Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (19, 0, D) a staff of cold (unseen) (19, 1, D) a staff of air (unseen) (19, 16, D) a wand of roots (6) (19, 17, D) a +2 long sword of electrocution (unseen) (20, 0, D) the +0 ring mail "Ototef" {rN++} rN++: It greatly protects you from negative energy. (20, 1, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (20, 16, D) a staff of death (unseen) (20, 17, D) a wand of paralysis (2) (21, 0, D) a +2 great sword of flaming (unseen) (21, 1, D) a +0 chain mail of fire resistance (21, 16, D) a ring of fire (21, 17, D) an amulet of the acrobat (22, 0, D) the +8 dire flail "Sougya" {speed, rF+ Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (22, 1, D) the +1 great sword "Ydosu" {flame, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (22, 2, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 pair of gloves of dexterity a +0 helmet a +0 leather armour a +0 dagger {Sachi} a +0 long sword {Imanvir} (22, 16, D) a scroll of brand weapon (22, 17, D) a staff of air (unseen) (23, 0, D) a +0 scale mail of fire resistance (23, 1, D) a +0 heavy arbalest (unseen) (23, 16, D) the +4 scale mail "Zoeguown" {*Slow +Inv Slay+6 SInv} Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). SInv: It lets you see invisible. +Inv: It lets you turn invisible. *Slow: It may slow you when you take damage. (unseen) (23, 17, D) a +4 ring of protection (23, 18, D) a wand of flame (12) (24, 0, D) a +3 mace of holy wrath (24, 1, D) the +2 robe "Giaceege" {Harm rN++ Will- rCorr} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (24, 16, D) a +4 great sword of holy wrath (unseen) (24, 17, D) a wand of roots (4) (24, 18, D) a talisman of death (24, 21, D) a +0 demon whip of flaming (unseen) (25, 0, D) a +2 battleaxe of freezing (25, 16, D) a +1 heavy halberd (unseen) (25, 17, D) a +2 spectral lajatang (unseen) (25, 18, D) Qicuf's Encyclopedia of Striking and Venin Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Petrify Alchemy/Earth 4 c - Iskenderun's Battlesphere Conjuration 5 d - Fire Storm Conjuration/Fire 9 (unseen) (26, 16, D) a scroll of brand weapon (26, 17, D) Sif Muna's Codex of the Compass and Concussion Spells Type Level a - Shock Conjuration/Air 1 b - Stone Arrow Conjuration/Earth 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Summon Forest Summoning/Translocation 5 e - Malign Gateway Summoning/Translocation 7 (unseen) (26, 20, D) a +2 demon whip of draining (26, 21, D) a +2 demon whip of electrocution (unseen) (27, 16, D) the +8 short sword of the Inquisitive Tales {venom, *Noise ^Fragile rElec Str+5} Str+5: It affects your strength (+5). rElec: It insulates you from electricity. *Noise: It may make a loud noise when swung. ^Fragile: It will be destroyed if unequipped. (unseen) (27, 17, D) the +3 troll leather armour of the Arcane {Harm Regen+ Int+5} Int+5: It affects your intelligence (+5). Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (unseen) (28, 0, D) the ring "Xoanohuc" {Ice Int+7 Slay-2 Stlth+} [ring of ice] Ice: It enhances your ice magic. Int+7: It affects your intelligence (+7). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (28, 1, D) a ring of resist corrosion (28, 16, D) a +2 heavy hand axe (unseen) (28, 17, D) a wand of flame (8) (29, 0, D) a staff of air (unseen) (29, 1, D) the +1 troll leather armour of the Game of Kings {+Blink Regen+ Dex+2} Dex+2: It affects your dexterity (+2). +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. (unseen) (29, 16, D) the +10 trident "Beastbane" {freeze, rF- Will+ MP+9} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (unseen) (29, 17, D) a wand of mindburst (3) (34, 28, D) the +9 halberd of Prudence {drain, rPois} rPois: It protects you from poison. (unseen) (35, 0, D) a staff of cold (unseen) (35, 14, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (35, 28, D) a +2 chain mail of cold resistance (unseen) (36, 0, D) a +1 leather armour of cold resistance (unseen) (36, 14, D) a staff of fire (unseen) (36, 28, D) a +2 orcbow of freezing (unseen) (37, 1, D) a +5 sling (37, 3, D) a +1 hand cannon of flaming (still there?) a kobold corpse (skeletalised by now) (still there?) (37, 14, D) a +0 scimitar of draining (unseen) (37, 15, D) a staff of conjuration (37, 18, D) a ghoul corpse (37, 28, D) a ring of wizardry (38, 0, D) a +1 plate armour of cold resistance (unseen) (38, 1, D) a +0 dagger a +0 robe the ring of Evyxt {Fire Dex+4} [ring of fire] Fire: It enhances your fire magic. Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. an orc corpse (skeletalised by now) (38, 2, D) a +0 dire flail a +0 chain mail (38, 3, D) a +0 dagger a +0 robe (38, 14, D) an amulet of faith (38, 15, D) the +8 war axe "Ycvolec" {flame, rF- rC+ rCorr Str+4} Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (38, 29, D) a +4 dagger of holy wrath (unseen) (39, 2, D) a +0 dire flail a +0 heavy dire flail a +0 trident (39, 3, D) a +0 war axe a +0 plate armour a +0 kite shield a +0 giant spiked club an orc corpse (skeletalised by now) (39, 14, D) a staff of fire (unseen) (39, 28, D) a +1 glaive of venom (40, 0, D) a staff of earth (40, 1, D) a +2 trident of protection (unseen) (40, 2, D) a +0 arbalest (40, 3, D) a +0 arbalest a +0 battleaxe a +0 plate armour of positive energy (40, 4, D) a +0 war axe a +0 chain mail (40, 28, D) a +0 heavy morningstar (40, 29, D) a +0 long sword of holy wrath (unseen) (41, 1, D) the +3 short sword of Muwo {venom, Int+2} Int+2: It affects your intelligence (+2). (41, 3, D) a +0 dagger a +0 chain mail an orc corpse (skeletalised by now) (41, 4, D) 3 large rocks a stone giant corpse (skeletalised by now) (41, 15, D) a +2 war axe of draining (unseen) (41, 29, D) a +2 heavy shortbow (unseen) (42, 0, D) a +0 hat of stealth (unseen) (42, 14, D) a staff of fire (unseen) (42, 15, D) a +2 morningstar of protection (unseen) (42, 28, D) an amulet of the acrobat (42, 29, D) a staff of death (unseen) (43, 14, D) a staff of air (unseen) (43, 15, D) a ring of magical power (43, 29, D) a +2 dagger of protection (unseen) (44, 28, D) a +2 longbow of draining (unseen) (49, 1, D) a staff of earth (unseen) (49, 3, D) a yak corpse (skeletalised by now) (49, 12, D) the +9 broad axe of the Sky {flame, *Rage *Corrode Str+5 Int+3} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). *Rage: It berserks you when you make melee attacks (+20% chance). *Corrode: It may corrode you when you take damage. (unseen) (49, 37, D) the +2 hand axe of Hicurros {venom, *Noise Str+3 Int+2 SInv} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. *Noise: It may make a loud noise when swung. (unseen) (50, 0, D) a maw talisman (50, 25, D) a +5 triple sword of distortion (50, 36, D) a +2 robe of fire resistance (50, 37, D) a +1 trident of flaming (still there?) a +0 robe (still there?) a book of Conjurations (still there?) a merfolk corpse (skeletalised by now) (still there?) (50, 38, D) a +0 spear (50, 40, D) a snapping turtle corpse (skeletalised by now) (51, 0, D) a +2 long sword of electrocution (51, 3, D) a rime drake corpse (skeletalised by now) (51, 5, D) a water moccasin corpse (skeletalised by now) (51, 12, D) the amulet "Sudib" {Acrobat -Cast Harm Regen+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. -Cast: It prevents spellcasting. Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (51, 13, D) a +3 flail of holy wrath (unseen) (51, 25, D) a +5 falchion of holy wrath (51, 36, D) an amulet of guardian spirit (51, 37, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. (unseen) (51, 38, D) 4 large rocks a cyclops corpse (skeletalised by now) (51, 39, D) a +0 rapier a +0 robe (52, 1, D) +1 ice dragon scales (unseen) (52, 4, D) an elephant corpse (skeletalised by now) a blink frog corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (52, 5, D) a polar bear corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (52, 13, D) the ring "Giganothuik" {rF- MP+9 Int+8 Dex+6 SInv} [ring of dexterity] Int+8: It affects your intelligence (+8). Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. (52, 24, D) a staff of cold (unseen) (52, 25, D) a +1 spear of venom (52, 28, D) a yak corpse (skeletalised by now) (52, 36, D) a +2 spear of venom (52, 41, D) a +2 rapier of venom (still there?) a +0 robe (still there?) (53, 0, D) the +0 robe "Hecrui" {rN+ Will+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. Will+: It increases your willpower. (53, 1, D) a +4 vampiric battleaxe (unseen) (53, 24, D) a staff of air (unseen) (53, 25, D) a +4 vampiric lajatang (53, 27, D) an elephant corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (53, 28, D) an elephant corpse (skeletalised by now) (53, 37, D) a +0 flail of venom (unseen) (53, 38, D) a sea snake corpse (skeletalised by now) (53, 40, D) a +4 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (54, 0, D) a +1 shortbow of flaming (54, 1, D) the amulet "Wared" {Reflect -Tele Will+ Int+4 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+4: It affects your intelligence (+4). Will+: It increases your willpower. -Tele: It prevents most forms of teleportation. SH+5: It affects your SH (+5). (54, 12, D) a +2 sling of flaming (unseen) (54, 13, D) the ring "Wiets" {rC+ Slay+4} [ring of protection from cold] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rC+: It protects you from cold. (54, 23, D) a bullfrog corpse (skeletalised by now) (54, 24, D) a +1 battleaxe of flaming (unseen) (54, 25, D) a +0 hand axe of electrocution (still there?) a bullfrog corpse (skeletalised by now) (still there?) (54, 36, D) a +4 long sword of freezing (54, 40, D) a +0 trident (55, 1, D) an amulet of guardian spirit (55, 12, D) a +2 hand axe of flaming (unseen) (55, 13, D) a book of Death (55, 24, D) the Essays on the Mob Spells Type Level a - Animate Armour Summoning/Earth 4 b - Summon Cactus Giant Summoning 6 c - Summon Horrible Things Summoning 8 (unseen) (59, 37, D) a +0 heavy spear (unseen) (60, 37, D) a +4 plate armour of positive energy (unseen) (60, 39, D) a +0 war axe (60, 40, D) a +0 battleaxe (61, 0, D) the +2 sling "Madaitz" {speed, Str+5} Str+5: It affects your strength (+5). (unseen) (61, 8, D) a ring of resist corrosion (61, 18, D) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (61, 36, D) a +1 demon whip of venom (61, 37, D) a +1 spear of flaming (61, 39, D) a +0 dire flail a +0 chain mail (62, 0, D) a staff of fire (unseen) (62, 1, D) a staff of fire (62, 8, D) a staff of cold (62, 9, D) a staff of earth (62, 16, D) the ring of the Red Skies {Dex+2 SInv} [ring of see invisible] Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (62, 19, D) a +0 dagger a +0 robe a +2 long sword of venom a +0 plate armour (62, 26, D) a ring of willpower (62, 27, D) the +1 great mace "Hevviel" {freeze, rPois rC- Int+7 Dex-3} Int+7: It affects your intelligence (+7). Dex-3: It affects your dexterity (-3). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. (unseen) (62, 37, D) +2 ice dragon scales (63, 8, D) the +3 robe of the Game Afoot {Rampage Dex+2 Archmagi} Dex+2: It affects your dexterity (+2). Rampage: It bestows one free step when moving towards enemies. Archmagi: It increases the power of your magical spells. (unseen) (63, 16, D) a +2 leather armour of willpower (unseen) (63, 17, D) a +0 dagger (still there?) Damp's Monograph on the Lofty Entourage (still there?) Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Summon Cactus Giant Summoning 6 c - Haunt Necromancy/Summoning 7 an orc corpse (skeletalised by now) (still there?) (63, 18, D) a +0 scimitar a +0 orcbow a +0 chain mail an orc corpse (skeletalised by now) (63, 19, D) a +0 mace a +0 plate armour (63, 27, D) a ring of willpower (63, 30, D) a hell hound corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (63, 36, D) the amulet "Sotocloa" {Faith rPois rF- Will+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF-: It makes you vulnerable to fire. rPois: It protects you from poison. Will+: It increases your willpower. (63, 37, D) a staff of fire (unseen) (64, 16, D) a staff of earth (unseen) (64, 17, D) a ring of see invisible (64, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 26, D) a +2 falchion of holy wrath (64, 27, D) a +1 short sword of freezing (65, 26, D) +1 gold dragon scales (67, 3, D) a +0 giant club (68, 0, D) a +4 chain mail of cold resistance (68, 2, D) 3 large rocks (69, 0, D) a +1 short sword of speed (69, 36, D) a staff of conjuration (70, 8, D) a +1 hand axe of venom (unseen) (70, 9, D) a staff of alchemy (unseen) (70, 36, D) the +7 rapier "Bonoich" {freeze, ^Contam rCorr Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (71, 8, D) a +2 robe of willpower (71, 16, D) the +1 war axe of Valiance {drain, Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. (71, 26, D) a +1 rapier of venom (71, 27, D) a staff of fire (unseen) (72, 16, D) the +8 rapier "Kaitoge" {freeze, rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. (72, 17, D) an amulet of guardian spirit a hell hound corpse (skeletalised by now) (72, 26, D) a +0 dagger a +0 robe (72, 27, D) a +0 dagger a +0 robe a +1 robe (72, 28, D) a +0 club (72, 29, D) a +0 mace an orc corpse (skeletalised by now) (72, 30, D) a +0 mace a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (72, 36, D) the ring "Xeerr" {rN+ Will+ rCorr Int-3} [ring of positive energy] Int-3: It affects your intelligence (-3). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (72, 37, D) the +0 robe "Isiplir" {Fly} Fly: It grants you flight. (73, 1, D) a +0 demon trident of pain (73, 8, D) a +0 short sword a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (73, 9, D) a wolf corpse (skeletalised by now) (73, 17, D) a +3 great mace of holy wrath (unseen) (73, 26, D) a staff of air (73, 27, D) a staff of cold (unseen) (73, 36, D) a +2 scimitar of holy wrath (74, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (74, 8, D) a +0 rapier (still there?) a +0 robe of cold resistance (still there?) a spriggan corpse (skeletalised by now) (still there?) (75, 1, D) a +3 great mace of holy wrath (unseen) (75, 2, D) a +0 dagger a +0 robe