Revguard the Dungeon (0, 50, D) a dragon-blood talisman (0, 52, D) a +1 long sword of draining (unseen) (1, 32, D) a +0 cloak of poison resistance (1, 51, D) a +0 sling of flaming (unseen) (2, 15, D) the +1 halberd of Qeuqeufa {flame, ^Contam MP+9 Dex+9} Dex+9: It affects your dexterity (+9). MP+9: It affects your magic capacity (+9). ^Contam: It causes magical contamination when unequipped. (2, 33, D) the +4 hand axe "Wotaidua" {freeze, Will++} Will++: It greatly increases your willpower. (2, 34, D) a wand of charming (3) (2, 51, D) a +2 leather armour of poison resistance (unseen) (2, 52, D) a +0 dagger a +0 chain mail a wand of charming (5) the +7 hand axe "Qattoil" {flame, rElec} rElec: It insulates you from electricity. an orc corpse (skeletalised by now) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +2 ring mail of fire resistance (3, 16, D) a wand of charming (8) (3, 32, D) a +0 heavy mace (unseen) (3, 33, D) a +0 spear a +0 robe (3, 34, D) a staff of air (3, 37, D) a +2 spear of flaming a +3 sling of flaming 2 javelins a +0 leather armour (3, 50, D) a storm talisman (3, 51, D) the +3 hand axe "Urragy" {protect, rPois} rPois: It protects you from poison. (unseen) (3, 54, D) a +0 arbalest a kobold corpse (skeletalised by now) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 15, D) the +1 lajatang of Fate {heavy, rElec rPois rF- Int+4} Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (4, 16, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (4, 32, D) a staff of air (unseen) (4, 33, D) a +0 trident (4, 34, D) a +2 vampiric rapier a +0 robe (4, 36, D) a +0 spear (4, 37, D) a +5 vampiric spear 2 silver javelins a +0 leather armour (4, 50, D) a +2 leather armour of positive energy (4, 51, D) the +4 morningstar "Teomimm" {venom, rF+} rF+: It protects you from fire. (4, 52, D) a +1 short sword of venom (4, 54, D) a +0 giant club a +0 long sword a +0 plate armour (5, 15, D) a staff of cold (5, 16, D) a staff of conjuration (unseen) (5, 19, D) a +0 spear (still there?) a +0 robe of willpower (still there?) a naga skeleton (still there?) (5, 20, D) a +0 hand axe a +0 robe a naga skeleton a guardian serpent skeleton (5, 32, D) a +0 spear (5, 34, D) a +0 trident a +4 scale mail of cold resistance (5, 35, D) a +0 trident a +0 leather armour a ring of flight a merfolk skeleton (5, 36, D) a +3 war axe of freezing (still there?) 2 boomerangs (still there?) (5, 38, D) a +4 rapier of flaming (still there?) a +2 robe of willpower (still there?) (5, 39, D) a sea snake skeleton (5, 50, D) a +0 long sword a +0 chain mail a +2 leather armour of willpower (5, 51, D) a +0 great mace (5, 52, D) a staff of earth (5, 54, D) a +0 hand axe a +0 battleaxe a +0 chain mail (5, 55, D) 4 large rocks (still there?) the +10 arbalest "Wiacoun" {drain, Will++} (still there?) Will++: It greatly increases your willpower. a +0 chain mail (still there?) a stone giant corpse (skeletalised by now) (still there?) (5, 57, D) a +0 hand axe a +0 scale mail an orc corpse (skeletalised by now) (6, 14, D) a staff of alchemy (6, 16, D) a +2 ring mail of poison resistance (unseen) (6, 19, D) a +0 whip a +0 robe a +0 long sword (6, 20, D) a +0 war axe a +0 robe a water moccasin skeleton (6, 21, D) an adder corpse (skeletalised by now) (6, 22, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (6, 34, D) a +2 heavy hand axe (6, 36, D) a +2 demon trident of venom a +0 leather armour (6, 38, D) a boomerang a sea snake skeleton (6, 39, D) a silver javelin (6, 51, D) a +0 trident a +0 plate armour (6, 52, D) a +0 giant club a +2 chain mail of cold resistance (6, 54, D) 4 large rocks (6, 55, D) a boomerang a +0 flail a +0 plate armour 4 large rocks a warg corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (6, 56, D) 9 large rocks (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 15, D) a staff of conjuration (7, 16, D) a +2 scale mail of poison resistance (7, 19, D) a +2 flail of holy wrath a +0 robe a +0 spear a ball python skeleton a naga skeleton (7, 20, D) a +0 long sword a ball python skeleton (7, 21, D) a datura-tipped dart (7, 22, D) a +0 flail a wand of roots (2) a naga corpse (skeletalised by now) (7, 32, D) a staff of death (unseen) (7, 33, D) a staff of death (unseen) (7, 34, D) 4 potions of haste (7, 36, D) a +3 heavy trident (still there?) a +0 robe (still there?) a merfolk skeleton (still there?) (7, 37, D) a +3 scimitar of draining (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (7, 39, D) a +0 rapier a +0 robe a +0 rapier a +0 robe a merfolk skeleton a manticore skeleton a merfolk skeleton (7, 53, D) a +0 dagger a +2 robe of cold resistance (7, 54, D) 4 large rocks a +0 giant spiked club a stone giant corpse (skeletalised by now) (7, 55, D) a +4 heavy great sword a +3 plate armour of willpower a ring of resist corrosion a +0 dagger a +0 robe a +0 dire flail a +0 chain mail (7, 56, D) 5 large rocks (8, 14, D) a +4 sling of freezing (8, 15, D) a staff of alchemy (8, 16, D) a staff of air (unseen) (8, 19, D) a +0 halberd a +0 robe (8, 21, D) a +0 spear a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (8, 33, D) the +0 falchion of the First Knives {freeze, rF+++ rC+} rF+++: It renders you almost immune to fire. rC+: It protects you from cold. (8, 35, D) 4 large rocks (8, 36, D) a +1 trident of protection a +4 chain mail of cold resistance (8, 37, D) a +0 spear 2 javelins a +0 leather armour (8, 38, D) a +4 rapier of electrocution a +0 robe a +0 rapier a +0 robe a manticore skeleton a merfolk skeleton (8, 52, D) a staff of earth (8, 55, D) a +2 morningstar of protection (still there?) a +1 chain mail of poison resistance (still there?) a +0 tower shield (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +2 heavy halberd (still there?) a +0 chain mail (still there?) (8, 56, D) 4 large rocks a +0 short sword a +0 plate armour an orc corpse (skeletalised by now) (8, 58, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (9, 19, D) a +0 spear a +0 robe (9, 20, D) a +0 halberd a +0 robe (9, 21, D) a +0 war axe a +0 robe a +0 kite shield a water moccasin corpse (skeletalised by now) (9, 32, D) the +6 chain mail "Saent" {Harm *Slow Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (unseen) (9, 35, D) a +0 longbow a +0 spear (9, 36, D) a +0 trident (still there?) the ring of Neveoh Jick {rC+ rN+ Int-3 Stlth+} (still there?) [ring of protection from cold] Int-3: It affects your intelligence (-3). rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a merfolk skeleton (still there?) (9, 37, D) a +4 heavy sling (still there?) a +2 spear of venom (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (9, 50, D) a staff of death (9, 52, D) the +2 dagger "Jasam" {freeze, Int+5} Int+5: It affects your intelligence (+5). a +0 leather armour a staff of cold (9, 53, D) a +0 giant club an ogre corpse (skeletalised by now) (9, 56, D) a +0 orcbow a +0 flail a +0 chain mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) the staff of a bazaar {rN+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (10, 16, D) a +1 rapier of draining (10, 20, D) a guardian serpent skeleton (10, 21, D) a ball python corpse (skeletalised by now) (10, 32, D) a staff of air (unseen) (10, 33, D) a staff of alchemy (unseen) (10, 34, D) a +3 scale mail of willpower (10, 51, D) a +0 broad axe (10, 52, D) a +0 dagger a +0 robe a +0 giant spiked club the +3 dagger of the Coward {flame, Fly rN++ Will- Dex+3} Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Fly: It grants you flight. an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (10, 53, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (10, 54, D) a +0 dagger a +2 robe of willpower a +0 trident a boomerang a +0 plate armour an orc corpse (skeletalised by now) (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a staff of fire (11, 15, D) a +2 rapier of speed (11, 33, D) a +6 scimitar of protection (unseen) (11, 34, D) a granite talisman (11, 51, D) a +0 vampiric whip (unseen) (11, 52, D) a staff of earth (11, 55, D) a +0 hand axe 2 boomerangs a +0 chain mail (12, 15, D) a staff of earth (unseen) (12, 16, D) the +2 broad axe of the Mind {flame, rF+} rF+: It protects you from fire. (12, 33, D) a +1 cloak of willpower (12, 34, D) a +0 rapier (still there?) a +0 robe (still there?) a +3 quarterstaff of draining (still there?) a merfolk skeleton (still there?) (12, 50, D) a +1 antimagic hand axe (12, 52, D) a +0 giant club a ring of poison resistance an ogre corpse (skeletalised by now) (12, 54, D) a +0 arbalest (12, 55, D) a +0 long sword a +0 orcbow a +0 plate armour a ring of wizardry (13, 32, D) a +0 robe (13, 33, D) a staff of conjuration (unseen) (13, 34, D) a +2 heavy halberd (unseen) (13, 52, D) the +2 short sword "Poirurph" {pain, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (13, 55, D) a ring of fire a +6 ring of dexterity a ring of fire the ring of Mofixzac {*Corrode rC+ MP+9 Dex+2} [ring of magical power] Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. the amulet of the Thistle {Faith Fly Str+6} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+6: It affects your strength (+6). Fly: It grants you flight. a ring of willpower a +4 ring of protection a ring of ice the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. a +4 ring of slaying the amulet "Caeroqomm" {Acrobat rF+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. rF+: It protects you from fire. a +6 ring of intelligence an amulet of regeneration (14, 51, D) the +2 pair of gloves of the Salmon {Str+5} Str+5: It affects your strength (+5). (14, 52, D) the staff "Bero Pac" {Fly rElec rC+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (18, 48, D) the +5 trident of the Vendetta {pain, Will+} Will+: It increases your willpower. (18, 49, D) a scarf of invisibility (18, 50, D) a staff of alchemy (unseen) (19, 0, D) a staff of cold (unseen) (19, 17, D) a staff of alchemy (unseen) (19, 33, D) a +1 arbalest of freezing (19, 48, D) a staff of death (19, 49, D) a book of Death (19, 50, D) the staff of Utereik {Fly Str-4 SInv Ice Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). SInv: It lets you see invisible. Fly: It grants you flight. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (20, 0, D) a dragon-blood talisman (20, 1, D) a +3 war axe of electrocution (20, 32, D) a +6 short sword of venom (20, 33, D) a +2 shortbow of freezing (20, 48, D) a +4 ring of protection (20, 49, D) a staff of earth (unseen) (21, 16, D) a +2 ring mail of positive energy (21, 17, D) a staff of fire (21, 21, D) a +0 trident a +0 robe (21, 32, D) a +0 quarterstaff (21, 36, D) a +0 robe an amulet of the acrobat (21, 48, D) a +4 sling of draining (21, 49, D) a book of the Wilderness (22, 1, D) a +4 great sword of electrocution (22, 21, D) a +3 scimitar of flaming (unseen) (22, 32, D) a staff of alchemy (22, 33, D) a staff of air (unseen) (22, 34, D) a wand of charming (8) a water moccasin corpse (skeletalised by now) (22, 38, D) a komodo dragon corpse (skeletalised by now) (22, 39, D) a +0 flail a +0 animal skin a spriggan corpse (skeletalised by now) (22, 48, D) a staff of earth (22, 49, D) a +1 halberd of venom (unseen) (23, 0, D) a +0 dagger (23, 3, D) a +0 dire flail a +0 plate armour (23, 4, D) a +0 scimitar (23, 5, D) a +0 robe (23, 16, D) the +4 hand axe "Gusityg" {speed, rCorr Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (23, 17, D) a +4 quarterstaff of holy wrath (23, 18, D) a +2 flail of protection (23, 22, D) a +3 scimitar of flaming (still there?) the +2 robe of Summertime {Str+4} (still there?) Str+4: It affects your strength (+4). (23, 34, D) a staff of earth (23, 38, D) a +0 war axe (still there?) a +0 animal skin (still there?) a +6 lajatang of pain (still there?) a +0 robe (still there?) (23, 39, D) a +0 robe a hydra corpse (skeletalised by now) (23, 48, D) a wand of charming (5) (23, 49, D) a ring of protection from fire (23, 50, D) a staff of death (unseen) (24, 0, D) a +0 robe (24, 2, D) a staff of cold (still there?) a +0 robe (still there?) (24, 3, D) a +0 war axe (still there?) a +0 chain mail (still there?) the ring of Thoughtfulness {+Blink rF+ Int+4} (still there?) [ring of protection from fire] Int+4: It affects your intelligence (+4). rF+: It protects you from fire. +Blink: It lets you blink. a +0 glaive (still there?) (24, 4, D) 2 silver javelins a +1 long sword a +0 chain mail (24, 21, D) a staff of death (24, 33, D) a staff of earth (unseen) (24, 36, D) a +0 war axe a +0 animal skin (24, 37, D) a +0 robe a komodo dragon corpse (skeletalised by now) (24, 38, D) a +1 lajatang of distortion a +0 robe a +3 lajatang of speed a +0 robe a spriggan corpse (skeletalised by now) (24, 39, D) 3 atropa-tipped darts (24, 48, D) a +0 triple crossbow of flaming (24, 49, D) a +3 rapier of speed (unseen) (24, 50, D) a +2 great sword of flaming (unseen) (25, 2, D) a +4 short sword (still there?) a +0 scale mail of poison resistance (still there?) (25, 3, D) a +0 glaive a +0 chain mail (25, 4, D) a +0 dagger a +0 robe (25, 16, D) a +0 long sword of freezing (unseen) (25, 18, D) a staff of air (25, 32, D) a staff of alchemy (25, 33, D) a +1 trident of flaming (unseen) (25, 34, D) a +1 vampiric short sword (unseen) (25, 38, D) a water moccasin corpse (skeletalised by now) (25, 49, D) the +0 ring mail of Untold Secrets {rElec Str+5} Str+5: It affects your strength (+5). rElec: It insulates you from electricity. (unseen) (25, 50, D) a +5 vampiric glaive (unseen) (26, 0, D) a staff of death (unseen) (26, 3, D) a +0 halberd a +0 robe (26, 16, D) a wand of charming (6) (26, 19, D) the ring of Yendor {Fly rElec AC+4 Str+3} [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). rElec: It insulates you from electricity. Fly: It grants you flight. a +6 ring of strength the amulet "Qaroem Anla" {Spirit rElec rN+ Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a ring of protection from fire a +4 ring of protection the ring of Fipeac {Fire ^Contam +Blink Dex+2} [ring of fire] Fire: It enhances your fire magic. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. +Blink: It lets you blink. ^Contam: It causes magical contamination when unequipped. a ring of magical power a +4 ring of protection an amulet of magic regeneration a +6 ring of intelligence a +2 cloak of preservation a +6 ring of strength a +6 ring of strength (26, 33, D) a book of Sloth (26, 34, D) a staff of cold (unseen) (26, 35, D) a +1 morningstar of draining (still there?) a +0 robe (still there?) a +2 broad axe of freezing (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (26, 39, D) a rime drake corpse (skeletalised by now) (26, 48, D) the +7 scimitar "Xealenato" {flame, rPois rF+++ Int-4 Dex+2} Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). rF+++: It renders you almost immune to fire. rPois: It protects you from poison. (26, 49, D) a +1 dagger of venom (unseen) (26, 50, D) a staff of cold (unseen) (26, 55, D) 4 javelins (27, 33, D) a +2 spear of venom (unseen) (27, 34, D) a +3 glaive of venom (unseen) (27, 36, D) a komodo dragon corpse (skeletalised by now) (27, 49, D) a +0 bardiche of freezing (unseen) (27, 50, D) a book of the Warp (27, 55, D) a +0 war axe a +0 robe (28, 1, D) a +1 halberd of flaming (unseen) (28, 16, D) the Unrestrained Analects (28, 17, D) a wand of charming (5) (28, 48, D) a +2 battleaxe of electrocution (28, 50, D) a +1 heavy war axe (29, 1, D) a +4 spear of distortion (29, 16, D) a +5 broad axe of freezing (unseen) (29, 32, D) the staff "Xiozagod" {rElec rF+ rN+ Str-3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (29, 48, D) a wand of charming (7) (30, 48, D) a book of Spatial Translocations (30, 49, D) the +8 chain mail of the Circus Animal {rF+ rC++ MP+9 Int-2} Int-2: It affects your intelligence (-2). rF+: It protects you from fire. rC++: It greatly protects you from cold. MP+9: It affects your magic capacity (+9). (unseen) (30, 50, D) the staff of Bezyaforgh {rPois rC+ Stlth+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (31, 48, D) a +1 rapier of venom (31, 50, D) a +2 helmet of intelligence (32, 49, D) a +3 leather armour of cold resistance (33, 48, D) a book of the Earth (33, 49, D) a +2 cloak of stealth (33, 50, D) the Unrestrained Analects (34, 48, D) a +0 war axe of flaming (unseen) (34, 49, D) a wand of charming (7) (34, 50, D) a +0 arbalest of freezing (unseen) (35, 0, D) 4 potions of haste (35, 14, D) a staff of earth (unseen) (35, 15, D) a +0 morningstar of freezing (unseen) (35, 29, D) a staff of earth (36, 0, D) a +2 morningstar of holy wrath (36, 1, D) the staff of Zaxkeuss {rElec Int+7 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+7: It affects your intelligence (+7). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (36, 14, D) a serpent talisman (36, 28, D) a staff of air (36, 29, D) a staff of death (37, 0, D) a +0 glaive (37, 1, D) a +2 orcbow of freezing (unseen) (37, 15, D) a staff of cold (unseen) (37, 28, D) a staff of earth (unseen) (38, 0, D) a +4 hand axe of flaming (38, 1, D) the +2 dire flail of Dalinn {flame, rN+ Str+2} Str+2: It affects your strength (+2). rN+: It protects you from negative energy. (38, 2, D) a +0 arbalest (38, 3, D) a +0 battleaxe of electrocution (still there?) a +0 plate armour (still there?) a +1 halberd of protection (still there?) a +0 plate armour (still there?) a human skeleton (still there?) (38, 5, D) a +0 arbalest a yaktaur skeleton (38, 15, D) a +1 broad axe of venom (unseen) (38, 34, D) an atropa-tipped dart (38, 48, D) a +1 pair of boots of flying (38, 50, D) a ring of flight (39, 0, D) a +6 ring of strength an amulet of guardian spirit the amulet of Foczaix {Reflect Harm rElec MP-9 Str+5 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+5: It affects your strength (+5). rElec: It insulates you from electricity. MP-9: It affects your magic capacity (-9). SH+5: It affects your SH (+5). Harm: It increases damage dealt and taken. a ring of protection from fire a ring of protection from fire the ring of Contentment {Fire ^Drain rElec Stlth+} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. a ring of fire a +6 ring of dexterity a +6 ring of strength (39, 1, D) a +2 ring mail of fire resistance (39, 3, D) an atropa-tipped dart (39, 4, D) a shadow dragon skeleton a shadow dragon skeleton (39, 5, D) a +0 arbalest a yaktaur skeleton (39, 6, D) a +0 battleaxe a +0 plate armour (39, 20, D) 2 boomerangs (39, 29, D) a staff of fire (39, 48, D) a staff of earth (39, 50, D) the +1 mace "Qyempap" {antimagic, +Blink rPois rN+++ Will-} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. +Blink: It lets you blink. (unseen) (40, 0, D) a staff of earth (40, 1, D) a +2 shortbow of flaming (40, 2, D) a +0 arbalest (40, 4, D) a +0 war axe a +0 chain mail a human skeleton (40, 14, D) a +2 robe of fire resistance (40, 15, D) a +1 leather armour of poison resistance (40, 29, D) a +5 falchion of holy wrath (unseen) (40, 49, D) a +0 dagger (41, 0, D) the staff of World Downfall {^Fragile Int+2 SInv Summ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (41, 3, D) a +3 halberd (still there?) a +0 plate armour (still there?) a human skeleton (still there?) (41, 5, D) a +0 war axe a +0 plate armour (41, 15, D) the +0 cloak of the Thief {Quiet Slay-3 SInv Stlth+} Quiet: All noise in your surroundings is dampened. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (41, 28, D) 4 potions of haste (41, 48, D) a ring of see invisible (42, 0, D) a +1 long sword of holy wrath (42, 3, D) a +0 arbalest (still there?) a +2 spear of venom (still there?) (42, 14, D) a +2 triple sword of electrocution (42, 15, D) a +2 chain mail of cold resistance (unseen) (42, 28, D) a +1 heavy broad axe (unseen) (42, 48, D) a +0 dagger (42, 49, D) a +4 scimitar of protection (unseen) (42, 50, D) the +9 rapier of Zin {flame, MP+9} MP+9: It affects your magic capacity (+9). (43, 14, D) a +2 ring mail of cold resistance (unseen) (43, 28, D) a +2 robe of willpower (unseen) (43, 29, D) the +3 dire flail of Grandeur {antimagic, rPois} rPois: It protects you from poison. (43, 48, D) a ring of willpower (43, 49, D) a +0 battleaxe a +0 robe a +5 great sword of protection (43, 50, D) a +0 dagger a +0 robe a ring of see invisible (43, 51, D) the +7 flail of Reason {flame, rN+ Dex+3} (still there?) Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. a +0 robe (still there?) a staff of alchemy (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (44, 28, D) a +3 spectral quarterstaff (unseen) (44, 50, D) a +0 long sword a maw talisman (44, 51, D) a book of Sloth (44, 52, D) a +0 spectral quarterstaff (44, 57, D) a +0 robe (45, 48, D) the staff "Evossoj" {rC+ Will+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (45, 49, D) a wand of charming (5) (45, 50, D) a +1 short sword of venom (45, 51, D) the ring "Plog" {rC- MP+9 Str+5} [ring of magical power] Str+5: It affects your strength (+5). rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). (45, 54, D) the +6 battleaxe of Animal Spirits {venom, Will+} Will+: It increases your willpower. a +0 robe a +0 dagger a +0 robe a +0 dagger of venom a +0 robe (46, 50, D) a +0 ring mail of willpower (46, 51, D) a +1 mace of freezing a +0 robe the ring "Xezxocweoh" {rPois Int+3} [ring of poison resistance] Int+3: It affects your intelligence (+3). rPois: It protects you from poison. the +9 glaive "Dragonslayer" {speed, rPois Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). rPois: It protects you from poison. (46, 54, D) a +0 robe (46, 55, D) a +3 short sword (still there?) the +1 robe of Mabephok {rCorr Int-3 Dex+6} (still there?) Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). rCorr: It protects you from acid and corrosion. an atropa-tipped dart (still there?) (46, 56, D) a +0 hand axe a +0 robe (46, 57, D) a silver javelin a +0 dire flail (47, 49, D) a +6 ring of strength (47, 50, D) a +0 mace (47, 51, D) a There-And-Back Book (47, 54, D) the +6 flail "Eviscerator" {drain, Fly rElec rPois} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. a +0 short sword (still there?) the ring "Liq Zarghur" {*Corrode rC+++ Str+3 Int+6 Stlth+} (still there?) [ring of intelligence] Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). rC+++: It renders you almost immune to cold. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (47, 55, D) a ghoul corpse (skeletalised by now) (48, 48, D) a +0 battleaxe (48, 49, D) a wand of charming (3) (48, 50, D) a +4 dire flail (still there?) a +0 robe (still there?) a wand of charming (3) (still there?) the +8 trident of Moda {vamp, Int+2 SInv} (still there?) Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (48, 53, D) a +0 dire flail a +0 robe a wand of flame (7) a +0 robe (48, 54, D) a +2 leather armour of fire resistance (unseen) (48, 55, D) a +0 trident (48, 56, D) a +0 battleaxe a +0 plate armour (49, 12, D) the +9 war axe of Raenes {elec, Int+4} Int+4: It affects your intelligence (+4). (49, 36, D) a +0 mace (49, 37, D) the +6 arbalest "Damnation" {damnation} (49, 48, D) the Spellbook of Refrigeration and the Squall Spells Type Level a - Freeze Ice 1 b - Airstrike Air 4 c - Arcjolt Conjuration/Air 5 d - Metabolic Englaciation Hexes/Ice 5 (49, 49, D) a +2 long sword of holy wrath (49, 53, D) a +0 dagger a +0 robe (49, 55, D) a +5 halberd of venom (still there?) a +0 plate armour (still there?) a +1 scimitar of electrocution (still there?) an amulet of regeneration (still there?) (50, 1, D) a +1 helmet of see invisible (50, 5, D) a +0 mace of protection (unseen) (50, 6, D) a guardian serpent skeleton (50, 25, D) the staff "Gocomunk" {^Drain rPois rF+ Conj Hexes Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. ^Drain: It drains your maximum health when unequipped. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (50, 36, D) a staff of earth (unseen) (50, 37, D) the +9 dagger "Coub Boe" {venom, Will+ Int-3 Dex+3 SInv} Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. SInv: It lets you see invisible. (50, 42, D) a +0 spear a +0 robe (50, 43, D) the +4 rapier of the Badger {holy, rPois Str+4} Str+4: It affects your strength (+4). rPois: It protects you from poison. a naga skeleton a guardian serpent skeleton (50, 49, D) a +1 longbow of freezing (50, 50, D) a staff of alchemy (51, 0, D) a sack of spiders (51, 4, D) a +0 glaive (51, 5, D) a +0 hand axe a naga skeleton an anaconda skeleton (51, 7, D) a +0 club a +0 robe (51, 12, D) a staff of fire (51, 13, D) a wand of charming (4) (51, 18, D) 3 atropa-tipped darts (51, 24, D) a +0 dagger (51, 25, D) a +2 spear of venom (unseen) (51, 36, D) a +2 vampiric halberd (51, 37, D) a +1 shortbow of freezing (51, 41, D) a guardian serpent skeleton (51, 42, D) a curare-tipped dart (51, 43, D) a ball python skeleton a black mamba skeleton (51, 49, D) a +0 orcbow of flaming (51, 50, D) a staff of death (52, 0, D) a phantom mirror (52, 1, D) the +8 rapier of Anxiety {protect, Fly rPois rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rPois: It protects you from poison. Fly: It grants you flight. (52, 5, D) a +0 club a +0 robe (52, 6, D) a silver javelin (52, 7, D) a +0 spear (still there?) a +2 robe of positive energy (still there?) (52, 12, D) an amulet of reflection (52, 13, D) a +0 lajatang of electrocution (52, 25, D) the +9 falchion "Uhoef" {antimagic, Will+ Str+2} Str+2: It affects your strength (+2). Will+: It increases your willpower. (52, 28, D) a +0 great sword a +0 plate armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (52, 29, D) a +1 great sword of electrocution a +0 chain mail a +1 heavy great sword a +0 arbalest a +0 chain mail an orc corpse (skeletalised by now) (52, 30, D) a +0 giant spiked club (52, 36, D) a +1 heavy mace (52, 37, D) a +0 long sword of protection (unseen) (52, 48, D) a +0 halberd (52, 49, D) a +0 robe (52, 50, D) a wand of charming (5) (53, 1, D) a +4 giant spiked club (53, 4, D) a +0 glaive a +0 robe (53, 5, D) a ball python skeleton (53, 6, D) a water moccasin skeleton (53, 7, D) a +0 short sword (53, 13, D) a +2 mace of protection (53, 24, D) a staff of earth (53, 25, D) the +5 ring mail of the Sheltering Gods {+Inv rElec rF- rC++} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rElec: It insulates you from electricity. +Inv: It lets you turn invisible. (53, 27, D) a +0 giant club (53, 28, D) a staff of fire a +0 robe a +0 giant spiked club (53, 29, D) a javelin (53, 30, D) a +0 scimitar a +0 chain mail (53, 37, D) a storm talisman (53, 48, D) the staff of Pahisomi {rN+ Will+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (53, 50, D) a +0 falchion of electrocution (54, 0, D) a +1 heavy mace (54, 12, D) a +4 rapier of draining (54, 13, D) a storm talisman (54, 28, D) a +2 battleaxe of pain a +0 plate armour (54, 30, D) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (54, 48, D) a +0 great sword (54, 49, D) a book of Conjurations (54, 50, D) a +1 chain mail of willpower (unseen) (55, 1, D) a +8 great mace of protection (55, 12, D) a +3 chain mail of willpower (unseen) (55, 13, D) a +1 dagger of venom (55, 24, D) a +2 leather armour of positive energy (unseen) (58, 48, D) a +6 ring of strength (59, 37, D) a +2 heavy flail (unseen) (59, 47, D) the +9 dagger of Kocsinn {freeze, rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison. (59, 48, D) a book of the Hunter (60, 36, D) a +1 flail of protection (60, 37, D) a +1 scimitar of distortion (60, 39, D) a ball python corpse (skeletalised by now) (60, 40, D) a +0 club a +0 robe (60, 47, D) a +2 short sword of venom (60, 48, D) a +0 whip of venom (unseen) (61, 0, D) a wand of charming (6) (61, 2, D) a +0 war axe a +0 ring mail (61, 3, D) a +0 whip a +0 chain mail (61, 8, D) a +2 morningstar of draining (61, 16, D) a +3 trident of protection (unseen) (61, 26, D) a +1 hand axe of venom (unseen) (61, 36, D) a +2 sling of flaming (61, 37, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (61, 39, D) a +0 battleaxe a naga corpse (skeletalised by now) (61, 40, D) a +0 long sword a +0 robe a naga corpse (skeletalised by now) (61, 41, D) 3 boomerangs an adder corpse (skeletalised by now) (61, 47, D) a book of Vapours (61, 48, D) an amulet of the acrobat (61, 49, D) a staff of earth a shapeshifter skeleton (61, 51, D) a glowing shapeshifter skeleton (62, 0, D) the -1 helmet of Valour {-Tele rCorr Stlth+} -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (62, 2, D) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (62, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 flail (62, 9, D) the +1 leather armour "Delies" {rElec rN+ Will++ Slay-6} Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (62, 16, D) a +2 spear of venom (unseen) (62, 17, D) a +5 heavy spear (unseen) (62, 20, D) a +0 quarterstaff a +0 robe (62, 21, D) a black bear corpse (skeletalised by now) (62, 22, D) a black bear corpse (skeletalised by now) (62, 37, D) a +1 scale mail of cold resistance (unseen) (62, 39, D) a +0 halberd (62, 40, D) a +0 long sword a +0 robe (62, 41, D) a +0 spear a +0 robe (62, 47, D) a +1 vampiric rapier (62, 48, D) the scarf "Oloeduuc" {rC+ rF+, Rampage rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. Rampage: It bestows one free step when moving towards enemies. (62, 51, D) a glowing shapeshifter skeleton (63, 0, D) a +4 vampiric lajatang (unseen) (63, 2, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (63, 17, D) 4 potions of haste (63, 19, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (63, 26, D) a +1 broad axe of electrocution (63, 36, D) the staff of Nedaur {rElec Str+3 Stlth+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (63, 37, D) the +1 shortbow of Vodka {heavy, rF+ rN+ Int+4 Dex+4} Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (63, 47, D) a ring of fire (63, 49, D) a ring of willpower (63, 50, D) a staff of conjuration (still there?) a glowing shapeshifter skeleton (still there?) (63, 52, D) a glowing shapeshifter skeleton (64, 16, D) a +1 short sword of holy wrath (unseen) (64, 17, D) a staff of alchemy (unseen) (64, 26, D) a +3 dagger of venom (64, 27, D) a +0 antimagic shortbow (unseen) (64, 47, D) the +0 great sword of Resourcefulness {venom, Stlth+} Stlth+: It makes you more stealthy. (unseen) (64, 48, D) a staff of death (64, 49, D) the ring of the Two Names {Fly rF- rC+ Will++ Str-2} [ring of flight] Str-2: It affects your strength (-2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. Fly: It grants you flight. (64, 50, D) a staff of death (unseen) (64, 53, D) a shapeshifter skeleton (64, 54, D) a shapeshifter skeleton a glowing shapeshifter skeleton a glowing shapeshifter skeleton (64, 55, D) a glowing shapeshifter skeleton (65, 26, D) a +1 antimagic morningstar (unseen) (65, 47, D) a +2 plate armour of poison resistance (unseen) (65, 48, D) a +1 orcbow of flaming (65, 50, D) a staff of air (still there?) a glowing shapeshifter skeleton (still there?) a glowing shapeshifter skeleton (still there?) (65, 51, D) a glowing shapeshifter skeleton (65, 55, D) a glowing shapeshifter skeleton (65, 56, D) 2 datura-tipped darts (66, 49, D) a +6 ring of strength (66, 50, D) the ring of Titarr {*Slow rPois rF+ rN+ Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. (66, 51, D) the ring of Brilliance {Fly Int+2} [ring of flight] Int+2: It affects your intelligence (+2). Fly: It grants you flight. (66, 54, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (66, 55, D) 2 boomerangs (67, 0, D) a +4 long sword of holy wrath (67, 47, D) a +4 ring of slaying (67, 48, D) a +2 ring mail of poison resistance (67, 49, D) a staff of cold (67, 50, D) a ring of wizardry (67, 51, D) a glowing shapeshifter skeleton (67, 53, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton a shapeshifter skeleton (67, 54, D) a glowing shapeshifter skeleton (67, 55, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (68, 0, D) a +3 rapier of draining (68, 47, D) a +2 leather armour of cold resistance (68, 48, D) a staff of fire (68, 53, D) a glowing shapeshifter skeleton (69, 0, D) a +3 plate armour of cold resistance (unseen) (69, 11, D) a +0 long sword (69, 36, D) a +1 arbalest of flaming (unseen) (69, 47, D) a staff of alchemy (69, 49, D) a wand of charming (5) (69, 50, D) the +3 whip of the Median {holy, rN++ Int+3} Int+3: It affects your intelligence (+3). rN++: It greatly protects you from negative energy. (69, 53, D) a glowing shapeshifter skeleton (70, 8, D) a +4 orcbow (70, 11, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (70, 12, D) a +0 scimitar (70, 36, D) a +1 great sword of protection (70, 40, D) a river rat corpse (skeletalised by now) (70, 42, D) a jackal corpse (skeletalised by now) (70, 47, D) the amulet of Fedhas's Delight {Acrobat Fly rCorr} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (70, 48, D) a +1 orcbow of flaming (71, 8, D) the +5 falchion of the Grinning Gods {freeze, rC- Str+2 Int+5 SInv} Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. (71, 13, D) a +0 dagger (71, 16, D) the +6 flail "Eviscerator" {drain, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (71, 20, D) a +0 scimitar a +0 shortbow (71, 21, D) a +0 shortbow a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (71, 26, D) a book of Death (71, 27, D) the +5 war axe of Odap {flame, ^Fragile Dex+3} Dex+3: It affects your dexterity (+3). ^Fragile: It will be destroyed if unequipped. (71, 29, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 30, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 40, D) a wolf corpse (skeletalised by now) (71, 49, D) a staff of earth (71, 52, D) a shapeshifter skeleton (72, 9, D) a staff of death (unseen) (72, 17, D) 4 potions of haste (72, 20, D) a +5 long sword of flaming (72, 21, D) 2 atropa-tipped darts (72, 27, D) a granite talisman (72, 29, D) a +0 shortbow 4 large rocks (72, 30, D) 2 javelins (72, 36, D) a staff of alchemy (72, 37, D) a +1 kite shield of cold resistance (72, 47, D) the ring of the Clam {Wiz Will+ Str-4 Int+3 Dex+3} [ring of wizardry] Wiz: It improves your spell success rate. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (72, 48, D) a talisman of death (72, 49, D) a +5 war axe of flaming (unseen) (73, 16, D) the +4 plate armour of Quantum Leap {rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. (unseen) (73, 17, D) a +1 plate armour of fire resistance (73, 22, D) a +0 long sword (73, 26, D) the +10 longbow "Yttydgh" {drain, rN+ Int-2 Stlth+} Int-2: It affects your intelligence (-2). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (73, 29, D) a +0 orcbow (73, 36, D) a +0 short sword of venom (unseen) (73, 47, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (73, 48, D) the ring "Ranut" {Will+ Str+3} [ring of willpower] Str+3: It affects your strength (+3). Will+: It increases your willpower. (unseen) (73, 49, D) a +1 short sword of venom (unseen) (74, 28, D) a +0 trident a boomerang (74, 47, D) a +3 leather armour of fire resistance (74, 48, D) a +1 halberd of freezing (unseen) (74, 49, D) the Encyclopedia of the Throng Spells Type Level a - Call Imp Summoning 2 b - Animate Armour Summoning/Earth 4 c - Summon Lightning Spire Summoning/Air 4 d - Summon Hydra Summoning 7 (75, 1, D) a +4 heavy longbow (unseen) (75, 47, D) a book of the Dragon (75, 48, D) the ring "Larchav" {^Drain +Blink rElec rC+ rCorr} [ring of resist corrosion] rC+: It protects you from cold. rElec: It insulates you from electricity. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (75, 49, D) a staff of earth