Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a maw talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 16, D) a +3 mace of draining a +2 halberd of venom (59, 36, D) a staff of fire (unseen) (59, 37, D) a +8 giant spiked club (unseen) (60, 16, D) a +1 heavy glaive (60, 36, D) a staff of conjuration (unseen) (60, 37, D) a +2 morningstar of protection (unseen) (61, 8, D) a +1 helmet of intelligence (61, 36, D) a +0 trident of freezing (unseen) (61, 37, D) a +1 orcbow of freezing (unseen) (62, 0, D) a +0 heavy orcbow (62, 1, D) a +1 flail of protection (62, 3, D) a hell hound corpse (skeletalised by now) (62, 8, D) a +1 ring mail of positive energy (62, 9, D) a +1 heavy sling (unseen) (62, 16, D) the +5 scale mail of Focwyugunt {rElec rF+ Dex-4 SInv} Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. (62, 27, D) a +0 falchion of holy wrath (62, 32, D) a river rat corpse (62, 36, D) the +6 trident of Mastery {heavy, rPois rC- Dex+6} Dex+6: It affects your dexterity (+6). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. (unseen) (62, 37, D) 4 potions of heal wounds (63, 0, D) a staff of air (63, 16, D) a +0 longbow of freezing (unseen) (63, 17, D) a staff of fire (63, 20, D) a +0 long sword an elf corpse (63, 26, D) a ring of resist corrosion (63, 27, D) a +1 plate armour of cold resistance (63, 31, D) a wolf corpse a wolf corpse (63, 32, D) a bullfrog corpse (63, 36, D) the +5 halberd of Plunder {flame, rC- rCorr MP+9 Str+3} Str+3: It affects your strength (+3). rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (unseen) (63, 37, D) a wand of mindburst (7) (64, 16, D) a +4 whip of distortion (64, 17, D) a staff of fire (64, 26, D) a +5 flail of protection (64, 27, D) the +5 flail of Baqafel {flame, Str+2} Str+2: It affects your strength (+2). (unseen) (64, 31, D) a yak corpse (65, 20, D) a +3 mace of draining (unseen) (67, 38, D) a scorpion corpse (67, 39, D) a scorpion corpse (68, 3, D) a shapeshifter corpse (skeletalised by now) (68, 38, D) a scorpion corpse (70, 8, D) a staff of air (unseen) (70, 9, D) a +5 sling of flaming (unseen) (70, 36, D) a ring of resist corrosion an amulet of faith (70, 37, D) a staff of cold (70, 39, D) a +6 ring of strength a +6 ring of strength the amulet "Lesaduak" {Faith Int+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+2: It affects your intelligence (+2). an amulet of magic regeneration a ring of fire (71, 16, D) a staff of earth (unseen) (71, 27, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (71, 37, D) a staff of air (72, 8, D) a +5 rapier of electrocution (72, 9, D) a staff of cold (unseen) (72, 16, D) a +1 short sword of venom (72, 17, D) a +2 hand axe of draining (72, 20, D) an ugly thing corpse (skeletalised by now) (72, 26, D) a +7 rapier of draining (72, 36, D) a +2 rapier of speed (72, 37, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (73, 2, D) 3 large rocks (73, 16, D) the +5 glaive of the Guard {elec, spectral} (73, 37, D) a +2 plate armour of poison resistance (74, 2, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (75, 1, D) a staff of fire (unseen)