Revguard the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 24, D) a +3 ring mail of fire resistance (unseen) (49, 36, D) a +0 leather armour of poison resistance (49, 37, D) the ring "Damnable Contraption" {rCorr Str+4 Int+2 Slay+4} [ring of slaying] Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rCorr: It protects you from acid and corrosion. (50, 24, D) a wand of charming (3) (50, 25, D) an amulet of faith (50, 37, D) the staff of Amorality {rElec rF+ Int-3 Conj Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). rF+: It protects you from fire. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. Trog disapproves of the use of such an item. (unseen) (51, 24, D) a wand of warping (6) (51, 25, D) a staff of conjuration (unseen) (51, 37, D) a staff of death (52, 24, D) a +3 heavy great mace (unseen) (52, 25, D) the +1 pair of gloves of the Goldsmith {Str+3} Str+3: It affects your strength (+3). (unseen) (52, 37, D) the ring of Nemelex Xobeh's Scorn {rN+ Will+ EV+5 Dex+3} [ring of evasion] EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Will+: It increases your willpower. (53, 24, D) 4 scrolls of enchant weapon (53, 25, D) a ring of protection from cold (53, 36, D) a ring of see invisible (54, 24, D) a +3 scale mail of willpower (unseen) (54, 25, D) a +2 vampiric broad axe (unseen) (54, 36, D) a book of Frost (54, 42, D) a +3 scimitar of flaming (55, 24, D) the +9 orcbow "Kaxaetut" {speed, rPois rN+ Str+4 Stlth+} Str+4: It affects your strength (+4). rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (59, 36, D) a +5 battleaxe of electrocution (unseen) (59, 37, D) the Atlas of Azoth and Burning Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 b - Ignite Poison Fire/Alchemy 4 c - Fireball Conjuration/Fire 5 d - Plasma Beam Fire/Air 6 Trog disapproves of the use of such an item. (unseen) (60, 36, D) the +8 hand axe "Rydienn" {freeze, *Corrode rElec Str+10} Str+10: It affects your strength (+10). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (unseen) (60, 37, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (61, 0, D) an amulet of regeneration (61, 11, D) a river rat corpse (skeletalised by now) (61, 16, D) a serpent talisman (61, 26, D) a +3 antimagic dagger (unseen) (61, 37, D) the +1 whip "Wexiax" {chaos, *Noise rElec Str+9} Str+9: It affects your strength (+9). rElec: It insulates you from electricity. *Noise: It may make a loud noise when swung. (61, 42, D) a +2 quarterstaff a +4 flail (62, 1, D) a +0 arbalest a +1 chain mail of cold resistance a yaktaur corpse (skeletalised by now) (62, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 8, D) a +5 quarterstaff of pain (62, 9, D) a +2 lajatang of venom (unseen) (62, 11, D) a bullfrog corpse (skeletalised by now) (62, 20, D) a +0 orcbow (62, 26, D) a +6 vampiric battleaxe (unseen) (62, 30, D) a +0 short sword a +0 robe (62, 31, D) a +0 dagger a +0 robe a +0 buckler a black bear corpse (skeletalised by now) (62, 36, D) a staff of death (62, 37, D) a +0 heavy glaive (62, 39, D) a yak skeleton (62, 41, D) a cane toad skeleton (63, 1, D) a +0 arbalest (63, 2, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 8, D) a +3 heavy falchion (unseen) (63, 11, D) an iguana corpse (skeletalised by now) (63, 16, D) a Trismegistus Codex (63, 20, D) a wind drake corpse (skeletalised by now) (63, 26, D) the staff of Sif Muna, Teaching {rF+ Dex+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. Trog disapproves of the use of such an item. (63, 27, D) a +3 short sword of venom (63, 29, D) a wolf corpse (skeletalised by now) (63, 30, D) a +0 dagger a +0 robe (63, 31, D) a +1 antimagic mace (63, 36, D) a book of the Spheres (64, 16, D) a +2 triple sword of holy wrath (64, 17, D) a +1 spectral quarterstaff (unseen) (64, 27, D) a book of Weapons (64, 30, D) a wolf corpse (skeletalised by now) (64, 31, D) a black bear corpse (skeletalised by now) (65, 19, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (65, 20, D) a +0 trident (65, 26, D) a book of Blasting (66, 20, D) a wind drake corpse (skeletalised by now) (66, 21, D) a wind drake corpse (skeletalised by now) (67, 3, D) a black bear corpse (skeletalised by now) (67, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (67, 23, D) a throwing net (68, 0, D) a staff of fire (68, 3, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (69, 0, D) a +3 quarterstaff of distortion (unseen) (69, 3, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (69, 36, D) a ring of poison resistance (70, 8, D) a +0 heavy hand axe (unseen) (70, 9, D) a +2 short sword of speed (unseen) (70, 36, D) the +9 triple crossbow of Trauma {heavy, Str+3 Int+2 SInv} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (70, 37, D) a +1 ring mail of willpower (70, 42, D) a +4 long sword (71, 8, D) the +6 battleaxe "Voehit" {holy, *Slow rN++ Will++} rN++: It greatly protects you from negative energy. Will++: It greatly increases your willpower. *Slow: It may slow you when you take damage. (71, 10, D) a +3 scimitar of flaming (71, 16, D) Sif Muna's Catalogue of Chilled Stones Spells Type Level a - Passwall Earth 3 b - Bombard Conjuration/Earth 6 c - Polar Vortex Ice 9 Trog disapproves of the use of such an item. (71, 17, D) a staff of cold (71, 20, D) a +0 hand axe a +1 dagger of freezing an orc corpse (skeletalised by now) (71, 26, D) a +5 whip of electrocution (unseen) (71, 27, D) a staff of death (unseen) (71, 37, D) the +4 long sword "Yvumiery" {flame, rF+ rN+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. (72, 8, D) a +2 shortbow of flaming (unseen) (72, 9, D) a +4 great sword of holy wrath (72, 16, D) a +1 whip of venom (72, 17, D) the ring of Omolyal {Fly rElec MP+9 Str+3 Dex-3} [ring of magical power] Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Fly: It grants you flight. (72, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 20, D) a +0 club a +3 antimagic scimitar a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (72, 26, D) a +0 demon blade of draining (72, 30, D) a cane toad corpse (skeletalised by now) (72, 31, D) a +1 double sword (72, 37, D) a +4 ring of protection (73, 1, D) the +5 broad axe "Xoot" {freeze, Fly SInv} SInv: It lets you see invisible. Fly: It grants you flight. (unseen) (73, 3, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (73, 16, D) a +2 quarterstaff of draining (unseen) (73, 20, D) a +0 dagger a +0 robe (73, 26, D) a ring of ice (73, 27, D) a +0 quarterstaff of speed (unseen) (73, 29, D) a river rat corpse (skeletalised by now) (73, 36, D) the +5 glaive of the Lame Duck {pain, rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. (unseen) (73, 37, D) the +9 scimitar "Miulifia" {heavy, Int+2} Int+2: It affects your intelligence (+2). (74, 3, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (75, 1, D) a +1 long sword of holy wrath