Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (60, 29, D) a +0 shortbow (60, 32, D) a +0 orcbow (61, 16, D) the +0 great sword "Nohoyll" {heavy, Contam Fly Str-5 SInv} Str-5: It affects your strength (-5). SInv: It lets you see invisible. Fly: It grants you flight. Contam: It causes magical contamination when unequipped. (61, 26, D) the staff of the Big Fish {Fragile rC+++ rN+ rCorr Int+2 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 29, D) a wind drake skeleton (61, 30, D) a +0 trident a boomerang a merfolk skeleton (62, 1, D) a staff of air (62, 17, D) a +3 eveningstar of protection (unseen) (62, 27, D) the +3 scale mail of Amorality {+Blink Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. +Blink: It lets you blink. (62, 29, D) a +0 trident a boomerang a merfolk skeleton (63, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (63, 17, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (63, 27, D) a +1 chain mail of cold resistance (64, 16, D) a staff of fire (64, 17, D) the +3 morningstar of Prescription {drain, *Slow rC+++ Dex+3} Dex+3: It affects your dexterity (+3). rC+++: It renders you almost immune to cold. *Slow: It may slow you when you take damage. (64, 27, D) a book of Lightning (64, 29, D) a +0 trident (64, 30, D) a +0 shortbow (65, 26, D) the +9 mace of the Enfolding Coward {freeze, rF+ rC+ Will- Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. (unseen) (69, 36, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (unseen) (70, 8, D) a staff of death (70, 9, D) a staff of air (unseen) (70, 36, D) a wand of iceblast (4) (70, 37, D) a +1 lajatang of speed (unseen) (71, 8, D) a staff of earth (71, 10, D) a +0 long sword of holy wrath (unseen) (71, 31, D) a +0 hand axe a +0 plate armour (71, 36, D) the +6 mace "Weij" {antimagic, rN+++ Will- rCorr Str+2} Str+2: It affects your strength (+2). rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (71, 37, D) a staff of death (unseen) (72, 8, D) the +1 battleaxe of Asotegrad {heavy, Contam rElec Dex+6} Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. (72, 9, D) a +0 long sword a scroll of brand weapon (72, 10, D) a +0 long sword (72, 17, D) a staff of cold (72, 26, D) a staff of conjuration (72, 29, D) a +0 dagger a +0 robe (72, 30, D) a +0 dagger a +0 robe (72, 31, D) a +0 war axe a +0 plate armour (72, 32, D) a +0 short sword a +0 leather armour (72, 36, D) a book of Storms (72, 37, D) the +6 sling "Muys" {heavy, +Blink rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. +Blink: It lets you blink. (unseen) (73, 1, D) a staff of death (unseen) (73, 16, D) a +8 short sword of electrocution (73, 26, D) a staff of death (73, 32, D) a +0 long sword of draining (still there?) a boomerang (still there?) a +0 chain mail (still there?) (73, 36, D) a +6 ring of intelligence (73, 37, D) a +2 leather armour of willpower (73, 40, D) a +0 war axe a +0 arbalest a +0 ring mail (73, 42, D) a +0 orcbow a centaur corpse (74, 9, D) a +6 vampiric battleaxe (unseen) (74, 40, D) a +1 battleaxe (still there?) a +0 plate armour (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a human corpse (still there?) (74, 41, D) a +0 battleaxe a +0 chain mail a human corpse (75, 1, D) a +2 demon blade of freezing