Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (34, 6, D) a +0 giant club a +0 giant club (34, 7, D) a +2 great sword of flaming (still there?) a troll corpse (still there?) (35, 6, D) a +0 troll leather armour a troll corpse (36, 0, D) a +2 spectral quarterstaff (36, 1, D) a +2 trident of protection (36, 6, D) 5 large rocks a stone giant corpse (36, 7, D) a +2 great sword of flaming 3 large rocks a +0 giant club a +0 giant club a +0 giant club a stone giant corpse a two-headed ogre corpse (36, 24, D) a +2 great mace (still there?) a +0 chain mail (still there?) the ring "Ohidegaf" {Fire Will+} (still there?) [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. a +0 great sword of draining (still there?) a +0 plate armour (still there?) the ring of the Gloaming {rElec rC+} (still there?) [ring of protection from cold] rC+: It protects you from cold. rElec: It insulates you from electricity. (37, 0, D) a staff of cold (37, 5, D) 3 large rocks a +0 troll leather armour a cyclops corpse a troll corpse (37, 7, D) a +0 giant club a +0 giant spiked club (37, 22, D) a +2 heavy flail (unseen) (38, 0, D) the staff of Dizyubemp {rPois rF+ rN+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (38, 5, D) a +0 troll leather armour a troll corpse (38, 7, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (39, 1, D) a +1 broad axe of venom (39, 6, D) 5 large rocks a cyclops corpse (40, 1, D) the +4 plate armour of Yxtid {rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (41, 0, D) a staff of conjuration (unseen) (42, 0, D) a staff of conjuration (unseen) (42, 1, D) a +2 robe of positive energy (unseen) (48, 42, D) a +0 longbow a +0 leather armour (49, 1, D) a +0 short sword (49, 9, D) a +0 longbow (still there?) the +8 mace of the Four Geomancers {freeze, rF+ rN+ rCorr} (still there?) rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 leather armour (still there?) an elf corpse (still there?) (49, 36, D) a +0 short sword (49, 37, D) a +2 shortbow of freezing (unseen) (49, 41, D) a +3 long sword of freezing a +0 leather armour a +0 buckler (50, 0, D) a +0 short sword (50, 13, D) the staff of Luital {rPois Dex+3 Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rPois: It protects you from poison Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 24, D) the staff of Ravage {Drain Fly rPois Str+3 Dex+6 Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). rPois: It protects you from poison Fly: It grants you flight. Drain: It drains your maximum health when unequipped. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 25, D) the +5 shortbow "Yfrext" {elec, rPois Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rPois: It protects you from poison (50, 36, D) a +0 short sword (50, 37, D) a staff of death (50, 39, D) a +5 ring of evasion a ring of wizardry a ring of ice a +6 ring of dexterity a ring of fire (50, 41, D) a +2 long sword of protection a +0 scale mail (50, 42, D) a +0 longbow a +0 leather armour (50, 43, D) a +0 long sword a +0 ring mail (50, 44, D) a +0 long sword a +0 ring mail (51, 0, D) a +0 leather armour (51, 1, D) a +0 shortbow the staff "Dulyah" {rPois rF+ Str+5 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rF+: It protects you from fire. rPois: It protects you from poison Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 leather armour a staff of earth an elf corpse (51, 8, D) a +0 longbow (still there?) a +2 crystal plate armour (still there?) (51, 9, D) a +4 dagger of speed (still there?) a +0 leather armour (still there?) (51, 15, D) a +4 orcbow of freezing (unseen) (51, 25, D) a +2 robe of willpower (51, 36, D) the +3 orcbow "Ymeesen" {heavy, Will+ Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (51, 41, D) a +2 halberd of venom (unseen) (51, 43, D) a +7 trident of freezing (52, 0, D) a +0 dagger (52, 1, D) a +0 dagger (52, 6, D) a +0 longbow of draining (still there?) a +1 plate armour of positive energy (still there?) (52, 8, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (52, 12, D) a +2 vampiric long sword (52, 24, D) a +6 arbalest of flaming (52, 36, D) a +0 dagger (52, 37, D) a staff of earth (unseen) (53, 1, D) a +0 dagger (53, 5, D) a +0 shortbow a +0 long sword a +0 leather armour (53, 7, D) a +0 long sword a +0 chain mail a +0 shortbow a staff of cold a +0 leather armour an elf corpse (skeletalised by now) (53, 8, D) a +2 heavy dire flail a +0 longbow a +0 leather armour (53, 15, D) the +7 plate armour "Ecyepatu" {rC+ Str+6 Dex-2} Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. (53, 24, D) a staff of earth (53, 25, D) a staff of air (53, 36, D) the +2 ring mail of Baezime {rF++ Int+3} Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. (54, 6, D) a +1 dagger of venom (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (54, 21, D) an ugly thing corpse (skeletalised by now) (54, 24, D) a +0 spectral quarterstaff (54, 25, D) a +2 scale mail of cold resistance (55, 0, D) a +1 sling of flaming (unseen) (55, 1, D) a +0 short sword (still there?) a +0 leather armour (still there?) the ring "Iqyges" {rElec Str+6 Int+4 Dex+3} (still there?) [ring of strength] Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (55, 13, D) a +1 leather armour of poison resistance (unseen) (55, 24, D) the +6 chain mail of Fortification {rCorr Dex+3} Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (59, 31, D) a +0 flail a +0 halberd (59, 32, D) a +0 hand axe (59, 37, D) a staff of cold (60, 31, D) a +0 falchion of holy wrath a +0 club (60, 33, D) a +0 club a +0 hand axe (60, 37, D) the +4 dire flail of Haontuaq {flame, *Corrode rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. *Corrode: It may corrode you when you take damage. (61, 8, D) a +1 dire flail of protection (61, 16, D) the staff of Serocicw {Drain rPois rN+ Dex+4 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rPois: It protects you from poison rN+: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 26, D) the +6 hand axe of Meppog {drain, rPois rF++} rF++: It greatly protects you from fire. rPois: It protects you from poison (61, 31, D) a +0 mace (61, 36, D) a +4 ring mail of fire resistance (61, 37, D) a +4 war axe of venom (62, 8, D) a staff of death (62, 16, D) a staff of earth (62, 17, D) the staff of the End {rC+ Will+ Str+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rC+: It protects you from cold. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 26, D) a +0 vampiric rapier (62, 37, D) the +3 flail "Seir" {flame, Int+4} Int+4: It affects your intelligence (+4). (unseen) (63, 0, D) a +3 leather armour of cold resistance (unseen) (63, 17, D) a +0 heavy great mace (unseen) (63, 26, D) a staff of fire (63, 27, D) the +1 rapier of Scorn {antimagic, Dex+3} Dex+3: It affects your dexterity (+3). (63, 44, D) a +0 dagger a +0 robe (64, 16, D) a staff of air (unseen) (64, 17, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (64, 27, D) a +3 leather armour of positive energy (64, 42, D) a +0 halberd (64, 44, D) a +0 robe (65, 26, D) a staff of earth (unseen) (65, 42, D) a +0 long sword a +0 robe (67, 0, D) a +1 robe of positive energy (69, 0, D) a staff of conjuration (70, 8, D) a +2 pair of boots of rampaging (70, 37, D) the +3 rapier "Goblinslayer" {spect, Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (unseen) (71, 17, D) a +2 plate armour of willpower (unseen) (71, 27, D) the staff of Dust {rC+ rN+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 37, D) a +4 great mace of protection (unseen) (72, 9, D) a +6 dagger of venom (72, 19, D) a +0 spear (72, 26, D) the +0 chain mail of the Giraffatuar {Drain Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Drain: It drains your maximum health when unequipped. (72, 27, D) a staff of earth (72, 36, D) the +0 chain mail of Gonki {rPois Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison Stlth+: It makes you more stealthy. (72, 37, D) a +2 ring mail of cold resistance (unseen) (73, 1, D) the +1 halberd of Fessaif {drain, rC+ Str+3 Stlth-} Str+3: It affects your strength (+3). rC+: It protects you from cold. Stlth-: It makes you less stealthy. (unseen) (73, 16, D) a +0 morningstar of draining (unseen) (73, 20, D) a +0 short sword a +0 robe a +0 buckler (73, 26, D) the +7 long sword "Femohieth" {elec, rF+} rF+: It protects you from fire. (73, 36, D) a +1 chain mail of poison resistance (unseen) (73, 37, D) a staff of death (74, 0, D) a ring of flight a +0 robe a +0 falchion (74, 3, D) a +0 arbalest (74, 26, D) a ring of flight (74, 27, D) a ring of protection from fire the ring of Ufionius {Ice rCorr Dex-4 SInv Stlth+} [ring of ice] Ice: It enhances your ice magic. Dex-4: It affects your dexterity (-4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength (74, 28, D) a ring of willpower (75, 1, D) a +0 ring mail of fire resistance (unseen) (75, 3, D) a +0 great mace a +0 leather armour