Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (47, 43, D) a +1 trident of freezing (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (47, 44, D) the +8 war axe of Monotheism {flame, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (48, 44, D) the +3 war axe of Punishment {heavy, rElec rC- Int-3 Dex+7} Int-3: It affects your intelligence (-3). Dex+7: It affects your dexterity (+7). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. a sea snake corpse (49, 37, D) the +10 quarterstaff of Bellicose Valour {freeze, rCorr Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. (unseen) (49, 43, D) a +2 rapier of draining (still there?) a +0 robe (still there?) an alligator snapping turtle corpse (still there?) (49, 44, D) a +0 rapier a +0 robe (50, 37, D) the +8 dire flail "Usu Ugek" {venom, rPois rC+++ Int+2} Int+2: It affects your intelligence (+2). rC+++: It renders you almost immune to cold. rPois: It protects you from poison (unseen) (51, 37, D) a +0 glaive of venom (unseen) (52, 37, D) a scroll of brand weapon (53, 37, D) the +5 robe of Sunlight {rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (unseen) (59, 36, D) the +6 mace "Wutwady" {freeze, rF++ rCorr Dex+3} Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (60, 36, D) a ring of see invisible (60, 37, D) a book of Conjurations (60, 42, D) a hell hog corpse (61, 3, D) a wolf corpse (skeletalised by now) (61, 8, D) a ring of poison resistance (61, 16, D) the +3 short sword of Reinforcement {elec, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (61, 26, D) a ring of resist corrosion (61, 36, D) a staff of air (61, 41, D) a +2 great sword of flaming (still there?) a +3 demon whip of electrocution (still there?) (61, 43, D) a +2 antimagic battleaxe (62, 0, D) a +0 animal skin a +0 hand axe {Hwan} (62, 3, D) a wolf corpse (skeletalised by now) (62, 9, D) a staff of conjuration (62, 16, D) the staff "Murmur" {rPois rC+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-graspered weapon. Trog disapproves of the use of such an item. (62, 17, D) a book of the Tundra (62, 19, D) a +0 trident (62, 26, D) a book of Storms (62, 30, D) a cane toad corpse (skeletalised by now) (62, 37, D) a staff of death (62, 38, D) a salamander corpse (62, 42, D) a +2 demon whip of flaming (63, 0, D) a ring of fire (63, 3, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) a black bear corpse (skeletalised by now) (63, 8, D) a staff of alchemy (unseen) (63, 16, D) a +0 demon whip of electrocution (63, 20, D) a +0 trident (63, 21, D) a +2 hand axe of flaming a wind drake corpse (skeletalised by now) (63, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 26, D) a staff of air (63, 30, D) a komodo dragon corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (63, 31, D) a +4 antimagic morningstar (63, 36, D) the ring of Truth {rElec Str+6 Int+3 Dex-3 Stlth+} [ring of strength] Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (63, 37, D) a +4 spectral quarterstaff (64, 16, D) a ring of positive energy (64, 17, D) a +5 ring of evasion (64, 19, D) a +0 trident (64, 20, D) a +0 trident 2 boomerangs (64, 26, D) a +5 ring of evasion (64, 27, D) a +0 scimitar of holy wrath (unseen) (64, 30, D) a wolf corpse (skeletalised by now) (64, 31, D) an iguana corpse (skeletalised by now) (65, 26, D) the Compendium of the Lithic Cumulonimbus Spells Type Level a - Static Discharge Conjuration/Air 2 b - Swiftness Air 3 c - Shatter Earth 9 Trog disapproves of the use of such an item. (65, 38, D) a hellephant corpse (67, 1, D) a +0 scythe a +0 robe (67, 4, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (68, 0, D) a +2 vampiric glaive (68, 2, D) a +0 short sword a +0 robe the orc corpse of Blork the orc (skeletalised by now) (69, 36, D) a staff of earth (unseen) (70, 8, D) a maw talisman (70, 9, D) a book of Fire (70, 11, D) a +3 war axe of freezing a +0 robe (70, 30, D) a +0 hand axe a draconian corpse (skeletalised by now) (70, 31, D) a +0 club a draconian corpse (skeletalised by now) (70, 37, D) a +0 robe of positive energy (unseen) (70, 39, D) a komodo dragon corpse (71, 16, D) a staff of conjuration (unseen) (71, 17, D) a staff of fire (unseen) (71, 30, D) a +0 mace (71, 31, D) a +3 heavy quarterstaff (71, 36, D) the +4 quarterstaff of the Viper {speed, *Rage rF+ Str+7} Str+7: It affects your strength (+7). rF+: It protects you from fire. *Rage: It berserks you when you make melee attacks (+20% chance). (71, 40, D) a +3 hand axe of flaming (72, 8, D) a +1 war axe of flaming (72, 9, D) a staff of earth (unseen) (72, 16, D) +0 acid dragon scales (72, 17, D) a +1 ring mail of fire resistance (72, 21, D) a +0 heavy great mace a +0 chain mail a human corpse (skeletalised by now) (72, 23, D) a +0 antimagic war axe (72, 26, D) a staff of conjuration (unseen) (72, 30, D) a +0 trident (72, 31, D) a +0 flail a +0 club a draconian corpse (skeletalised by now) (72, 39, D) a yak corpse (72, 41, D) a wolf corpse (73, 1, D) a staff of earth (unseen) (73, 16, D) the Spellbook of Mutual Malisons Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Confusing Touch Hexes 3 c - Summon Lightning Spire Summoning/Air 4 d - Discord Hexes 8 Trog disapproves of the use of such an item. (unseen) (73, 17, D) a staff of air (unseen) (73, 26, D) a +4 orcbow of draining (unseen) (73, 27, D) a book of Cantrips (75, 1, D) a +1 robe of willpower (unseen)