Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a manual of Air Magic (60, 37, D) a wand of mindburst (4) (61, 0, D) +0 pearl dragon scales (61, 16, D) a staff of earth (unseen) (61, 37, D) a +6 ring of dexterity (62, 8, D) the +8 autumn katana {manifold assault} (62, 9, D) a staff of air (unseen) (62, 11, D) a +4 long sword a +0 robe (62, 17, D) a +0 heavy hand axe (unseen) (62, 22, D) a necrophage corpse (62, 31, D) a raiju corpse (62, 37, D) a ring of wizardry (63, 8, D) the +6 lajatang "Qumanu" {heavy, +Blink Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). +Blink: It lets you blink. (63, 15, D) a ring of positive energy the ring "Kippuah" {*Slow rPois rN+ Will+ Dex+2} [ring of willpower] Dex+2: It affects your dexterity (+2). rPois: It protects you from poison rN+: It protects you from negative energy. Will+: It increases your willpower. *Slow: It may slow you when you take damage. a ring of flight the +8 plate armour of Keuxeb {rF++ Dex+3 SInv} Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. SInv: It lets you see invisible. (63, 17, D) the +7 morningstar "Gucihydu" {flame, Drain rF+ rC+++ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Drain: It drains your maximum health when unequipped. (unseen) (63, 20, D) a +2 mace of protection (still there?) a +0 robe (still there?) (63, 26, D) a +6 falchion of freezing (63, 27, D) the +7 short sword of the Enchanting Gods {freeze, Str+2 Dex+5} Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). (unseen) (63, 37, D) a blade talisman (67, 0, D) a +2 heavy morningstar (unseen) (69, 0, D) a staff of cold (69, 21, D) a +0 spear (still there?) a +2 buckler (still there?) (69, 22, D) a +0 dagger a +0 robe a +0 buckler a wolf corpse a spriggan corpse (skeletalised by now) (69, 36, D) the +1 short sword of Abomination {flame, rC+} rC+: It protects you from cold. (70, 8, D) the +8 morningstar of the Nice God {venom, rElec rF+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rElec: It insulates you from electricity. (70, 21, D) a +0 short sword a +0 robe (70, 36, D) a +2 robe (71, 11, D) a +0 battleaxe a +0 scimitar a +0 robe a naga corpse (skeletalised by now) (71, 21, D) a +0 spear (71, 27, D) the +3 orcbow of Qioh {flame, Contam rCorr Str+7} Str+7: It affects your strength (+7). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (72, 8, D) a +5 dagger of holy wrath (72, 9, D) a +1 short sword of protection (72, 12, D) an adder corpse (skeletalised by now) (72, 16, D) a +2 vampiric battleaxe (73, 1, D) a +3 chain mail of fire resistance (unseen) (73, 16, D) a +2 battleaxe of electrocution (unseen) (75, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 animal skin a staff of earth (75, 3, D) a +0 long sword a +0 ring mail a +0 buckler (76, 4, D) a +0 long sword