Revguard Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (7, -6, D:1) a +0 short sword 5 stones (8, 4, D:1) a +0 dagger (9, 3, D:1) a jackal corpse (skeletalised by now) (9, 4, D:1) a jackal corpse (skeletalised by now) (12, -9, D:1) a +0 spear (15, -12, D:1) a +0 dagger (18, -12, D:1) a frilled lizard corpse (skeletalised by now) (22, -7, D:1) a frilled lizard skeleton (23, 12, D:1) a +0 dagger (25, -3, D:1) a quokka skeleton (27, 25, D:1) 5 stones (30, -17, D:1) a rat skeleton (31, -24, D:1) 5 stones (31, -13, D:1) a +0 club (33, -14, D:1) a +0 sling (38, 8, D:1) a +0 leather armour (41, -1, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 mace (5, -14, D:2) a +0 leather armour (5, 3, D:2) a rat corpse (skeletalised by now) (8, -18, D:2) a ball python corpse (skeletalised by now) (10, 4, D:2) a +0 dagger (28, -10, D:2) a +0 flail a +0 chain mail the human skeleton of Terence (30, -7, D:2) 8 stones (41, -2, D:2) a +0 dagger a +0 sling a goblin skeleton (43, -17, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ziavink's Assorted Antiques a potion of curing (60 gold) a scroll of identify (40 gold) a +0 mace (60 gold) a potion of mutation (160 gold) (0, 0, D:3) a +0 sling (9, -14, D:3) a +0 short sword a kobold corpse (skeletalised by now) (10, 7, D:3) an adder corpse (skeletalised by now) (11, 0, D:3) a +0 glaive of freezing (14, -3, D:3) a hobgoblin corpse (skeletalised by now) (21, -21, D:3) 5 stones (24, -35, D:3) a +0 whip (24, -21, D:3) 5 stones (26, 6, D:3) a bat skeleton (30, -26, D:3) a book of Movement (30, -24, D:3) the +0 ring mail of Bitterness {rF+ rC- rN+++ Str-4} Str-4: It affects your strength (-4). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. (30, -2, D:3) a +1 short sword of venom (31, -16, D:3) a +0 club 5 stones (33, 28, D:3) a +0 flail (36, -3, D:3) 3 stones (46, 4, D:3) a +0 leather armour (50, -7, D:3) a +0 leather armour (50, 9, D:3) a -2 whip (51, 3, D:3) a frilled lizard corpse (skeletalised by now) (60, 13, D:3) 2 poisoned darts a +0 robe (60, 19, D:3) a +0 dagger a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 8 gold pieces Level 6 of the Dungeon (0, 0, D:6) an adder corpse (skeletalised by now) (6, -3, D:6) a +0 rapier (7, 13, D:6) a +0 orcbow a centaur corpse (skeletalised by now) (14, -5, D:6) the +0 robe of Rallemue {+Inv rF+ Archmagi} rF+: It protects you from fire. +Inv: It lets you turn invisible. Archmagi: It increases the power of your magical spells. (26, 18, D:6) a hound corpse (30, 10, D:6) a +3 flail of freezing a +0 robe (31, 12, D:6) a +0 short sword an orc corpse (33, 13, D:6) a wand of polymorph (11) (35, 15, D:6) a +0 flail a +0 robe a +0 scimitar a +0 robe a black bear corpse (43, 16, D:6) 2 large rocks Level 7 of the Dungeon (0, 0, D:7) the +11 trident of the Wolf {venom, Fly rPois rC- Str-5 Stlth+} Str-5: It affects your strength (-5). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. Fly: It grants you flight. Stlth+: It makes you more stealthy. (1, -2, D:7) a bullfrog skeleton (2, -25, D:7) a +0 club (4, -1, D:7) a +0 dagger a +0 robe an orc skeleton (5, -3, D:7) a +0 short sword (5, -2, D:7) a +0 dagger a +0 club a +2 leather armour of cold resistance a +0 hand axe an orc skeleton an orc skeleton an orc skeleton (6, -6, D:7) a +0 chain mail (14, -9, D:7) a +0 robe (15, 14, D:7) 5 stones (18, 3, D:7) a +0 robe (22, 6, D:7) a +0 whip a +0 robe (22, 7, D:7) a +0 whip a gnoll skeleton (23, 7, D:7) a +0 halberd (24, 7, D:7) a +0 spear a gnoll skeleton (26, -30, D:7) a +0 spear