Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 13, D) a +4 war axe of freezing (unseen) (61, 10, D) a +0 shortbow a +0 long sword a +0 leather armour (62, 1, D) a staff of conjuration (unseen) (62, 9, D) a +3 leather armour of fire resistance (63, 0, D) a +0 robe of willpower (63, 8, D) a serpent talisman (64, 9, D) a +0 long sword an elf corpse (69, 0, D) a +2 quarterstaff of speed (unseen) (69, 1, D) a rime drake corpse (69, 2, D) +0 steam dragon scales a steam dragon corpse (70, 8, D) the +12 lajatang of Eternal War {drain, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (70, 9, D) a +2 chain mail of fire resistance (unseen) (71, 17, D) a staff of air (71, 20, D) a +0 falchion a +0 robe (71, 26, D) a wand of digging (3) (71, 27, D) a staff of conjuration (unseen) (72, 15, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 leather armour a +0 rapier (72, 16, D) a +0 heavy glaive (72, 17, D) a staff of cold (72, 18, D) a +0 halberd a +0 robe (72, 26, D) the +5 storm dragon scales of Lucuxiach {Harm rElec Stlth+} rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (unseen) (72, 27, D) 4 potions of heal wounds (73, 1, D) a +1 heavy battleaxe (still there?) a bullfrog corpse (skeletalised by now) (still there?) (73, 16, D) a staff of fire (unseen) (73, 17, D) a staff of alchemy (73, 26, D) a manual of Evocations (73, 27, D) a +0 troll leather armour