Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 1, D) the +10 dark maul {heavy} a +0 animal skin (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (62, 0, D) +2 fire dragon scales (62, 1, D) a staff of alchemy (62, 8, D) a +2 robe of willpower (unseen) (62, 9, D) a book of Blood (63, 0, D) a +1 heavy mace (unseen) (63, 8, D) the ring "Lariwkai" {^Contam EV+5 Int+4 Dex+3} [ring of evasion] EV+5: It affects your evasion (+5). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). ^Contam: It causes magical contamination when unequipped. (67, 0, D) a +1 hand axe of electrocution (unseen) (68, 2, D) a +0 club an orc corpse (69, 0, D) a +1 heavy sling (unseen) (69, 2, D) a +0 hand axe a +0 leather armour (69, 3, D) a +0 dagger (70, 8, D) the staff of Viaqoor {^Drain rElec rC+ rN+ SInv Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-graspered weapon. Trog disapproves of the use of such an item. (70, 11, D) an iguana corpse (71, 11, D) a bullfrog corpse (71, 16, D) a +4 sling of freezing (unseen) (71, 17, D) the +0 leather armour of the Game Afoot {rF+ rC+ Will+ Dex-4} Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (71, 26, D) a ring of poison resistance (71, 27, D) a +2 spear of flaming (unseen) (72, 8, D) a Grand Grimoire (72, 10, D) a river rat corpse (72, 11, D) a river rat corpse (72, 16, D) the staff "Transmigrator" {Summ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. Trog disapproves of the use of such an item. (72, 22, D) a +3 antimagic short sword (72, 26, D) a ring of protection from cold (72, 27, D) a +6 ring of intelligence (73, 1, D) a +4 spear of distortion (unseen) (73, 21, D) a rime drake corpse (73, 26, D) a book of Fire (73, 27, D) a +2 ring mail of poison resistance (unseen) (73, 31, D) a +0 war axe a green draconian corpse (75, 1, D) a talisman of death