Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 animal skin a +0 mace (59, 36, D) a book of Fire (59, 37, D) the ring "Ybreb" {*Corrode rElec rF+ rC+ Will+} [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. (unseen) (59, 41, D) a +0 giant club an ogre corpse (60, 36, D) a +0 short sword (60, 37, D) a +8 chain mail of ponderousness (unseen) (60, 40, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) a +1 war axe of freezing (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (61, 0, D) a manual of Earth Magic (61, 8, D) a +0 mace of protection (unseen) (61, 16, D) a book of Sloth (61, 26, D) a +1 halberd of venom (61, 30, D) a +0 trident (61, 36, D) a scroll of fog (61, 37, D) an amulet of regeneration (61, 42, D) a +4 broad axe of venom (still there?) a +0 plate armour (still there?) (62, 0, D) a book of Party Tricks (62, 9, D) a +1 leather armour of positive energy (62, 11, D) a +2 dire flail (still there?) a +0 robe (still there?) (62, 16, D) the +7 spear "Uzen" {flame, *Rage rF+++ rN+ Int+3} Int+3: It affects your intelligence (+3). rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (62, 17, D) the +6 scimitar "Uxaaffym" {elec, Dex+5} Dex+5: It affects your dexterity (+5). (62, 26, D) a +1 robe of willpower (62, 27, D) a +4 chain mail of cold resistance (62, 30, D) a +0 trident 2 boomerangs a +0 trident (62, 36, D) a +0 dire flail (62, 37, D) a wand of roots (6) (62, 41, D) a +0 falchion (63, 8, D) the Opusculum on the Congregation and Peregrination Spells Type Level a - Summon Small Mammal Summoning 1 b - Dimensional Bullseye Hexes/Translocation 4 c - Summon Lightning Spire Summoning/Air 4 d - Passage of Golubria Translocation 4 Trog disapproves of the use of such an item. (unseen) (63, 16, D) the Omnibus of Puissant Configuration Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Passwall Transmutation/Earth 2 c - Yara's Violent Unravelling Hexes/Transmutation 5 Trog disapproves of the use of such an item. (63, 18, D) a +0 arbalest (63, 19, D) 2 large rocks a +0 orcbow a centaur skeleton (63, 20, D) a +0 shortbow of electrocution (63, 26, D) a book of Weapons (63, 30, D) a +0 antimagic trident a merfolk corpse (63, 31, D) a +3 mace (63, 36, D) a book of the Earth (63, 37, D) the +9 spear "Ynol" {flame, rPois Int+6} Int+6: It affects your intelligence (+6). rPois: It protects you from poison (unseen) (64, 16, D) a +1 ring mail of fire resistance (64, 17, D) a staff of cold (64, 18, D) a +0 arbalest (64, 19, D) a +2 great mace of flaming (64, 26, D) a +2 trident of venom (64, 27, D) a book of Unlife (64, 30, D) 3 large rocks a +0 trident a merfolk corpse (65, 19, D) a +0 shortbow (65, 20, D) a +0 arbalest (67, 0, D) a +4 plate armour of willpower (68, 0, D) the +10 glaive of Conscience {heavy, Drain MP+9 Str+5 SInv} Str+5: It affects your strength (+5). MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. (69, 36, D) +1 ice dragon scales (70, 8, D) a +1 scale mail of cold resistance (unseen) (70, 9, D) a staff of conjuration (70, 37, D) a book of Frost (71, 8, D) the +10 arbalest "Olil" {penet, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (71, 16, D) a book of Annihilations (71, 26, D) a staff of cold (unseen) (71, 36, D) a +3 plate armour of fire resistance (71, 42, D) the +9 glaive of Lust {heavy, Will++ SInv} Will++: It greatly increases your willpower. SInv: It lets you see invisible. (72, 9, D) a staff of conjuration (72, 17, D) a book of Flames (72, 21, D) a +0 long sword a +0 ring mail (72, 22, D) a +1 great mace a +0 chain mail (72, 27, D) a +1 robe of fire resistance (72, 31, D) a +4 antimagic dire flail (72, 37, D) a book of Weapons (73, 17, D) a book of Scorching (73, 20, D) a +0 glaive a +0 chain mail (73, 21, D) a +2 war axe of freezing a +0 plate armour (73, 22, D) a +5 dire flail of flaming (73, 26, D) the +6 scimitar "Iquox" {drain, *Slow rC+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. *Slow: It may slow you when you take damage. (unseen) (73, 36, D) a staff of air (73, 37, D) a staff of air (unseen) (74, 20, D) a +0 great mace a +0 leather armour