Revguard the Dungeon (0, 50, D) a +0 war axe of freezing (still there?) a +0 rapier (still there?) (0, 59, D) an amulet of regeneration (1, 32, D) a +1 short sword of electrocution (unseen) (1, 33, D) the +1 crystal plate armour of the Doldrums {SInv} SInv: It lets you see invisible. (1, 34, D) a +4 arbalest of freezing (unseen) (1, 51, D) a +2 battleaxe of freezing a +0 cloak (1, 52, D) a +0 mace (2, 14, D) a +2 scale mail of cold resistance (unseen) (2, 32, D) a staff of fire (unseen) (2, 33, D) a staff of conjuration (2, 34, D) a book of Armaments (2, 54, D) a +1 heavy long sword a +2 cloak (2, 56, D) a +0 cloak (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a book of Displacement (3, 23, D) a +0 robe (3, 32, D) a serpent talisman (3, 50, D) a +0 plate armour of willpower a staff of conjuration (3, 51, D) a +4 plate armour of cold resistance (unseen) (3, 53, D) a +0 halberd (3, 54, D) a +0 cloak a +0 cloak a +0 trident (3, 55, D) a +0 short sword a +0 glaive (3, 56, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (3, 59, D) a +0 dagger (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +1 heavy orcbow (4, 15, D) an amulet of reflection (4, 16, D) a +0 pair of boots of rampaging (4, 17, D) a +0 robe (4, 18, D) a +0 pair of boots of stealth the amulet "Niwoj" {Spirit rPois Will++ Str+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+2: It affects your strength (+2). rPois: It protects you from poison Will++: It greatly increases your willpower. a +6 ring of strength a +6 ring of dexterity the ring of Zuhir {Wiz *Slow Will+ MP+9} [ring of wizardry] Wiz: It improves your spell success rate. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. (4, 32, D) a +0 dagger of venom (unseen) (4, 34, D) the +10 flail of Dissent {flame, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison (4, 51, D) a +0 short sword (still there?) a +0 cloak (still there?) a staff of earth (still there?) (4, 53, D) a +1 great mace of draining (still there?) a +0 cloak (still there?) (4, 56, D) a +0 dagger a +0 glaive (4, 57, D) a +0 whip a +0 cloak (5, 14, D) a +2 plate armour of fire resistance (unseen) (5, 16, D) a staff of air (5, 50, D) a +5 short sword of electrocution (5, 51, D) a +9 plate armour of ponderousness (unseen) (5, 52, D) a +0 battleaxe a +4 scale mail of willpower (5, 53, D) a +0 cloak a +0 long sword (5, 54, D) a +0 long sword (6, 14, D) a staff of earth (6, 32, D) an amulet of faith (6, 33, D) the +2 pair of gloves of Elitism {Rampage rF- Dex+3} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. Rampage: It bestows one free step when moving towards enemies. (6, 34, D) a +1 leather armour of cold resistance (unseen) (6, 50, D) a +2 whip of flaming (6, 53, D) a +0 dire flail (6, 54, D) a +0 long sword a +0 cloak (6, 55, D) a +0 dire flail (6, 57, D) a +0 glaive (7, 15, D) the +5 sling "Jellyslayer" {drain, rPois Will- Int+6 SInv} Int+6: It affects your intelligence (+6). rPois: It protects you from poison Will-: It decreases your willpower. SInv: It lets you see invisible. (7, 16, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (7, 20, D) a staff of air (still there?) a +0 robe (still there?) (7, 32, D) a +3 heavy hand axe (7, 33, D) the +1 shortbow "Roboess" {speed, Int+5 Dex-3} Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). (7, 34, D) the +10 hand axe of Infinity {venom, *Noise Fly rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (7, 36, D) a ring of ice a +6 ring of intelligence an amulet of faith a ring of ice (7, 50, D) an amulet of guardian spirit a ring of magical power the ring of Jamef {rN+++ Will- rCorr Int-3 Dex+7} [ring of resist corrosion] Int-3: It affects your intelligence (-3). Dex+7: It affects your dexterity (+7). rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. a +0 cloak the ring of Cema {rF+ Int-3 SInv Stlth+} [ring of see invisible] Int-3: It affects your intelligence (-3). rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a ring of flight a +4 ring of protection the ring "Firghuvi" {Fire rCorr Str+2} [ring of fire] Fire: It enhances your fire magic. Str+2: It affects your strength (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (7, 51, D) a +0 rapier of holy wrath (7, 52, D) a +0 battleaxe a +0 flail (7, 53, D) a +0 halberd (7, 55, D) a +4 hand axe of flaming (7, 57, D) a +0 scimitar (8, 14, D) a +3 war axe of flaming (unseen) (8, 15, D) the +1 dagger "Vopnoerph" {vamp, rN+} rN+: It protects you from negative energy. (8, 32, D) a +3 lajatang of venom (unseen) (8, 34, D) a staff of cold (8, 50, D) a staff of poison (8, 51, D) the +4 chain mail of Ziyh {+Inv Will- rCorr Dex+4} Dex+4: It affects your dexterity (+4). Will-: It decreases your willpower. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. (8, 53, D) a +0 long sword (still there?) a +1 cloak (still there?) (8, 54, D) a +0 great mace of protection (8, 55, D) a +0 short sword a +0 hand axe (8, 56, D) a +2 cloak of willpower a +0 long sword (9, 15, D) a +0 scale mail of fire resistance (unseen) (9, 17, D) the +9 lajatang of Ilagaocw {antimagic, Contam rC++ rCorr Int+2} Int+2: It affects your intelligence (+2). rC++: It greatly protects you from cold. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a +0 robe a +0 robe (9, 32, D) a +1 vampiric long sword (unseen) (9, 33, D) the +0 plate armour "Cohuuv" {Rampage} Rampage: It bestows one free step when moving towards enemies. (unseen) (9, 37, D) a staff of poison (still there?) a +1 plate armour of cold resistance (still there?) (9, 51, D) a +1 ring mail of poison resistance (unseen) (9, 53, D) a +0 battleaxe (9, 58, D) a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) the +9 halberd of the Twisting Gods {vamp, rPois rF+ Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rPois: It protects you from poison (10, 19, D) +0 storm dragon scales (10, 21, D) a +0 robe (10, 34, D) a +1 ring mail of poison resistance (10, 50, D) a +3 mace of distortion (10, 53, D) a +0 battleaxe a +0 battleaxe (10, 55, D) a +0 hand axe (10, 57, D) a +0 war axe (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 50, D) a +0 short sword (11, 53, D) the +1 broad axe of Pyrum {heavy, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). a +0 cloak a +0 mace (11, 54, D) a +1 short sword of draining (11, 55, D) a +0 war axe (11, 56, D) a +0 mace (12, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 leather armour a +0 flail (12, 15, D) the +9 hand cannon "Wudo" {freeze, Fly rPois rF- Dex+8} Dex+8: It affects your dexterity (+8). rF-: It makes you vulnerable to fire. rPois: It protects you from poison Fly: It grants you flight. (12, 32, D) the staff "Siasor" {rF+ rN+ Int+2 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (12, 34, D) a +2 pair of boots of flying (12, 52, D) a +0 battleaxe (still there?) a ring of protection from fire (still there?) the +3 greatsling "Punk" {acid, rCorr} (still there?) rCorr: It protects you from acid and corrosion. (12, 54, D) a +0 long sword (13, 34, D) a +5 heavy broad axe (13, 50, D) a staff of poison (13, 54, D) a +0 trident (14, 50, D) a +0 long sword (14, 51, D) a serpent talisman (18, 48, D) a +2 ring mail of willpower (18, 50, D) a +1 falchion of holy wrath (19, 0, D) a +1 orcbow of freezing (unseen) (19, 1, D) a dragon-blood talisman (19, 16, D) a staff of poison (unseen) (19, 17, D) a +2 antimagic longbow (unseen) (20, 0, D) a +3 chain mail of fire resistance (unseen) (20, 16, D) a +2 broad axe of flaming (20, 17, D) a +4 glaive of protection (20, 36, D) a +0 great sword (still there?) a +0 robe (still there?) a +0 robe (still there?) the amulet of the Air {Inacc Air Fly rElec RMsl} (still there?) [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (21, 0, D) a +3 ring mail of cold resistance (unseen) (21, 8, D) a +0 flail (21, 16, D) a There-And-Back Book (21, 32, D) a +0 short sword (21, 49, D) a +6 broad axe of draining a staff of poison (22, 0, D) a +1 orcbow of flaming (unseen) (22, 1, D) a staff of cold (22, 6, D) a +0 great mace of freezing (still there?) a +0 flail (still there?) (22, 10, D) a +0 great mace of pain a +0 plate armour a +0 morningstar of protection (22, 32, D) a +1 pair of boots of rampaging (22, 33, D) a +2 scale mail of fire resistance (unseen) (22, 35, D) a staff of poison (unseen) (22, 38, D) a +0 trident (22, 48, D) a +2 battleaxe of freezing (22, 50, D) +0 ice dragon scales a +1 great mace of protection (23, 0, D) the staff of Propriety {rPois Str+3 Int-2 Dex+5 SInv Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). rPois: It protects you from poison SInv: It lets you see invisible. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-handed weapon. (23, 1, D) a +4 halberd of freezing (23, 2, D) a +1 pair of gloves of stealth the ring of Gaass {Ice rElec Will+ Int-2 Dex+3} [ring of ice] Ice: It enhances your ice magic. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. a +4 ring of slaying the ring of the Mage {Wiz Archmagi} [ring of wizardry] Wiz: It improves your spell success rate. Archmagi: It increases the power of your magical spells. (23, 9, D) a +3 great mace a +0 plate armour (23, 16, D) a +5 quarterstaff of speed (unseen) (23, 17, D) a book of Touch (23, 18, D) a +2 hand axe of distortion (unseen) (23, 32, D) a +1 dire flail of protection (23, 34, D) a +4 battleaxe a +0 robe (23, 36, D) a +0 long sword a +0 robe (23, 37, D) a +0 falchion a +0 robe (23, 38, D) a +0 halberd a +4 trident of freezing a +0 robe (23, 49, D) a +1 spear of flaming (23, 50, D) the staff of Fury {rF+++ rC+ Str-3 SInv Fire Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). rF+++: It renders you almost immune to fire. rC+: It protects you from cold. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (24, 0, D) a +2 robe of willpower (24, 8, D) a +0 plate armour a +0 chain mail a +0 morningstar (24, 16, D) a +4 orcbow of freezing (24, 17, D) a book of Armaments (24, 34, D) a +2 shortbow of draining (still there?) a +0 great sword (still there?) a +0 plate armour (still there?) the staff of Turmoil {rC+ Str+3 Int+2 Hexes Ice} (still there?) [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (24, 36, D) a +0 war axe (still there?) a +0 chain mail (still there?) the amulet "Lisua" {Regen+ MP+9} (still there?) [amulet of regeneration] MP+9: It affects your magic capacity (+9). Regen+: It increases your rate of health regeneration. a +0 chain mail (still there?) (24, 48, D) a +3 chain mail of cold resistance (24, 50, D) a book of Flames (25, 0, D) a +1 great sword of flaming (25, 1, D) a +4 quarterstaff of speed (25, 8, D) the +10 scimitar "Orb Guardian's Regret" {speed, *Slow Int-4 SInv Stlth+} (still there?) Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. a +1 great mace of pain (still there?) a +0 chain mail (still there?) (25, 16, D) a +5 ring of evasion a +4 ring of protection the ring of Yredelemnul's Grace {rPois rN+ AC+4 Int+3} [ring of protection] AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). rPois: It protects you from poison rN+: It protects you from negative energy. a ring of flight a +4 ring of protection the amulet of Ziadooj {Acrobat *Slow rElec rN+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. rElec: It insulates you from electricity. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. (25, 17, D) the +6 glaive of Uheczuca {protect, rN+} rN+: It protects you from negative energy. a +1 shortbow of freezing (25, 22, D) 3 large rocks (25, 32, D) a staff of cold a book of Vapours (25, 33, D) the +5 plate armour of the Furies {rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (25, 34, D) a +2 rapier of protection (unseen) (26, 1, D) a +2 long sword of holy wrath (26, 16, D) the +1 ring mail of the Nine Ziggurats {Harm Int+5} Int+5: It affects your intelligence (+5). Harm: It increases damage dealt and taken. (26, 33, D) a +0 great sword (26, 35, D) a +2 bardiche of pain (unseen) (26, 36, D) a +0 chain mail (still there?) a +1 great sword (still there?) a +0 robe (still there?) (26, 48, D) a staff of air (26, 50, D) a +1 leather armour of fire resistance (27, 16, D) a +1 heavy falchion (unseen) (27, 17, D) a +2 spear of flaming (27, 32, D) a staff of cold (unseen) (27, 34, D) a staff of death (still there?) a ring of wizardry (still there?) a staff of conjuration (still there?) (27, 48, D) a +1 plate armour of poison resistance (28, 0, D) a +4 dagger of draining (28, 48, D) a +0 shortbow of electrocution (28, 50, D) a book of the Wilderness (29, 0, D) the staff "Teuvoy" {Will+ Summ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Will+: It increases your willpower. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (29, 1, D) a staff of earth (unseen) (29, 17, D) a +4 hand axe of electrocution (unseen) (29, 32, D) a staff of death (29, 35, D) a +0 falchion a +0 robe a wand of quicksilver (2) (29, 48, D) the +0 plate armour of Servitude {Rampage Will- Dex+3} Dex+3: It affects your dexterity (+3). Will-: It decreases your willpower. Rampage: It bestows one free step when moving towards enemies. (29, 49, D) a ring of ice a +6 ring of dexterity a +4 ring of protection the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). a ring of protection from fire a +6 ring of dexterity a ring of protection from cold a +4 ring of protection an amulet of magic regeneration a ring of positive energy a javelin (30, 48, D) a +3 chain mail of poison resistance (30, 50, D) a +1 battleaxe of freezing the +3 pair of gauntlets of War {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (31, 48, D) the +5 orcbow "Poic" {speed, Str+3} Str+3: It affects your strength (+3). (31, 50, D) the +9 whip "Impbane" {drain, +Blink rC++ Dex+3} Dex+3: It affects your dexterity (+3). rC++: It greatly protects you from cold. +Blink: It lets you blink. (unseen) (32, 50, D) the +2 leather armour of Igelurich {rF+ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. (unseen) (33, 27, D) a ring of flight (33, 50, D) Tuceq's Elucidation of Mud Spells Type Level a - Sandblast Earth 1 b - Animate Armour Summoning/Earth 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 (33, 52, D) a +0 battleaxe of freezing (unseen) (34, 43, D) a +4 plate armour of cold resistance a +0 scale mail a +0 ring mail a +2 demon blade of freezing (34, 50, D) a +2 scimitar of flaming (unseen) (35, 14, D) a +3 short sword (still there?) a +0 robe (still there?) a wand of charming (7) (still there?) the ring of the Hare {EV+10} (still there?) [ring of evasion] EV+10: It affects your evasion (+10). (35, 15, D) a +2 heavy hand axe (unseen) (36, -1, D) a +2 war axe of venom (36, 0, D) a phial of floods (36, 1, D) a +1 mace of holy wrath (36, 16, D) a +0 robe (36, 18, D) a +0 robe (still there?) a +3 dire flail (still there?) (36, 27, D) a +0 leather armour (36, 28, D) a +0 long sword of electrocution (still there?) the Book of Foggy Dislocation (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Freezing Cloud Conjuration/Ice/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Disjunction Translocation 8 (36, 31, D) a +0 rapier (36, 43, D) a +0 robe a +3 sacred scourge of holy wrath a +0 dire flail a +0 demon trident of venom a +2 arbalest of flaming a +0 scythe of venom (37, 2, D) a +0 plate armour (37, 28, D) a +0 dagger (37, 29, D) a +0 long sword (still there?) a wand of charming (7) (still there?) a staff of air (still there?) (37, 31, D) a +0 shortbow (still there?) a +0 longbow (still there?) a +2 vampiric battleaxe (still there?) a +0 leather armour (still there?) a +1 glaive of distortion (still there?) a +0 longbow (still there?) (38, 1, D) a +0 chain mail (38, 3, D) a +0 battleaxe (38, 6, D) a +0 great mace a +0 chain mail (38, 14, D) a +2 scale mail of poison resistance (38, 15, D) a +2 great mace of protection (38, 28, D) a +0 leather armour a +0 short sword (38, 29, D) a +1 falchion of holy wrath a +0 scale mail (38, 32, D) a +0 leather armour (still there?) a +0 leather armour (still there?) a +3 long sword of electrocution (still there?) (38, 34, D) a +4 heavy flail (unseen) (38, 49, D) a staff of air (39, 3, D) a +1 battleaxe of venom (still there?) a +0 plate armour (still there?) (39, 4, D) a +0 battleaxe (still there?) a +1 plate armour of willpower (still there?) (39, 6, D) 3 large rocks a +0 great mace a +0 plate armour a +0 great sword a +0 chain mail (39, 7, D) a staff of death (still there?) a +0 arbalest (still there?) (39, 15, D) a +0 dagger of venom (39, 16, D) a +2 hand axe of freezing a +0 robe (39, 17, D) a +0 long sword (39, 31, D) a +0 leather armour the +2 leather armour "Salok" {Str+2 Int-4 Stlth+} Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. a +0 dagger (39, 33, D) a +0 longbow a +0 long sword a +0 leather armour (39, 34, D) a +2 vampiric hand axe (39, 43, D) a +0 ring mail a +2 glaive of venom a +0 trident a +0 trident (39, 48, D) the +8 spear of Impeachment {freeze, rElec} rElec: It insulates you from electricity. (39, 49, D) a staff of earth (40, 1, D) a +0 war axe of venom (still there?) the +4 long sword of Fedhas's Benevolence {antimagic, *Rage rF+ rN++ Will+} (still there?) rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (40, 5, D) a +0 dire flail a +0 plate armour a +0 battleaxe a +0 plate armour (40, 15, D) a +0 trident a +2 leather armour of fire resistance (40, 28, D) a +0 short sword (40, 29, D) a +0 long sword a +1 heavy spear a +0 dagger (40, 32, D) a +0 long sword a +0 long sword a +0 buckler (40, 33, D) a +0 short sword a +0 leather armour a +6 ring of dexterity a +0 leather armour a +0 longbow (40, 35, D) a +6 flail of protection (unseen) (40, 42, D) a +0 robe a +1 whip of holy wrath (40, 48, D) a +2 long sword of freezing (unseen) (40, 49, D) a staff of cold (unseen) (40, 50, D) the staff of Foqap {rF+ MP+9 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (41, 1, D) the +6 battleaxe of Vyly {venom, rF+ Will+ Int+3 Dex-3} Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. Will+: It increases your willpower. (41, 5, D) 3 large rocks a +0 dire flail a +0 plate armour (41, 6, D) a +1 heavy war axe a +0 chain mail (41, 14, D) a +0 robe (41, 15, D) a +2 great sword the +4 shortbow of the Tundras {drain, rN+ rCorr Stlth+} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +0 robe (41, 17, D) a +0 battleaxe a +0 robe a wand of quicksilver (5) (41, 18, D) a +0 war axe (41, 28, D) the staff of Usurping Certain Death {Contam rPois rC+ rN+ Will+ Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison rN+: It protects you from negative energy. Will+: It increases your willpower. Contam: It causes magical contamination when unequipped. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-handed weapon. (41, 29, D) a blade talisman (41, 32, D) a +0 leather armour (41, 48, D) the +10 great sword "Zuecluehuxt" {venom, rElec rPois rCorr Dex-4} Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. (unseen) (41, 49, D) the +4 short sword "Dehiz" {flame, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (41, 50, D) a +1 heavy great sword (42, 1, D) a +0 broad axe (42, 14, D) an amulet of regeneration a +5 ring of evasion a ring of willpower a ring of fire a ring of fire a +5 ring of evasion the ring "Nageytt" {Fly rPois rC- rN+ Int+5} [ring of flight] Int+5: It affects your intelligence (+5). rC-: It makes you vulnerable to cold. rPois: It protects you from poison rN+: It protects you from negative energy. Fly: It grants you flight. a +6 ring of strength the amulet "Plog" {RegenMP Fragile rN+ rCorr Stlth+} [amulet of magic regeneration] RegenMP: It increases your rate of magic regeneration. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. the staff "Piwih" {rN+ Will- Dex+6 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+6: It affects your dexterity (+6). rN+: It protects you from negative energy. Will-: It decreases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (42, 15, D) a +3 hand axe of draining (42, 28, D) a +0 rapier (42, 30, D) a +4 long sword of holy wrath a wand of iceblast (4) (42, 48, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison (unseen) (42, 49, D) a +2 shortbow of freezing (unseen) (43, 15, D) a staff of earth (43, 29, D) the +6 arbalest "Damnation" {damnation} (43, 48, D) a +3 flail of holy wrath (43, 49, D) a staff of poison (unseen) (43, 50, D) a book of Conjurations (43, 55, D) a +0 leather armour a +0 hand axe (44, 28, D) a staff of cold (unseen) (44, 49, D) a staff of cold (44, 50, D) the +2 troll leather armour of Qoefaod {*Slow rElec Regen+ Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. (45, 48, D) the +10 quarterstaff "Pendulum" {holy, +Blink Int+2} Int+2: It affects your intelligence (+2). +Blink: It lets you blink. (45, 51, D) a +2 scimitar of protection (unseen) (46, 48, D) a book of Vapours (46, 50, D) a book of Displacement (46, 51, D) a +1 rapier of venom (47, 49, D) a +2 battleaxe of pain (47, 50, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. an orb of light a dragon-blood talisman (48, 48, D) the +8 dagger of Moral Flaws {spect, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (49, 1, D) the staff of Faqenwel {rElec SInv Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (49, 12, D) a staff of air (unseen) (49, 24, D) a +1 long sword of electrocution (unseen) (49, 48, D) a staff of air (49, 50, D) a +2 heavy mace (unseen) (50, 0, D) a +2 vampiric hand axe (50, 1, D) a staff of cold (50, 3, D) a +2 great sword of flaming (unseen) (50, 5, D) a +1 great sword of flaming (unseen) (50, 13, D) a +0 dire flail (50, 15, D) a +4 morningstar of holy wrath (50, 44, D) a +0 scimitar a +0 robe a +0 tower shield (50, 48, D) a +5 orcbow of flaming a staff of death (50, 49, D) a staff of fire (51, 0, D) the staff "Nitsaall" {rPois rC+++ Will+ rCorr Int-4 Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-4: It affects your intelligence (-4). rC+++: It renders you almost immune to cold. rPois: It protects you from poison Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, 5, D) a +0 demon whip (51, 12, D) a +0 short sword (51, 13, D) a phantom mirror the +6 chain mail of Vehumet's Pride {rElec Will- Dex+5} Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. Will-: It decreases your willpower. (51, 15, D) a +0 trident a +0 trident (51, 16, D) a staff of poison (51, 25, D) a +0 war axe (51, 36, D) a +7 great sword of protection (51, 42, D) a +0 hand axe a +2 kite shield (51, 49, D) a +1 dire flail of draining (52, 0, D) a +0 trident of flaming (52, 1, D) the staff "Ficymut" {rPois rF++ rC+ MP-9 Int+2 Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rF++: It greatly protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison MP-9: It affects your magic capacity (-9). Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-handed weapon. (52, 14, D) a +0 flail (52, 15, D) a +0 hand axe (52, 17, D) a +0 trident the ring "Bepanawn" {rN+ Str-3 Int+4 SInv} [ring of positive energy] Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. SInv: It lets you see invisible. (52, 24, D) a granite talisman (52, 37, D) a staff of earth (52, 44, D) a +0 war axe a +0 robe (52, 48, D) a +4 ring mail of fire resistance (52, 50, D) the +9 scimitar of Honour {flame, rC+++ Will+ MP-9 Str-4} Str-4: It affects your strength (-4). rC+++: It renders you almost immune to cold. Will+: It increases your willpower. MP-9: It affects your magic capacity (-9). a +2 falchion of holy wrath a staff of cold (53, 1, D) the staff of Unpleasantness {rElec Tmut Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Tmut: It increases the power of your Transmutations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 2, D) a +2 great sword of flaming (unseen) (53, 5, D) a +2 great sword of flaming (still there?) a +1 great sword of flaming (still there?) (53, 6, D) a +2 great sword of flaming a +0 great sword of flaming (53, 14, D) a +0 trident (53, 15, D) a +5 spectral quarterstaff (unseen) (53, 16, D) a +2 antimagic war axe a +0 long sword (53, 24, D) a +2 robe (53, 25, D) a +0 flail of draining (53, 36, D) the +5 scimitar of the Ancient Geomancers {venom, rC+ Will+ Int+2 Dex-3} Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). rC+: It protects you from cold. Will+: It increases your willpower. (53, 49, D) a Necronomicon (54, 0, D) a staff of death (unseen) (54, 1, D) the +2 robe of the Everdark {*Slow rC+ Dex+7 SInv} Dex+7: It affects your dexterity (+7). rC+: It protects you from cold. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (54, 12, D) the staff of the Hall of Blades {rC+ Int+3 Ice} (still there?) [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. the +0 ring mail of Ebouxt {Rampage rElec Str-4 Stlth+} (still there?) Str-4: It affects your strength (-4). rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. (54, 13, D) a +0 war axe (54, 30, D) a +0 flail of protection (still there?) a +0 robe (still there?) (54, 36, D) a +2 shortbow of draining (unseen) (54, 48, D) a staff of earth (54, 49, D) a Fen Folio (54, 50, D) a +1 spear of venom (unseen) (55, 0, D) a staff of air (unseen) (55, 1, D) the +4 scimitar of Premature Burial {freeze, rC+++ Str-5 Int+6} Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). rC+++: It renders you almost immune to cold. (55, 25, D) a staff of cold (unseen) (56, 13, D) a +0 flail (58, 47, D) a +3 heavy orcbow (unseen) (58, 48, D) a +2 orcbow of electrocution (unseen) (59, 36, D) the +4 shortbow of Law {freeze, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (59, 38, D) the +5 arbalest of Defiance {elec, rElec rF- Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. (unseen) (59, 39, D) a +0 giant club a +0 giant spiked club (59, 41, D) 5 large rocks (59, 47, D) the +10 dagger of Irchoene {flame, *Rage rF+ rN++ rCorr} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (unseen) (59, 48, D) the +1 robe "Inkao" {rElec Regen+ Str-3 Int+3} Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (59, 49, D) a +1 robe of positive energy (60, 36, D) the +3 chain mail of Articulation {rC+++ Int-5 Dex+3} Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). rC+++: It renders you almost immune to cold. (60, 37, D) a staff of death (60, 39, D) 6 large rocks (60, 41, D) a +0 giant club a +0 giant club (60, 47, D) a book of Fire (60, 48, D) a +3 plate armour of poison resistance (61, 2, D) a +0 whip (61, 9, D) a +0 dagger a +0 robe (61, 16, D) a staff of cold (unseen) (61, 36, D) the +4 hand axe of the Priest {antimagic, rF++ Int-2 Dex+2 Stlth+} Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. (61, 37, D) a +1 buckler of cold resistance (61, 41, D) a +0 great sword of flaming a +0 giant spiked club a +0 giant club (61, 47, D) a +6 orcbow of flaming (unseen) (61, 48, D) a storm talisman (62, 0, D) a staff of cold (62, 1, D) a +0 antimagic hand axe (unseen) (62, 2, D) a +0 battleaxe (62, 8, D) a staff of death (62, 9, D) a +0 morningstar a staff of poison (62, 10, D) a +0 war axe a +0 leather armour (62, 16, D) a staff of earth (62, 17, D) a +0 scale mail of cold resistance (unseen) (62, 20, D) 5 large rocks (62, 30, D) a +0 war axe a boomerang a +0 chain mail (62, 31, D) a +0 dagger a +0 robe a +0 hand axe a +0 chain mail (62, 37, D) a +0 troll leather armour (62, 39, D) a +0 giant spiked club a +0 giant spiked club (62, 41, D) a +0 giant club a +0 giant spiked club (62, 47, D) a +2 heavy war axe (unseen) (63, 0, D) a +3 ring mail of fire resistance (unseen) (63, 2, D) a +0 whip (63, 3, D) a +0 falchion (63, 8, D) a +0 hand axe of flaming (63, 9, D) a +0 dagger (63, 16, D) a +1 rapier of holy wrath (63, 17, D) the +3 demon whip of Chance {venom, rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison (63, 20, D) a +0 trident a +0 trident 3 throwing nets (63, 26, D) a +2 morningstar of protection (63, 30, D) a +0 dagger a +0 robe a +0 mace (63, 47, D) the staff of an ossuary {rElec rF+ rN+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 50, D) the +5 ring mail "Giqugyef" {rCorr SInv} SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Idoegost's Almanac of the Polluted Voyage Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 (64, 19, D) a +0 trident (64, 20, D) a +0 trident (64, 26, D) a +2 barding of cold resistance (64, 28, D) a ring of fire a +6 ring of strength a ring of protection from cold an amulet of regeneration (64, 30, D) a +0 falchion a +0 flail a +0 plate armour (64, 31, D) a +0 dagger a +0 robe (64, 47, D) a +3 antimagic quarterstaff (unseen) (64, 49, D) a +2 chain mail of fire resistance (64, 50, D) a +5 spear of venom (unseen) (65, 19, D) a +0 trident a +0 shortbow (65, 47, D) the +5 falchion of the Sky {antimagic, rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison (65, 48, D) a staff of conjuration (65, 50, D) the +6 sling of Wu Jian's Envy {flame, rPois} rPois: It protects you from poison (unseen) (66, 48, D) a +1 long sword of protection a staff of cold (66, 51, D) the +8 chain mail of the Solstice {Drain rCorr Dex+10 Slay-4} Dex+10: It affects your dexterity (+10). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (unseen) (66, 55, D) a +2 demon whip of freezing (67, 0, D) a +4 morningstar of distortion (unseen) (67, 47, D) a staff of poison (67, 52, D) a +3 plate armour of willpower (unseen) (68, 48, D) a staff of poison (68, 50, D) a +5 great sword of protection (still there?) a +2 longbow of electrocution (still there?) a staff of cold (still there?) (69, 36, D) a staff of earth (unseen) (69, 47, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Pois: It enhances your poison magic. rPois∞: It grants immunity to poison. a +3 vampiric spear (69, 48, D) the +4 short sword of the Poles {vamp, *Rage rElec rPois Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rPois: It protects you from poison *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (69, 49, D) a +1 antimagic demon whip a staff of death (70, 10, D) a +0 club a +0 leather armour (70, 11, D) a +0 dagger a +0 robe (70, 36, D) the +5 longbow of Expedience {antimagic, rPois rCorr Int+4 Dex-2} Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. (unseen) (70, 47, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (70, 48, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (still there?) Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. a talisman of death (still there?) (71, 8, D) the +4 consecrated labrys {holy, Valiant Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. Fragile: It will be destroyed if unequipped. (71, 9, D) a +0 mace (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a +3 long sword of electrocution (unseen) (71, 17, D) the +2 ring mail of Ajuar {+Inv Will- Dex+4} Dex+4: It affects your dexterity (+4). Will-: It decreases your willpower. +Inv: It lets you turn invisible. (71, 26, D) a staff of conjuration (unseen) (71, 27, D) a +2 quarterstaff of speed (unseen) (71, 28, D) a +0 trident (71, 36, D) a talisman of death (71, 47, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (71, 48, D) a +1 pair of boots of rampaging (72, 8, D) the staff "Trog's Righteous Fury" {rElec Conj Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 11, D) a +0 club a +0 scale mail (72, 16, D) a +1 scimitar of protection (72, 18, D) a +0 dire flail (72, 27, D) a staff of earth (72, 49, D) a +3 scale mail of positive energy (73, 1, D) a +3 leather armour of willpower (unseen) (73, 16, D) a staff of air (unseen) (73, 27, D) a +6 heavy shortbow (still there?) the +1 ring mail of Midwinter {Harm Regen+ Dex-4} (still there?) Dex-4: It affects your dexterity (-4). Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (73, 36, D) a staff of poison (unseen) (73, 37, D) a +1 flail of draining (unseen) (73, 47, D) a +3 battleaxe of venom (73, 48, D) a +1 hand axe of electrocution (unseen) (73, 49, D) an amulet of regeneration a ring of ice a ring of poison resistance a ring of ice a +6 ring of dexterity a ring of protection from cold a +6 ring of intelligence a +6 ring of strength a ring of protection from fire (74, 47, D) a +0 scale mail of poison resistance (74, 48, D) a +1 heavy triple crossbow (74, 49, D) a +4 heavy glaive (unseen) (75, 1, D) a +0 plate armour of fire resistance (75, 48, D) a +0 scale mail of fire resistance (unseen) (75, 49, D) a +2 scimitar of draining (unseen)