Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a wand of charming (5) (59, 37, D) a +2 trident of venom (unseen) (60, 36, D) a wand of charming (2) (60, 37, D) a wand of light (6) (61, 8, D) the staff "Diruon" {Will+ Conj Necro Air} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 16, D) an amulet of guardian spirit (61, 29, D) a +0 short sword a +0 robe (61, 30, D) a +0 spear (61, 36, D) a book of Battle (61, 37, D) a +2 vampiric war axe (unseen) (62, 0, D) a +2 long sword of freezing (62, 1, D) a +1 long sword of electrocution (62, 2, D) a ball python corpse (skeletalised by now) (62, 3, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 9, D) a +0 shortbow of flaming a hell hound corpse (skeletalised by now) (62, 16, D) an amulet of guardian spirit (62, 27, D) the +2 ring mail "Soonn" {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (62, 29, D) a hornet corpse (62, 30, D) a wolf corpse (62, 31, D) a +0 dagger a +0 robe a +0 buckler a +0 quarterstaff a +0 robe a spriggan corpse (62, 36, D) 4 scrolls of enchant weapon (62, 37, D) a Grand Grimoire (63, 16, D) a +3 heavy morningstar (63, 26, D) a +2 trident of flaming (63, 27, D) a +1 leather armour of fire resistance (63, 31, D) a +0 spear a +0 rapier a +0 robe a spriggan corpse (63, 32, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (63, 36, D) a scroll of brand weapon (63, 37, D) a staff of cold (unseen) (65, 26, D) a staff of conjuration (unseen) (67, 0, D) a staff of conjuration (68, 0, D) the +6 falchion of Otisk {drain, rC+ Dex+4} Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. (69, 0, D) a +0 leather armour of fire resistance (69, 36, D) a staff of conjuration (unseen) (69, 38, D) a +0 trident (70, 8, D) a +0 scythe a +1 robe of willpower +0 acid dragon scales (70, 9, D) a +0 club a +0 robe a +4 quarterstaff of chaos a +0 cloak a staff of cold the human corpse of Jessica the gnoll corpse of Crazy Yiuf (70, 37, D) a talisman of death (70, 40, D) a +0 trident a +0 orcbow (71, 9, D) a +0 dagger a +0 robe (71, 16, D) a staff of fire (71, 17, D) a +2 spear of venom (71, 26, D) a +0 halberd a +0 chain mail a +2 war axe of electrocution (71, 27, D) a +0 dagger (still there?) a +0 robe (still there?) Gaukom's Encyclopedia of Impurities (still there?) Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Petrify Alchemy/Earth 4 c - Fulminant Prism Conjuration/Alchemy 4 d - Yara's Violent Unravelling Hexes/Alchemy 5 an orc corpse (still there?) (71, 36, D) the +5 short sword of Defiance {flame, rF+ Int+5 Dex-3} Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. (71, 39, D) a wind drake corpse (71, 40, D) a +0 orcbow a centaur corpse (72, 8, D) a +0 glaive (still there?) a +0 robe (still there?) the +7 mace of Cowardice {heavy, rPois Dex+6} (still there?) Dex+6: It affects your dexterity (+6). rPois: It protects you from poison. (72, 9, D) a +3 dagger of holy wrath (72, 17, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (72, 26, D) a +0 club an orc corpse (72, 27, D) a +0 dagger An Initiation into Occult Insight Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Sandblast Earth 1 c - Apportation Translocation 1 an orc corpse (72, 36, D) an amulet of reflection (72, 37, D) a staff of air (72, 39, D) a +0 trident (72, 40, D) a +0 trident a +0 shortbow a merfolk corpse (73, 1, D) a hell hound corpse (skeletalised by now) (73, 26, D) a +1 heavy dire flail a +3 chain mail (73, 27, D) a +0 war axe a +0 orcbow a +0 chain mail a ring of see invisible (73, 36, D) a +2 dagger of venom (73, 39, D) a ring of magical power an amulet of faith a +6 ring of dexterity a +5 ring of evasion a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 leather armour a +0 rapier