Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 1, D) an orb of light (59, 36, D) the +2 robe "Fuelyle" {rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (59, 37, D) a book of Burglary (60, 36, D) a ring of flight (60, 37, D) a Grand Grimoire (61, 8, D) a +1 plate armour of fire resistance (61, 16, D) a +4 sling of draining (61, 26, D) a flux talisman (61, 29, D) a +0 giant spiked club a +0 giant spiked club (61, 36, D) a staff of fire (unseen) (61, 37, D) a +2 longbow of draining (unseen) (62, 0, D) the +3 ring mail of Zonoat {rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. (62, 9, D) the quicksilver dragon scales of Spaghetti {rPois rC- Will+ Int+2} Int+2: It affects your intelligence (+2). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. Will+: It increases your willpower. (62, 16, D) the staff "Piof Yst" {rPois Int+6 Dex-3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). rPois: It protects you from poison. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-clawed weapon. (62, 26, D) a +1 shortbow of draining (62, 29, D) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (62, 30, D) a +0 giant club (62, 36, D) the amulet "Xias" {Acrobat rC+ SInv} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (62, 37, D) a +0 war axe of freezing (unseen) (63, 8, D) a +0 heavy battleaxe (63, 17, D) a +3 spear of freezing (unseen) (63, 27, D) the +7 great sword "Egaen" {antimagic, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (63, 28, D) a +0 giant club a +0 giant spiked club (63, 29, D) a +0 giant club an ogre corpse (63, 36, D) the Guide on Conjuring Spells Type Level a - Magic Dart Conjuration 1 b - Static Discharge Conjuration/Air 2 c - Flame Wave Conjuration/Fire 4 d - Spellforged Servitor Conjuration/Summoning 7 (unseen) (63, 37, D) a book of Minor Magic (64, 17, D) a +0 vampiric dagger (64, 26, D) the +12 chain mail "Ychappau" {rN+ Str+6 Int+2 Dex-2} Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). rN+: It protects you from negative energy. (64, 27, D) a staff of cold (64, 29, D) a +0 giant club (65, 26, D) the +12 battleaxe of Classification {freeze, rN+ Int+5} Int+5: It affects your intelligence (+5). rN+: It protects you from negative energy. (68, 0, D) a +6 shortbow of freezing (69, 0, D) a +1 ring mail of poison resistance (69, 10, D) a hell hound corpse (skeletalised by now) (69, 36, D) a +0 plate armour of fire resistance (70, 36, D) a +2 ring mail of willpower (70, 39, D) a +0 halberd a +0 robe a naga corpse (71, 8, D) a +1 leather armour of poison resistance (71, 17, D) a +2 pair of gloves of dexterity (71, 27, D) a +3 antimagic arbalest (unseen) (71, 36, D) a staff of conjuration (72, 9, D) a +2 pair of boots of rampaging (72, 17, D) a +3 chain mail of cold resistance (72, 27, D) the +1 helmet of Xanimelu {+Inv MP+9 Str+4} Str+4: It affects your strength (+4). MP+9: It affects your magic capacity (+9). +Inv: It lets you turn invisible. (72, 40, D) a ball python corpse (73, 1, D) a +0 short sword (still there?) a +0 robe (still there?) the ring of Adyhade {+Blink rElec rN+ Dex-5 Slay+2} (still there?) [ring of positive energy] Dex-5: It affects your dexterity (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. rN+: It protects you from negative energy. +Blink: It lets you blink. (73, 2, D) a +0 dagger a +0 robe a +0 buckler (73, 26, D) a +2 sling of draining (unseen) (73, 37, D) a +2 plate armour of poison resistance (75, 1, D) the +5 great mace of Mourning {drain, Fly Will+} Will+: It increases your willpower. Fly: It grants you flight.