Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a lightning rod (4/4) (36, 0, D) a potion of might (36, 1, D) an amulet of regeneration (37, 0, D) a ring of positive energy (37, 1, D) a +4 mace of protection (unseen) (38, 0, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (unseen) (38, 1, D) a staff of alchemy (unseen) (39, 0, D) a +3 plate armour of fire resistance (unseen) (39, 1, D) a staff of fire (unseen) (39, 4, D) a +2 demon whip of draining (unseen) (40, 0, D) a +2 orcbow of flaming (unseen) (40, 1, D) 4 potions of haste (41, 0, D) a book of Ice (41, 1, D) a wand of paralysis (2) (42, 0, D) the +5 scythe "Finisher" {speed, execute} (unseen) (42, 1, D) the +3 robe of the Stonemason {Int+2} Int+2: It affects your intelligence (+2). (unseen) (49, 0, D) the +0 hand axe of Destiny {flame, rPois MP+9 Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). (unseen) (49, 37, D) the staff of Ibepeir {rPois rF+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (49, 38, D) a wyvern corpse (50, 12, D) a +2 heavy battleaxe (50, 24, D) a +2 glaive of venom (50, 25, D) a staff of death (unseen) (50, 27, D) a +0 giant club an ogre corpse (50, 29, D) a +0 long sword a +0 plate armour (50, 37, D) a death drake corpse (50, 38, D) +0 swamp dragon scales +0 steam dragon scales a swamp dragon corpse a steam dragon corpse (51, 1, D) a +3 vampiric rapier (51, 6, D) a +0 hand axe (51, 13, D) a book of Minor Magic (51, 14, D) a +0 scimitar a +0 plate armour (51, 24, D) a +1 short sword of venom (51, 26, D) a +0 war axe a +0 plate armour an orc corpse (51, 27, D) a +0 giant spiked club a +0 glaive a +0 plate armour an orc corpse (52, 0, D) a +1 orcbow of flaming (52, 3, D) a ball python corpse (52, 4, D) a +0 whip (52, 5, D) a water moccasin corpse (52, 16, D) a +0 vampiric dagger a +2 robe of willpower a +0 mace a +0 plate armour (52, 25, D) a +1 rapier of holy wrath (unseen) (52, 26, D) a +0 long sword a +0 plate armour a +0 dagger a +0 robe (52, 27, D) a +0 giant spiked club (52, 28, D) a +0 giant spiked club an ogre corpse (52, 29, D) a +0 giant spiked club (52, 36, D) the staff "Rirais" {rElec Int+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (52, 37, D) a +2 mace of draining (unseen) (53, 4, D) a +0 dire flail a naga corpse an adder corpse (53, 5, D) a water moccasin corpse an adder corpse (53, 6, D) a ball python corpse (53, 12, D) a +1 chain mail of fire resistance (53, 13, D) the +6 trident "Widowmaker" {drain, rC+} rC+: It protects you from cold. (53, 14, D) a +0 great sword a +0 arbalest a +0 chain mail a +0 club a +0 giant spiked club an orc corpse an orc corpse an ogre corpse (53, 15, D) a +0 dire flail a +0 plate armour a +0 mace a +0 chain mail (53, 16, D) a +0 dire flail of holy wrath (still there?) a boomerang (still there?) a +0 plate armour (still there?) (53, 24, D) a staff of cold (53, 25, D) the +3 bardiche of the People {flame, rC++ Will++ Int-5} Int-5: It affects your intelligence (-5). rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (unseen) (53, 28, D) a +0 long sword a +0 chain mail (53, 36, D) a ring of flight (53, 37, D) a staff of fire (unseen) (54, 0, D) a staff of air (54, 1, D) a +7 falchion of protection (unseen) (54, 5, D) a +0 hand axe (54, 13, D) a +0 war axe a +0 chain mail a +0 dagger a +1 robe of willpower an amulet of regeneration an orc corpse an orc corpse (54, 14, D) a +1 long sword of freezing a +1 chain mail of willpower a +0 trident a +0 arbalest a +0 plate armour an orc corpse (55, 1, D) a +0 battleaxe of flaming (unseen) (55, 12, D) a ring of ice a ring of wizardry a ring of magical power a ring of see invisible the amulet "Weff" {Spirit rElec rPois Dex+5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. rPois: It protects you from poison. a ring of protection from cold a ring of magical power a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +6 ring of strength (55, 13, D) the +5 quarterstaff of Humot {speed, rF+ Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. (58, 37, D) a +0 dagger a +0 robe an orc corpse (59, 36, D) a staff of fire (unseen) (59, 38, D) 5 large rocks a +0 battleaxe a +0 chain mail an orc corpse (59, 39, D) a +2 heavy battleaxe a +0 plate armour (60, 37, D) a +0 arbalest a kobold corpse (60, 38, D) a +0 arbalest a kobold corpse (60, 40, D) a +0 dagger a +0 robe a +0 arbalest a kobold corpse (61, 0, D) a +5 dagger of holy wrath an orb of light a +0 robe a +0 short sword (61, 8, D) a staff of fire (unseen) (61, 16, D) a staff of alchemy (unseen) (61, 26, D) the +9 scimitar of Deformation {freeze, rPois Str+2} Str+2: It affects your strength (+2). rPois: It protects you from poison. (61, 36, D) a staff of conjuration (61, 37, D) a granite talisman (61, 38, D) a +0 dire flail a +0 chain mail an orc corpse (61, 40, D) a +0 long sword a +0 chain mail (62, 1, D) a staff of fire (62, 8, D) a staff of air (62, 16, D) an amulet of the acrobat (62, 17, D) an amulet of faith (62, 19, D) a steam dragon corpse (skeletalised by now) (62, 26, D) a +0 quarterstaff of draining (62, 37, D) the +1 lajatang of Qyuhiagh {drain, rC+} rC+: It protects you from cold. (63, 0, D) a +2 heavy flail (unseen) (63, 16, D) a +5 broad axe of electrocution (63, 17, D) a +5 shortbow of freezing (unseen) (63, 18, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (63, 19, D) a wyvern corpse (skeletalised by now) (63, 20, D) an acid dragon corpse (skeletalised by now) (63, 30, D) an iguana corpse (skeletalised by now) a yak corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (63, 36, D) a +0 robe of fire resistance (unseen) (64, 16, D) a +1 trident of flaming (unseen) (64, 30, D) a basilisk corpse (skeletalised by now) (65, 26, D) a +2 leather armour of willpower (unseen) (66, 0, D) a polar bear corpse (skeletalised by now) (67, 0, D) the dragon-blood talisman of Miracles {rN++ SInv} [dragon-blood talisman] rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (68, 0, D) a +1 heavy long sword (69, 36, D) 4 potions of heal wounds (69, 39, D) a +0 spear (still there?) 3 curare-tipped darts (still there?) (70, 36, D) a +3 vampiric glaive (unseen) (70, 39, D) a +0 rapier a +0 robe a +0 spear a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (70, 40, D) a +0 spear a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (70, 41, D) a wolf corpse (skeletalised by now) (71, 26, D) a staff of conjuration (unseen) (71, 37, D) a staff of cold (unseen) (71, 40, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (72, 9, D) a +2 flail of protection (unseen) (72, 16, D) a staff of conjuration (72, 17, D) a staff of earth (unseen) (72, 36, D) a +4 trident of venom (72, 37, D) a book of Minor Magic (73, 1, D) a +2 heavy flail a +0 robe a book of the Earth (73, 17, D) a staff of earth (73, 18, D) a +0 long sword (73, 19, D) a +0 long sword a +0 chain mail (73, 21, D) a +2 heavy battleaxe (unseen) (74, 18, D) a +0 rapier an elf corpse (skeletalised by now) (74, 19, D) a +0 short sword (74, 20, D) a +2 antimagic battleaxe (unseen)