Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 24, D) Qunen's Anthology of Red Venin Spells Type Level a - Foxfire Conjuration/Fire 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Fireball Conjuration/Fire 5 d - Fire Storm Conjuration/Fire 9 (unseen) (49, 37, D) a staff of cold (50, 24, D) a +3 shortbow of draining (unseen) (50, 25, D) a +3 leather armour of fire resistance (unseen) (51, 24, D) a ring of magical power (51, 25, D) a ring of ice (51, 26, D) a +0 flail a naga corpse (51, 27, D) a +0 halberd a +0 robe a naga corpse (51, 28, D) a black mamba corpse (51, 36, D) a +0 dagger {Nari} a +0 long sword {Etelvina} a +4 scale mail of fire resistance (52, 24, D) a book of Beasts (52, 25, D) a ring of fire an adder corpse (52, 26, D) a +0 trident a +0 robe a naga corpse (52, 27, D) a guardian serpent corpse (52, 28, D) a guardian serpent corpse (52, 37, D) an acid dragon corpse (53, 24, D) the Volume of Clouds and Congelation Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Plasma Beam Fire/Air 6 c - Maxwell's Capacitive Coupling Air 8 (unseen) (53, 25, D) a book of Weapons (53, 37, D) a +0 heavy flail a wyvern corpse (54, 24, D) a storm talisman (54, 25, D) a +1 sling of electrocution (unseen) (54, 28, D) a water moccasin corpse (54, 36, D) a +2 ring mail of fire resistance (unseen) (55, 24, D) a book of Burglary (59, 37, D) the +1 sling "Assutoem" {heavy, ^Drain +Blink Will- SInv} Will-: It decreases your willpower. SInv: It lets you see invisible. +Blink: It lets you blink. ^Drain: It drains your maximum health when unequipped. (unseen) (60, 36, D) a staff of air (60, 37, D) a +4 spear of freezing (unseen) (61, 0, D) a ring of see invisible (61, 16, D) a blade talisman (61, 36, D) a staff of fire (61, 37, D) a +1 antimagic spear (unseen) (62, 0, D) an amulet of reflection (62, 1, D) a +2 scale mail of cold resistance (62, 8, D) a +2 chain mail of fire resistance (62, 9, D) the +10 hand cannon of Wisdom {heavy, rElec Str+6 Int-4 Dex-5} Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. (62, 10, D) a hell hound corpse (skeletalised by now) (62, 26, D) a +2 leather armour of willpower (62, 27, D) a staff of conjuration (unseen) (62, 28, D) a +0 trident (62, 29, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (63, 8, D) a staff of fire (unseen) (63, 17, D) a +2 spectral quarterstaff (unseen) (63, 26, D) a ring of willpower (63, 27, D) a +0 orcbow (still there?) +1 fire dragon scales (still there?) (63, 28, D) a +0 orcbow (63, 30, D) a +0 trident (64, 16, D) a staff of alchemy (unseen) (64, 17, D) a staff of earth (unseen) (64, 27, D) a staff of cold (64, 29, D) a +0 trident of protection a merfolk corpse (skeletalised by now) (65, 26, D) a +0 orcbow of draining (unseen) (67, 0, D) a +3 hand axe of flaming (unseen) (67, 2, D) an iguana corpse (skeletalised by now) (68, 0, D) the ring "Ykunag" {AC+4 Dex+3 SInv} [ring of protection] AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (68, 2, D) a yak corpse (skeletalised by now) (69, 0, D) a +3 heavy hand axe (unseen) (69, 39, D) a +4 scimitar a +0 robe (70, 8, D) the ring of Tiaptips {Fire Int+4} [ring of fire] Fire: It enhances your fire magic. Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (70, 9, D) a +2 ring mail of fire resistance (unseen) (70, 26, D) a +0 shortbow (70, 39, D) a +0 falchion a +0 robe a +4 long sword a +0 robe (71, 8, D) a staff of air (71, 16, D) the +6 great sword "Orb Guardian's Peril" {freeze, Fly Will+++ Str-3} Str-3: It affects your strength (-3). Will+++: It greatly increases your willpower. Fly: It grants you flight. (71, 17, D) a staff of fire (71, 26, D) a +2 trident of protection (71, 38, D) a +0 flail a +0 robe (72, 8, D) a staff of earth (unseen) (72, 16, D) the +3 shortbow of Onim Nop {flame, rElec rN+++ Will- Dex-4} Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. (72, 17, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. (72, 25, D) a +0 trident (72, 26, D) a +4 ring of protection (72, 27, D) a +0 trident a staff of conjuration a merfolk corpse (skeletalised by now) (72, 28, D) a +0 shortbow (72, 37, D) a staff of conjuration (73, 1, D) a +5 ring of evasion (73, 17, D) a +0 great sword of holy wrath (73, 26, D) a +1 great mace of draining (73, 27, D) a +0 short sword of holy wrath (73, 37, D) a +0 scale mail of cold resistance (unseen) (74, 2, D) a yak corpse (skeletalised by now) (74, 26, D) a +0 trident (75, 1, D) the +5 spear of Viyhumem {flame, rElec rN++ Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (75, 2, D) a river rat corpse (skeletalised by now)