Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 12, D) a +2 cloak of poison resistance (unseen) (49, 27, D) a +0 giant club (49, 36, D) a +1 heavy mace (unseen) (49, 37, D) a staff of alchemy (unseen) (50, 12, D) a staff of fire (unseen) (50, 13, D) a +1 hat (unseen) (50, 24, D) the +3 rapier of Foolhardiness {heavy, rF+++ rN+ rCorr Stlth-} rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (50, 36, D) a staff of conjuration (unseen) (50, 37, D) a staff of conjuration (unseen) (50, 40, D) a bullfrog corpse (51, 12, D) a +3 sling of electrocution (unseen) (51, 13, D) a staff of death (unseen) (51, 24, D) a ring of positive energy (51, 37, D) a +0 whip of electrocution (52, 12, D) a book of Hexes (52, 13, D) the amulet of Hestun {RegenMP RegenMP+ rCorr Int+2 Dex-2 Slay+4} [amulet of magic regeneration] RegenMP: It increases your rate of magic regeneration. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rCorr: It protects you from acid and corrosion. RegenMP+: It increases your rate of magic regeneration. (52, 16, D) a +0 mace of holy wrath (unseen) (52, 24, D) the amulet "Dekhlo" {RegenMP rElec RegenMP+ Int+4 Dex+2} [amulet of magic regeneration] RegenMP: It increases your rate of magic regeneration. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. (52, 25, D) a +7 heavy great mace (unseen) (52, 36, D) the amulet of Vurghauz {RegenMP Will+ RegenMP+ rCorr Slay+2} [amulet of magic regeneration] RegenMP: It increases your rate of magic regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. RegenMP+: It increases your rate of magic regeneration. (52, 37, D) the +4 hand axe of Insufficient Pleasure {flame, rElec Will+ rCorr MP-9} rElec: It insulates you from electricity. Will+: It increases your willpower. MP-9: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. (52, 41, D) a bullfrog corpse (53, 12, D) a +1 great sword of flaming (unseen) (53, 13, D) a staff of death (unseen) (53, 25, D) a staff of alchemy (53, 33, D) a +0 giant club (53, 36, D) an amulet of reflection (53, 37, D) a +3 flail of draining (unseen) (54, 12, D) a scroll of brand weapon (54, 13, D) a +7 dagger of venom (unseen) (54, 24, D) the ring "Plog" {Fly Str+3 Int+3} [ring of flight] Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Fly: It grants you flight. (54, 32, D) 3 large rocks a stone giant corpse (54, 33, D) 3 large rocks (54, 36, D) a +1 leather armour of fire resistance (unseen) (55, 12, D) the ring of the Commoners {*Slow Fly rC++ MP+9 SInv} [ring of magical power] rC++: It greatly protects you from cold. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. Fly: It grants you flight. *Slow: It may slow you when you take damage. (55, 13, D) a +2 leather armour of cold resistance (unseen) (55, 24, D) a ring of flight (55, 33, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a two-headed ogre corpse (56, 32, D) 4 large rocks (59, 36, D) a +3 shortbow of freezing (unseen) (59, 41, D) a +0 trident (60, 37, D) a staff of air (unseen) (60, 39, D) a +0 battleaxe a +0 robe (60, 41, D) a +0 dagger a +0 robe (60, 42, D) a +0 robe a +0 robe (61, 0, D) a staff of earth (unseen) (61, 4, D) a +0 mace a draconian corpse (skeletalised by now) (61, 8, D) the +5 glaive of Departure {flame, Dex+4} Dex+4: It affects your dexterity (+4). (61, 16, D) the +5 war axe of the Fox {antimagic, Str+5} Str+5: It affects your strength (+5). (61, 36, D) the +3 mace "Qaines" {chaos, Str+5} Str+5: It affects your strength (+5). (61, 37, D) a +4 hand axe of venom (61, 39, D) a +0 short sword a +0 robe (62, 0, D) a staff of alchemy (62, 3, D) a +0 trident (62, 4, D) a +0 mace (62, 8, D) a +0 heavy trident (62, 12, D) a rime drake corpse (skeletalised by now) (62, 16, D) a ring of magical power (62, 27, D) the +5 plate armour of the Jolly Towns {Str+5 Int+2} Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). (unseen) (62, 36, D) a +2 dagger of speed a +2 robe of fire resistance a staff of fire (62, 37, D) an amulet of the acrobat (63, 4, D) a +0 dagger a draconian corpse (skeletalised by now) (63, 8, D) a staff of earth (unseen) (63, 16, D) the +2 mace "Cehu Efu" {venom, ^Drain rN+ Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. (63, 26, D) the ring of the Heavens {Fire rElec rN+ rCorr} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (63, 27, D) a +0 glaive of venom (unseen) (63, 36, D) a ring of flight (63, 37, D) a staff of alchemy (unseen) (64, 17, D) a +6 ring of dexterity (64, 27, D) a +2 glaive of protection (unseen) (65, 26, D) a +2 chain mail of cold resistance (67, 0, D) the +0 ring mail "Visap" {rElec Str+6 Stlth-} Str+6: It affects your strength (+6). rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. (68, 0, D) a staff of fire (69, 10, D) a ball python corpse (skeletalised by now) (69, 36, D) a staff of air (unseen) (70, 8, D) a +5 shortbow (unseen) (70, 10, D) an adder corpse (skeletalised by now) (70, 36, D) a book of Spontaneous Combustion (70, 37, D) a staff of air (unseen) (71, 8, D) a ring of magical power (71, 17, D) an amulet of magic regeneration (71, 26, D) a +0 dagger of venom (71, 27, D) a +1 heavy long sword (71, 29, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (71, 30, D) a +0 trident (71, 31, D) a +0 shortbow (71, 36, D) the +2 war axe of Utiem {venom, rN+ Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. (71, 37, D) a +6 antimagic halberd (71, 41, D) a +0 shortbow a centaur corpse (72, 8, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (72, 9, D) a +2 plate armour of positive energy (72, 10, D) an adder corpse (skeletalised by now) (72, 16, D) a +1 shortbow of flaming (72, 17, D) a +2 plate armour of poison resistance (72, 26, D) the +5 chain mail of the Archfiend {rF- Int+4} Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. (72, 27, D) the staff "Faciyts" {Str+4 Tloc Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. (72, 28, D) a +0 trident (72, 37, D) a staff of alchemy (73, 1, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (73, 16, D) an amulet of regeneration (73, 27, D) a +3 mace of protection (73, 29, D) a +0 trident (73, 39, D) a +0 trident a +0 trident a +0 orcbow (73, 40, D) a +0 orcbow a wind drake corpse a centaur corpse (73, 41, D) a +0 trident a merfolk corpse (74, 29, D) a +0 orcbow a centaur corpse (skeletalised by now) (75, 42, D) a +0 trident 3 boomerangs a merfolk corpse