Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a phantom mirror (61, 8, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (61, 10, D) a +0 morningstar an orc corpse (61, 11, D) a +0 hand axe a +0 dagger a +0 robe (62, 1, D) the maw talisman "Rudoyps" {rElec rN+} [maw talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. (62, 2, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight a javelin a +0 helmet a +0 leather armour a +0 long sword (62, 8, D) a staff of conjuration (62, 10, D) a +0 mace 2 boomerangs a +0 leather armour (63, 8, D) a +4 long sword of electrocution (68, 0, D) a +4 dagger of venom (69, 0, D) the +9 rapier of the Stopping Messenger {freeze, rN+} rN+: It protects you from negative energy. (69, 2, D) a shapeshifter corpse (skeletalised by now) (70, 8, D) a +1 heavy scimitar (unseen) (70, 9, D) a wand of acid (5) (71, 8, D) 4 potions of heal wounds (72, 8, D) a +2 quarterstaff of speed (unseen) (72, 9, D) the +9 hand axe "Ediwal" {drain, Fly Str+3} Str+3: It affects your strength (+3). Fly: It grants you flight. (unseen) (75, 1, D) the +0 chain mail of Objectivity {+Blink rC+ Int+5} Int+5: It affects your intelligence (+5). rC+: It protects you from cold. +Blink: It lets you blink.