 27, D) a +0 arbalest a +0 barding a +0 orcbow a yaktaur corpse a centaur corpse (51, 28, D) a +0 arbalest (51, 29, D) a +0 arbalest a wand of light (6) a yaktaur corpse (51, 36, D) a ring of flight an amulet of reflection an amulet of the acrobat an amulet of magic regeneration a +4 ring of protection a ring of poison resistance a ring of see invisible (51, 40, D) a +2 halberd of protection a +0 chain mail a human corpse (skeletalised by now) (51, 41, D) a +2 war axe a +0 plate armour a human corpse (skeletalised by now) (51, 42, D) a +3 antimagic battleaxe (52, 13, D) a book of Spatial Translocations (52, 20, D) a +4 short sword of flaming (52, 27, D) a +0 shortbow (52, 28, D) a +4 broad axe a +5 heavy battleaxe (52, 41, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (52, 42, D) a +0 long sword a +0 plate armour (52, 43, D) a +3 great mace (still there?) a +0 plate armour (still there?) the ring of Agit {rElec rN+ MP+9 Dex-3 Slay+4} (still there?) [ring of magical power] Dex-3: It affects your dexterity (-3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (53, 13, D) a +3 orcbow (unseen) (53, 26, D) 3 large rocks (53, 27, D) a +2 spear of venom a javelin a +0 leather armour (53, 28, D) a +0 arbalest a yaktaur corpse (53, 29, D) a +0 arbalest a yaktaur corpse (53, 37, D) the staff of Instinct {rElec rC+ Stlth- Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (53, 41, D) a +0 great sword a +0 plate armour (54, 13, D) a +2 orcbow of flaming (unseen) (54, 24, D) a +1 leather armour of poison resistance (unseen) (54, 27, D) a +0 shortbow a +1 great sword of holy wrath a centaur corpse (54, 28, D) a +0 arbalest (55, 13, D) a book of Armaments (60, 37, D) a beast talisman (60, 40, D) a +0 spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) the ring "Fudu" {*Slow Fly Int+5 Dex+6} (still there?) [ring of dexterity] Int+5: It affects your intelligence (+5). Dex+6: It affects your dexterity (+6). Fly: It grants you flight. *Slow: It may slow you when you take damage. (60, 41, D) a +1 trident of venom (still there?) a +0 robe (still there?) a +6 ring of intelligence (still there?) (61, 0, D) a +4 ring mail of positive energy (unseen) (61, 16, D) a +5 glaive of flaming (unseen) (61, 26, D) the +8 halberd of Zenlij {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (61, 36, D) a book of Conjurations (61, 37, D) a ring of resist corrosion (61, 41, D) a +0 rapier a +0 robe a +0 rapier a +0 robe (61, 42, D) a +1 antimagic broad axe (62, 0, D) a +1 robe of positive energy (62, 1, D) a staff of fire (62, 9, D) a +1 morningstar of protection (62, 16, D) a +0 trident of flaming (unseen) (62, 20, D) a +0 halberd a +0 robe (62, 26, D) a +0 orcbow of draining (unseen) (62, 27, D) the Unrestrained Analects (62, 32, D) a +0 short sword (still there?) a +2 dire flail of draining (still there?) (62, 37, D) a book of Lightning (62, 40, D) a +0 trident a +0 trident a +0 robe (62, 42, D) a +2 heavy trident (still there?) a +0 robe (still there?) (63, 0, D) a staff of air (unseen) (63, 8, D) the staff "Rareiho" {Fly Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Fly: It grants you flight. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (63, 16, D) a +4 rapier of protection (63, 17, D) the +5 rapier of Osiasia {flame, Str+5} Str+5: It affects your strength (+5). (63, 20, D) a +0 spear (63, 22, D) a +0 antimagic war axe (63, 26, D) a book of Flames (63, 27, D) a staff of death (63, 32, D) a +1 scimitar of freezing (63, 33, D) a +2 rapier of flaming (63, 36, D) the Encyclopedia of the Xenolith Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Petrify Transmutation/Earth 4 d - Bombard Conjuration/Earth 6 Trog disapproves of the use of such an item. (unseen) (63, 37, D) a book of Dangerous Friends (63, 40, D) a +0 trident (63, 41, D) a +0 trident of protection a +0 robe (64, 16, D) the +0 leather armour of the Pits of Slime {Will+} Will+: It increases your willpower. (unseen) (64, 17, D) an orb of mayhem (64, 31, D) a +1 glaive of venom (unseen) (64, 32, D) a +0 long sword a +0 leather armour (67, 0, D) a +0 dagger of electrocution (67, 43, D) a +2 heavy battleaxe (68, 0, D) a staff of air (69, 0, D) a staff of poison (69, 28, D) a +0 short sword (70, 8, D) a +1 plate armour of poison resistance (unseen) (70, 9, D) the +7 arbalest "Pong" {heavy, rN+ Int-4 Dex+4} Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (unseen) (70, 10, D) a +0 club (70, 29, D) a +2 short sword of electrocution (unseen) (70, 36, D) a +0 pair of gloves of stealth (70, 37, D) the +4 flail of Untruth {heavy, *Noise rElec rF++ Str+4} Str+4: It affects your strength (+4). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. *Noise: It may make a loud noise when swung. (70, 42, D) a +0 long sword (still there?) a +0 mace of draining (still there?) (71, 8, D) the +10 rapier "Istricuh" {freeze, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (71, 9, D) a +0 dagger a +0 ring mail (71, 10, D) a +0 club a +0 leather armour a +0 whip a +0 chain mail (71, 17, D) a staff of cold (unseen) (71, 19, D) a +0 trident (71, 20, D) a +0 shortbow (71, 31, D) a +0 long sword (71, 32, D) a +0 short sword a +0 leather armour (71, 36, D) a staff of poison (71, 37, D) a +1 spear of flaming (71, 40, D) a +0 shortbow a +0 short sword a +0 leather armour (71, 41, D) a +0 short sword a +0 leather armour (71, 42, D) a +0 long sword (71, 43, D) a +1 executioner's axe of flaming (72, 10, D) a +0 mace (72, 16, D) a +4 ring of protection the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 animal skin a +0 hand axe (72, 17, D) the +0 ice dragon scales of Ennui {+Blink rF- rC++} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. +Blink: It lets you blink. (72, 18, D) a +0 trident (72, 19, D) a +2 war axe of flaming (72, 26, D) the Lectures on the Disgusting Torch Spells Type Level a - Foxfire Conjuration/Fire 1 b - Sting Transmutation/Poison 1 c - Volatile Blastmotes Fire/Translocation 3 d - Flame Wave Conjuration/Fire 4 Trog disapproves of the use of such an item. (72, 27, D) a book of Sloth (72, 30, D) a +0 rapier a +0 ring mail a +0 long sword a +0 shortbow (72, 33, D) a +3 battleaxe (72, 36, D) the +0 spear of Animal Spirits {vamp, Fly rElec rF-} rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. Fly: It grants you flight. (72, 37, D) a staff of air (unseen) (72, 42, D) a +2 scimitar of holy wrath (72, 43, D) a +0 shortbow a +0 short sword a +2 ring mail of cold resistance (73, 1, D) +1 ice dragon scales (73, 16, D) the +3 sling of Ybbileer {heavy, rC+ rN+ Int-3} Int-3: It affects your intelligence (-3). rC+: It protects you from cold. rN+: It protects you from negative energy. (73, 17, D) the Grimoire of the Zebra Spells Type Level a - Sublimation of Blood Necromancy 2 b - Call Imp Summoning 2 c - Death Channel Necromancy 6 d - Dragon's Call Summoning 9 Trog disapproves of the use of such an item. (unseen) (73, 18, D) a +0 orcbow (73, 19, D) a +0 trident 3 boomerangs (73, 20, D) a +0 trident (73, 26, D) a +3 morningstar of draining (unseen) (73, 37, D) a +7 heavy war axe (unseen) (75, 1, D) a +1 shortbow of flaming (unseen)