Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) the ring of Nuotopik {Fly rF+ Will+ Str+6} [ring of strength] Str+6: It affects your strength (+6). rF+: It protects you from fire. Will+: It increases your willpower. Fly: It grants you flight. (unseen) (59, 37, D) a wand of flame (14) (60, 36, D) a staff of alchemy (unseen) (60, 37, D) the staff "Aduicy" {rElec Dex+2 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 0, D) a +5 great sword of electrocution (61, 9, D) a scorpion corpse (61, 16, D) a +2 mace of protection (unseen) (61, 26, D) the +6 halberd "Ilagemo" {speed, rElec} rElec: It insulates you from electricity. (unseen) (61, 36, D) a wand of flame (6) (61, 37, D) a book of the Wilderness (61, 42, D) a +4 flail of draining (unseen) (62, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight an amulet of the acrobat a +0 buckler a +0 scale mail a +0 war axe (62, 1, D) a +0 falchion of holy wrath (62, 8, D) a +2 robe of positive energy (62, 9, D) a staff of fire (62, 10, D) a scorpion corpse a scorpion corpse (62, 16, D) the +5 halberd of Putrescence {freeze, Stlth+} Stlth+: It makes you more stealthy. (62, 20, D) a wolf corpse a yak corpse (62, 26, D) a +0 war axe of flaming (62, 27, D) the ring of Sadusi Faul {Wiz *Corrode rPois Str+4 Dex+5} [ring of wizardry] Wiz: It improves your spell success rate. Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). rPois: It protects you from poison *Corrode: It may corrode you when you take damage. (62, 30, D) a tarantella corpse a tarantella corpse (62, 36, D) a +2 broad axe of venom (unseen) (62, 37, D) a dragon-blood talisman (62, 42, D) a +7 flail of holy wrath (unseen) (63, 0, D) the +1 plate armour "Udofoekuir" {-Cast +Inv rElec} rElec: It insulates you from electricity. +Inv: It lets you turn invisible. -Cast: It prevents spellcasting. (63, 8, D) a +2 glaive of venom (unseen) (63, 10, D) a scorpion corpse (63, 17, D) a +1 dagger of venom (63, 20, D) a komodo dragon corpse a yak corpse a cane toad corpse (63, 26, D) the +10 flail "Alle Piv" {drain, Int+8} Int+8: It affects your intelligence (+8). (63, 37, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (63, 42, D) a +3 great mace of draining (still there?) a +0 plate armour (still there?) a ring of flight (still there?) (63, 43, D) a +1 great mace of flaming (still there?) a +0 chain mail (still there?) a +2 flail of protection (still there?) (64, 16, D) the +8 gold dragon scales "Apohorikh" {rPois rF+ rC+ rN+ Will++ Slay-2} Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (64, 26, D) a staff of air (64, 27, D) a +2 plate armour of cold resistance (67, 0, D) a +2 plate armour of positive energy (67, 3, D) a +0 arbalest (68, 3, D) a +0 ring mail a human corpse (skeletalised by now) (69, 0, D) a staff of fire (69, 3, D) a +0 great mace a +0 scale mail (69, 36, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (69, 41, D) 6 large rocks (70, 8, D) the +3 plate armour "Ameffa Jili" {Str-4 Dex+3} Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). (70, 9, D) a +2 heavy battleaxe (70, 29, D) a +0 war axe a +0 chain mail a human corpse (70, 39, D) 3 large rocks a +0 shortbow a centaur corpse (70, 41, D) a wind drake corpse (71, 8, D) a +8 sling of draining (71, 16, D) a staff of air (71, 17, D) a +0 great sword of freezing (71, 19, D) a +0 dire flail a +0 dagger a draconian corpse (71, 26, D) a wand of mindburst (7) (71, 27, D) the +6 war axe of the Insatiable Spines {freeze, rF+ rN+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. (71, 29, D) a +0 scale mail (71, 37, D) a +3 scale mail of fire resistance (71, 39, D) a +0 trident (71, 41, D) a +0 shortbow a centaur corpse (72, 8, D) a staff of death (72, 17, D) a +1 plate armour of fire resistance (72, 19, D) a +0 club a +0 hand axe a draconian corpse a draconian corpse (72, 27, D) a staff of conjuration (72, 29, D) a +0 broad axe a +0 plate armour a +0 broad axe a +0 chain mail a human corpse a human corpse (72, 36, D) a +0 heavy hand axe (72, 37, D) a +2 buckler of reflection (72, 41, D) a +0 trident (73, 1, D) a +3 quarterstaff of draining (73, 16, D) a staff of air (unseen) (73, 17, D) the +1 mace of Success {pain, ^Contam rElec Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. (73, 19, D) a +0 whip a draconian corpse (73, 20, D) a +0 whip (73, 26, D) a staff of alchemy (unseen) (73, 27, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} MP+5: It affects your magic capacity (+5). Regen++: It increases your rate of health regeneration. (73, 29, D) a +0 ring mail (73, 30, D) a +0 falchion a +0 ring mail (73, 36, D) a staff of death (unseen) (74, 3, D) a hell hound corpse (skeletalised by now) (75, 1, D) a +2 trident of protection