Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 7, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 robe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (62, 0, D) a +2 crystal plate armour (62, 1, D) the +6 halberd of Uhegoock {heavy, rPois rN+} rPois: It protects you from poison rN+: It protects you from negative energy. (62, 9, D) the +9 falchion of the Pyrrhic Victory {freeze, +Blink rCorr} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (62, 11, D) a necrophage corpse (63, 0, D) a +1 mace of protection (unseen) (63, 8, D) a +4 halberd of holy wrath (unseen) (63, 11, D) a necrophage corpse (68, 3, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength (70, 8, D) a +4 ring mail of cold resistance (71, 8, D) the +0 whip "Ultimatum" {spect, Int+6} Int+6: It affects your intelligence (+6). (71, 17, D) an orb of light (72, 8, D) the +3 kite shield of Ryku {Fly Str+4 Slay-6} Str+4: It affects your strength (+4). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Fly: It grants you flight. (72, 9, D) a staff of air (72, 16, D) a +3 ring mail of fire resistance (72, 17, D) the +2 mace of the Jester {venom, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (72, 26, D) a book of Beasts (72, 27, D) a +0 dagger (73, 16, D) the staff of Foolhardiness {rElec rN+ Dex+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (73, 17, D) the +1 short sword "Duprex" {spect, Dex+5} Dex+5: It affects your dexterity (+5). (75, 1, D) a staff of fire (unseen)