Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) a +0 long sword (49, 37, D) a staff of earth (unseen) (50, 36, D) a +0 rapier (50, 37, D) a book of Fire (51, 36, D) a +0 short sword (51, 37, D) a staff of alchemy (unseen) (52, 36, D) a +0 leather armour (52, 37, D) the staff of the Transmuting Sybil {rElec rN++ Dex+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (53, 36, D) 4 potions of haste (53, 37, D) a +1 ring mail of cold resistance (unseen) (54, 36, D) a wand of roots (5) (59, 36, D) a ring of positive energy (59, 37, D) a +1 rapier of freezing (unseen) (60, 36, D) a +0 quarterstaff of distortion (unseen) (60, 41, D) a demonic crawler corpse (61, 0, D) a +4 heavy broad axe (61, 8, D) a ring of magical power (61, 37, D) a +5 chain mail of ponderousness (unseen) (61, 40, D) a hornet corpse (61, 41, D) a hornet corpse (62, 9, D) a +6 ring of dexterity (62, 16, D) a staff of air (62, 26, D) the +2 dire flail of Reinforcement {protect, rPois Dex+6} Dex+6: It affects your dexterity (+6). rPois: It protects you from poison. (62, 36, D) a +1 war axe of flaming (62, 37, D) a +3 sling of draining (62, 41, D) a radroach corpse (63, 0, D) a ring of fire (63, 8, D) a +2 robe (unseen) (63, 16, D) a +5 broad axe {Edeltraud} a +0 dagger {Yawen} a +0 leather armour a +0 war axe {Qiang} a +3 chain mail of cold resistance (63, 17, D) a +3 spear of flaming (63, 26, D) an amulet of reflection (63, 27, D) the amulet "Jiwk" {rPois rC+ RegenMP+ Int-4} [amulet of magic regeneration] It increases your rate of magic regeneration. Int-4: It affects your intelligence (-4). rC+: It protects you from cold. rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. (63, 36, D) a +3 lajatang of distortion (unseen) (63, 37, D) a book of the Moon (64, 16, D) a staff of fire (unseen) (64, 17, D) a staff of earth (64, 26, D) a staff of conjuration (unseen) (64, 27, D) a +4 plate armour of cold resistance (65, 26, D) the amulet "Hues" {rPois rF+ RegenMP+ Str-4} [amulet of magic regeneration] It increases your rate of magic regeneration. Str-4: It affects your strength (-4). rF+: It protects you from fire. rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. (67, 0, D) a phial of floods (68, 0, D) a +2 hand axe of distortion (69, 42, D) a wolf corpse a black bear corpse (69, 43, D) the +5 sling of Evolution {heavy, +Blink rPois rN+ Str+4 Dex-2} Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). rPois: It protects you from poison. rN+: It protects you from negative energy. +Blink: It lets you blink. a +0 spear a +3 plate armour of poison resistance the ring "Miuwnest" {rElec MP+9 SInv} [ring of see invisible] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. a spriggan corpse (70, 8, D) a ring of willpower (70, 9, D) the ring of Mow Bos {EV+5 Dex+2} [ring of evasion] EV+5: It affects your evasion (+5). Dex+2: It affects your dexterity (+2). (70, 41, D) a staff of cold a +0 robe the ring of Wicut {rN++ Will++ AC+4 Dex+2} [ring of protection] AC+4: It affects your AC (+4). Dex+2: It affects your dexterity (+2). rN++: It greatly protects you from negative energy. Will++: It greatly increases your willpower. a +0 rapier a +0 robe a black bear corpse a spriggan corpse a spriggan corpse (71, 10, D) a ball python corpse an adder corpse (71, 20, D) a basilisk corpse an iguana corpse (71, 41, D) a wolf corpse (72, 8, D) a +1 scimitar of freezing (unseen) (72, 10, D) an adder corpse (72, 11, D) an adder corpse (72, 17, D) a +1 flail of holy wrath (72, 20, D) a bullfrog corpse (72, 26, D) a +4 glaive of venom (72, 27, D) the ring "Mohyatz" {Fire rN+ Stlth+} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (73, 1, D) a +3 leather armour of cold resistance (unseen) (73, 3, D) a hell hound corpse (skeletalised by now) (73, 16, D) a +2 leather armour of fire resistance (73, 17, D) a ring of protection from cold (73, 26, D) the +2 spear "Xismuclu" {venom, rPois Int+4} Int+4: It affects your intelligence (+4). rPois: It protects you from poison. (73, 27, D) a ring of wizardry (73, 36, D) a +0 dagger (75, 1, D) a +2 rapier of speed (unseen)