Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a maw talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (unseen) (49, 36, D) a staff of conjuration (unseen) (49, 37, D) the +2 short sword of Immorality {freeze, ^Fragile rPois Int+5} Int+5: It affects your intelligence (+5). rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. (49, 39, D) a +0 long sword (49, 40, D) a +0 short sword a +0 leather armour (50, 24, D) a wand of iceblast (6) (50, 25, D) a book of Frost (50, 37, D) a +2 heavy flail (50, 38, D) a +0 war axe of freezing a +0 long sword a +1 plate armour of positive energy (50, 39, D) a +0 rapier an elf corpse (51, 24, D) a +3 battleaxe (unseen) (51, 25, D) a +1 flail of protection (unseen) (51, 36, D) a +0 leather armour (51, 37, D) a +1 dagger of draining (51, 38, D) a +0 short sword a +0 short sword a +1 ring mail of fire resistance (51, 39, D) a +0 rapier a +0 rapier a +0 leather armour (51, 40, D) a +3 battleaxe of electrocution (52, 24, D) a +3 dagger of speed (unseen) (52, 25, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (52, 30, D) a +1 vampiric battleaxe (still there?) a +0 chain mail (still there?) (52, 31, D) a +1 great sword of freezing (still there?) a +0 chain mail (still there?) (52, 36, D) a +2 pair of gloves of hurling (53, 24, D) a wand of iceblast (1) (53, 25, D) a +2 tower shield of resistance (unseen) (53, 30, D) a +0 great mace of draining (still there?) a +0 plate armour (still there?) (53, 37, D) the +6 lajatang "Woggiha" {flame, *Noise Str+4} Str+4: It affects your strength (+4). *Noise: It may make a loud noise when swung. (54, 24, D) a staff of fire (unseen) (54, 25, D) the +6 shortbow of Eggohal {heavy, rPois rF++} rF++: It greatly protects you from fire. rPois: It protects you from poison. (unseen) (54, 29, D) a caustic shrike corpse (55, 24, D) a +1 morningstar of protection (unseen) (57, 24, D) a +1 heavy great sword (still there?) a +0 chain mail (still there?) (59, 37, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (60, 30, D) a wyvern corpse (skeletalised by now) (60, 39, D) a ring of ice a ring of see invisible a +6 ring of strength (61, 0, D) a +4 heavy trident (unseen) (61, 8, D) a staff of cold (unseen) (61, 30, D) a yak corpse (skeletalised by now) (61, 31, D) a river rat corpse (skeletalised by now) (61, 36, D) a +0 spectral quarterstaff (61, 37, D) the +3 spear "Heedec" {holy, Will+ MP+9 Int+2} Int+2: It affects your intelligence (+2). Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (61, 40, D) a very ugly thing corpse (skeletalised by now) (62, 0, D) a +2 ring mail of fire resistance (62, 1, D) a +3 leather armour of positive energy (62, 9, D) a +3 heavy broad axe (62, 16, D) the +0 rapier of Dishonesty {holy, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (62, 26, D) a staff of death (62, 31, D) a yak corpse (skeletalised by now) (62, 36, D) a staff of cold (63, 0, D) a +6 dagger of electrocution (63, 8, D) a +4 plate armour of positive energy (63, 16, D) a staff of alchemy (63, 17, D) the +0 chain mail "Iramesoo" {Regen+ rCorr Dex+8} Dex+8: It affects your dexterity (+8). Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (63, 27, D) a +1 flail of draining (63, 30, D) a wolf corpse (skeletalised by now) (63, 36, D) a +2 chain mail of cold resistance (63, 37, D) a very ugly thing corpse (skeletalised by now) (63, 38, D) a very ugly thing corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (64, 17, D) a +3 broad axe of freezing (64, 27, D) the staff "Newtbane" {rC+ Str-4 Int+3 Summ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (65, 26, D) a +2 dagger of venom (unseen) (67, 0, D) a staff of death (unseen) (68, 0, D) a staff of earth (68, 3, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (69, 0, D) a +3 scale mail of fire resistance (70, 8, D) a staff of cold (70, 9, D) a +2 flail of holy wrath (70, 36, D) a +0 buckler of poison resistance (70, 39, D) a +0 flail a +0 chain mail a +0 mace a +0 whip a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 8, D) the +2 ring mail of the Arcane {rF+ Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). rF+: It protects you from fire. (71, 9, D) a +0 flail of draining a draconian corpse (skeletalised by now) (71, 11, D) a +0 club (71, 16, D) a +1 long sword of holy wrath (unseen) (71, 17, D) a +2 chain mail of fire resistance (71, 26, D) a +2 ring mail of poison resistance (71, 36, D) a staff of cold (71, 37, D) the +3 ring mail of Ceusmino {rF+ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. (71, 38, D) a +0 flail a +0 plate armour an orc corpse (skeletalised by now) (71, 39, D) a +0 dagger a +0 robe a +0 mace a +0 leather armour a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (72, 8, D) a +1 short sword of electrocution a draconian corpse (skeletalised by now) (72, 9, D) a +0 whip the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. a draconian corpse (skeletalised by now) (72, 17, D) a staff of fire (72, 26, D) a +2 lajatang of speed (72, 27, D) a staff of alchemy (72, 39, D) a +0 short sword a +0 flail an orc corpse (skeletalised by now) (73, 1, D) the +3 scale mail of the Maze {-Cast +Inv Int-5 Slay+5} Int-5: It affects your intelligence (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). +Inv: It lets you turn invisible. -Cast: It prevents spellcasting. (73, 9, D) a +0 club a draconian corpse (skeletalised by now) (73, 17, D) +5 gold dragon scales (73, 26, D) a +3 short sword of venom (unseen) (73, 27, D) a +2 robe of willpower (73, 36, D) a +2 lajatang of speed (unseen) (74, 2, D) a +2 long sword (still there?) a +0 robe (still there?)