Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) an amulet of faith (49, 37, D) a book of Battle (50, 36, D) a wand of polymorph (5) (50, 37, D) the staff "Fusomug" {Int+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (51, 36, D) a +2 dagger of venom (unseen) (51, 37, D) the ring of Dasut {rElec AC+4 Int+5 SInv Stlth-} [ring of protection] AC+4: It affects your AC (+4). Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (51, 41, D) a salamander corpse (52, 36, D) a wand of iceblast (4) (52, 37, D) the Thoughts on Points and the Prime Material Spells Type Level a - Apportation Translocation 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Yara's Violent Unravelling Hexes/Alchemy 5 (unseen) (53, 36, D) a wand of flame (13) (53, 37, D) 4 scrolls of enchant armour (54, 36, D) 4 potions of haste (59, 36, D) a +1 lajatang of speed (unseen) (60, 36, D) a +0 plate armour of positive energy (61, 16, D) a staff of earth (unseen) (61, 26, D) a +8 chain mail of ponderousness (unseen) (61, 36, D) a +1 falchion of protection (61, 37, D) an amulet of guardian spirit (61, 41, D) a rime drake corpse (62, 17, D) the +8 dagger of Corruption {freeze, rN+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (unseen) (62, 26, D) a +2 whip of venom (62, 36, D) the +1 robe "Puycup" {Will++ rCorr Int-4 SInv} Int-4: It affects your intelligence (-4). Will++: It greatly increases your willpower. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (62, 41, D) +0 swamp dragon scales a swamp dragon corpse (62, 43, D) +0 ice dragon scales an ice dragon corpse (63, 26, D) a +0 heavy halberd (63, 27, D) a +1 falchion of electrocution (63, 29, D) a +0 trident (63, 37, D) a +6 vampiric rapier (unseen) (63, 41, D) +0 steam dragon scales a steam dragon corpse (63, 43, D) +0 ice dragon scales a swamp drake corpse an ice dragon corpse (64, 26, D) a +1 heavy executioner's axe (64, 28, D) a +0 orcbow 2 boomerangs a centaur corpse (65, 26, D) a +0 trident a +4 ring of protection (65, 28, D) a +0 shortbow a centaur corpse (65, 29, D) a +0 trident 2 boomerangs (66, 28, D) a +0 trident (66, 29, D) a +0 shortbow a centaur corpse (67, 0, D) a +2 shortbow of flaming (unseen) (67, 27, D) 3 boomerangs (68, 0, D) a +0 great sword of protection (69, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (69, 36, D) a staff of air (unseen) (70, 9, D) the +8 war axe of the Special Beds {spect, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (70, 10, D) a +0 halberd a red draconian corpse (skeletalised by now) (70, 11, D) a +0 club a draconian corpse (skeletalised by now) (70, 36, D) the +0 cloak of the Thief {Quiet Slay-3 SInv Stlth+} Quiet: All noise in your surroundings is dampened. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (70, 37, D) a +2 ring mail of fire resistance (unseen) (71, 10, D) a +0 short sword a draconian corpse (skeletalised by now) (71, 17, D) the +5 whip of Afiamium {venom, ^Fragile Str-5 Int+3 Dex+6} Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). ^Fragile: It will be destroyed if unequipped. (unseen) (71, 27, D) the +1 scale mail of an ice cave {Str+3} Str+3: It affects your strength (+3). (71, 36, D) a +0 heavy battleaxe (71, 37, D) the +4 shortbow of the Evening {speed, rN+} rN+: It protects you from negative energy. (unseen) (72, 9, D) the staff "Qooppega" {rF+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 10, D) a +0 club a draconian corpse (skeletalised by now) (72, 11, D) a +0 dagger a draconian corpse (skeletalised by now) (72, 16, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (72, 26, D) a +2 rapier of speed (72, 27, D) the +1 robe of Submission {rF- Int+4 Archmagi} Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. Archmagi: It increases the power of your magical spells. (72, 36, D) +1 steam dragon scales (unseen) (72, 37, D) the +0 pair of gloves of the Endless Expanse {*Slow rPois Str-2 Int+5} Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). rPois: It protects you from poison. *Slow: It may slow you when you take damage. (73, 2, D) a ball python corpse (skeletalised by now) (73, 26, D) the +2 great sword of War {flame, Int+5} Int+5: It affects your intelligence (+5). (73, 27, D) a staff of death (73, 30, D) a rime drake corpse (skeletalised by now) (73, 36, D) a +1 quarterstaff of distortion (unseen) (73, 37, D) a +2 flail of holy wrath (unseen)