Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 8, D) a staff of air (unseen) (61, 16, D) a book of the Hunter (61, 18, D) a +0 spear a +0 robe (62, 9, D) the +5 chain mail of Hiamietz {rN+} rN+: It protects you from negative energy. (62, 16, D) a staff of alchemy (unseen) (62, 17, D) a ring of fire (62, 19, D) a +0 dire flail a +0 robe (62, 20, D) a +0 scimitar (63, 0, D) a +0 robe of positive energy (unseen) (63, 8, D) a book of Debilitation (63, 16, D) a staff of conjuration (unseen) (63, 17, D) a staff of fire (unseen) (63, 19, D) a +0 whip (64, 16, D) a scroll of brand weapon (64, 17, D) a book of Air (64, 20, D) an adder corpse (69, 0, D) the +11 lajatang of Blood {elec, Str+2 Int+2 Dex+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (unseen) (69, 30, D) a +0 trident 3 boomerangs a merfolk corpse (70, 8, D) a +2 ring mail of positive energy (unseen) (70, 9, D) the ring "Eluggoc" {Ice rElec} [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (70, 30, D) a +0 trident a merfolk corpse (71, 8, D) a book of Air (71, 11, D) a +0 battleaxe a +0 robe (71, 16, D) a +3 chain mail of fire resistance (71, 26, D) a +1 robe of willpower (unseen) (71, 27, D) the +5 morningstar "Hosmirhec" {speed, Dex+7} Dex+7: It affects your dexterity (+7). (unseen) (71, 30, D) a wind drake corpse (71, 31, D) a +0 shortbow (72, 8, D) an amulet of regeneration (72, 9, D) a staff of cold (unseen) (72, 17, D) a ring of positive energy (72, 19, D) a +0 arbalest a +0 falchion a +0 ring mail (72, 20, D) a +3 antimagic battleaxe a +2 plate armour of cold resistance a human corpse (72, 21, D) a +0 dire flail a +0 ring mail a human corpse (72, 26, D) a staff of fire (72, 27, D) a +0 dagger {Minjee} a +0 animal skin a +0 falchion {Ealamassi} the staff of Midsummer {rN+ Int+5 Conj Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-graspered weapon. Trog disapproves of the use of such an item. (73, 1, D) the staff of Annihilation {rPois MP+9 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. Trog disapproves of the use of such an item. (unseen) (73, 16, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (73, 17, D) a +1 scimitar of holy wrath (73, 20, D) a +0 flail a +0 ring mail a +0 great mace a +0 ring mail a human corpse (73, 21, D) a +2 heavy hand axe (73, 26, D) the +7 rapier of Responsibility {distort, rC+ MP+9 Stlth+} rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (73, 27, D) a +1 scimitar of protection (74, 20, D) a +0 arbalest a yaktaur corpse (74, 31, D) a +0 shortbow a centaur corpse