Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (9, 3, D) a +0 buckler a +0 scale mail a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) the +7 long sword "Killer Klown's Curse" {spect, Fragile rElec Dex+4} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. (49, 37, D) a +0 battleaxe of venom (unseen) (50, 13, D) the +5 hand axe of Liqom {holy, *Rage rC+ rN++ MP+9} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). *Rage: It berserks you when you make melee attacks (+20% chance). Yredelemnul disapproves of the use of such an item. (50, 24, D) a +0 spear of distortion (50, 25, D) a +4 ring mail of poison resistance (unseen) (50, 36, D) a staff of death (50, 37, D) a staff of poison (unseen) (51, 13, D) the +9 plate armour "Pankaemuo" {Harm} Harm: It increases damage dealt and taken. (unseen) (51, 25, D) a +1 plate armour of fire resistance (51, 29, D) a +1 antimagic war axe a +0 animal skin (51, 36, D) a ring of see invisible (51, 37, D) a +2 mace of holy wrath (52, 13, D) the staff of the Shining Light {Fly rPois rF+ rC+ SInv Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison SInv: It lets you see invisible. Fly: It grants you flight. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (52, 36, D) a +0 shortbow of freezing (52, 37, D) a +2 trident of flaming (52, 41, D) a +0 spear (53, 13, D) a staff of poison (unseen) (53, 24, D) an amulet of the acrobat (53, 25, D) a staff of death (unseen) (53, 27, D) a +0 rapier a +0 animal skin (53, 37, D) the +5 mace "Qaufo" {drain, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (54, 13, D) the +1 spear of the Blessed Realm {flame, rC++ Stlth+} rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (unseen) (54, 25, D) a +2 flail of protection (55, 13, D) a wand of flame (8) (55, 24, D) a +2 scimitar of protection (59, 36, D) a +6 antimagic flail (59, 40, D) a +5 halberd (still there?) a +0 robe (still there?) (60, 36, D) a +0 morningstar of holy wrath (60, 37, D) a +2 battleaxe of electrocution (61, 8, D) a +7 shortbow of flaming (61, 26, D) the staff of Quick Honour {rElec SInv Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. SInv: It lets you see invisible. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (61, 29, D) a +2 heavy flail (unseen) (61, 36, D) the +8 great sword of Articulation {antimagic, rPois rN+ Str+3 Dex-4} Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). rPois: It protects you from poison rN+: It protects you from negative energy. (61, 37, D) the staff of the Forging Gods {rN+ Will++ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-clawed weapon. (61, 39, D) a +4 morningstar (still there?) a +0 robe (still there?) a +0 war axe (still there?) a +0 robe (still there?) (62, 0, D) a +2 ring mail of poison resistance (62, 1, D) a +4 heavy orcbow (unseen) (62, 17, D) a +7 plate armour of ponderousness (unseen) (62, 26, D) a +1 heavy shortbow (62, 31, D) a +0 short sword a +0 leather armour (62, 36, D) a +0 scale mail of cold resistance (62, 37, D) a ring of poison resistance (63, 0, D) a ring of poison resistance (63, 11, D) a +0 trident (63, 12, D) a +0 whip (63, 19, D) a +4 mace a +0 robe (63, 26, D) a staff of earth (63, 27, D) a +3 hand axe of flaming (63, 29, D) a +0 trident a +0 plate armour (63, 30, D) a +0 club (63, 36, D) the +0 chain mail of the Volcano {Fly} Fly: It grants you flight. (63, 42, D) a +0 trident (63, 43, D) a +2 war axe of flaming a +0 hand axe (63, 44, D) a +0 dire flail a +0 chain mail (64, 13, D) a +0 hand axe (64, 17, D) the +4 scimitar of the Avant Garde God {venom, rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison (64, 27, D) a +8 war axe of flaming (64, 28, D) a +0 club (64, 29, D) a +0 trident (65, 13, D) a +0 club (65, 26, D) a +2 scale mail of cold resistance (65, 28, D) a +0 dagger a +0 robe (65, 29, D) a +0 whip a +0 scale mail (69, 0, D) a +1 glaive of pain (unseen) (70, 8, D) a staff of earth (70, 9, D) a +0 heavy sling (unseen) (70, 29, D) a +4 falchion a +0 robe (70, 37, D) the +2 helmet of the Harvest Moon {*Corrode Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). *Corrode: It may corrode you when you take damage. (70, 39, D) a +0 rapier a +0 robe a +0 buckler (71, 8, D) a +2 mace of holy wrath (71, 17, D) a +3 chain mail of fire resistance (71, 20, D) a +0 giant spiked club a +0 giant spiked club (71, 21, D) a +0 giant club (71, 29, D) a +3 morningstar a +0 robe (71, 39, D) a +0 spear a +0 buckler (72, 9, D) a +2 scimitar of distortion (72, 16, D) a staff of earth (72, 17, D) a ring of positive energy (72, 20, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (72, 26, D) a +0 shortbow of electrocution (72, 27, D) the +2 helmet of Beogh's Displeasure {*Corrode rF++} rF++: It greatly protects you from fire. *Corrode: It may corrode you when you take damage. (72, 39, D) a +0 spear (73, 1, D) a +2 long sword of venom (73, 16, D) the +4 shortbow of Qyab {speed, Str+3} Str+3: It affects your strength (+3). (73, 17, D) a +1 rapier of venom (73, 26, D) a +2 war axe of freezing (unseen) (73, 27, D) a ring of positive energy (73, 29, D) a +4 spear (still there?) a +0 robe (still there?) (73, 36, D) a +2 mace of protection (unseen) (73, 37, D) a +2 chain mail of cold resistance (unseen) (74, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight