Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a wand of charming (4) (59, 37, D) the +2 shortbow "Cethalil" {flame, Int+5} Int+5: It affects your intelligence (+5). (unseen) (60, 36, D) a wand of mindburst (11) (60, 37, D) a +3 shortbow of flaming (unseen) (61, 0, D) the staff "Qana Gugg" {^Fragile rElec rC+ Int+3 SInv Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 1, D) a +0 short sword an orc corpse (skeletalised by now) (61, 2, D) a +0 trident a +0 leather armour (61, 3, D) a +0 dagger (61, 36, D) 4 potions of heal wounds (61, 37, D) a book of Battle (62, 3, D) a +2 dagger of flaming (still there?) a +0 ring mail (still there?) an orc corpse (skeletalised by now) (still there?) (62, 8, D) a +0 heavy shortbow (62, 16, D) a +2 short sword of draining (62, 17, D) a +2 short sword of protection (unseen) (62, 27, D) a staff of conjuration (unseen) (62, 36, D) a staff of conjuration (unseen) (62, 37, D) the +1 orcbow "Egashao" {freeze, rF++} rF++: It greatly protects you from fire. (unseen) (63, 0, D) the +10 falchion of Magnificence {flame, rF+ Str+3 Int-3 Stlth+} Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (63, 16, D) a +4 morningstar of protection (63, 17, D) Great Wizards, Vol. VII (63, 28, D) a +0 rapier a +2 leather armour of poison resistance an elf corpse (skeletalised by now) (63, 30, D) a +4 heavy battleaxe (unseen) (63, 36, D) a +5 short sword of flaming (unseen) (63, 37, D) the +4 war axe "Muirad" {heavy, ^Drain rElec rCorr MP+9} rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (unseen) (64, 18, D) a +0 club (64, 19, D) a +0 battleaxe a +0 plate armour a +0 short sword a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (64, 20, D) a +0 dagger a +0 robe a +0 hand axe (64, 27, D) the staff "Goblinbane" {Fly Str+5 Int-2 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). Fly: It grants you flight. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 29, D) a +1 dagger of venom a +0 chain mail an elf corpse (skeletalised by now) (64, 30, D) a +0 long sword a +0 shortbow a +0 leather armour a +1 heavy flail (64, 32, D) a +2 flail of protection (unseen) (65, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (65, 32, D) a +1 scimitar of holy wrath (unseen) (67, 0, D) a +2 mace of draining (68, 0, D) a staff of fire (69, 0, D) a +2 arbalest (unseen) (70, 9, D) a +2 scale mail of poison resistance (unseen) (70, 37, D) a +2 broad axe of distortion (72, 8, D) +2 pearl dragon scales (72, 9, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (72, 17, D) a +3 plate armour of fire resistance (72, 29, D) a +0 scythe a +0 robe (73, 1, D) a +5 orcbow of flaming (unseen) (73, 16, D) the +8 trident of Kejo {elec, Will+} Will+: It increases your willpower. (unseen) (73, 27, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight an amulet of faith the ring of Oti Suin {rC+ rCorr Int+6 Slay-3} [ring of intelligence] Int+6: It affects your intelligence (+6). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. an orb of light a +0 robe a +0 short sword (73, 29, D) a +0 dagger a +0 robe a +0 halberd a +2 robe of fire resistance the elf corpse of Dowan (skeletalised by now) the orc corpse of Blork the orc (skeletalised by now) (73, 30, D) a +0 short sword of electrocution a +0 scale mail (73, 31, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (73, 36, D) a staff of fire (unseen) (74, 30, D) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) (75, 1, D) a storm talisman