Revguard the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 7, D) a +0 buckler a +0 scale mail (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) the +1 robe of Servitude {Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (20, 1, D) a book of Storms (21, 1, D) a +1 scale mail of poison resistance (unseen) (22, 1, D) a book of Beasts (23, 1, D) a +1 spectral quarterstaff (unseen) (24, 1, D) a +1 lajatang of pain (unseen) (24, 6, D) a titan corpse (25, 1, D) an amulet of reflection (26, 1, D) a talisman of death (27, 1, D) a book of Battle (28, 1, D) a staff of air (unseen) (29, 1, D) a +1 whip of holy wrath (unseen) (34, 28, D) the +4 ring mail of the Valley {Will+ Dex+6 Slay-2 Stlth-} Dex+6: It affects your dexterity (+6). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Will+: It increases your willpower. Stlth-: It makes you less stealthy. (35, 0, D) a +0 sling of freezing (unseen) (35, 14, D) a staff of fire (unseen) (35, 15, D) the +3 rapier of the Extremely Mad {flame, Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (35, 16, D) the ring "Vaqim" {AC+4 Int+4 Dex+5} [ring of protection] AC+4: It affects your AC (+4). Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). a +4 ring of slaying a +6 ring of intelligence a ring of willpower a ring of wizardry a ring of protection from cold a +6 ring of strength the ring "Waril" {rN+ Int+3} [ring of positive energy] Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. the ring "Pury Zya" {Ice rElec Str-5 Slay+2} [ring of ice] Ice: It enhances your ice magic. Str-5: It affects your strength (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. a +0 cloak of poison resistance the ring "Bawopsudont" {rC+ rCorr Str+6 Int+2 Dex-4} [ring of strength] Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a ring of wizardry a ring of protection from cold (35, 28, D) a +3 shortbow of freezing (35, 29, D) a +0 flail of holy wrath (unseen) (36, 15, D) a +1 buckler of protection (36, 28, D) a +1 helmet of see invisible (36, 29, D) a staff of alchemy (unseen) (37, 1, D) a +3 leather armour of fire resistance (unseen) (37, 14, D) a +1 vampiric lajatang (37, 15, D) a +1 short sword of draining (unseen) (37, 29, D) a staff of air (unseen) (37, 32, D) a komodo dragon corpse (37, 33, D) a water moccasin corpse (38, 1, D) a staff of death (unseen) (38, 5, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (still there?) (38, 14, D) a staff of cold (38, 15, D) a +3 heavy war axe (unseen) (38, 20, D) a water moccasin corpse (38, 21, D) a cane toad corpse (38, 29, D) a scarf of resistance (38, 32, D) a blink frog corpse (38, 33, D) a rime drake corpse a cane toad corpse (38, 35, D) a water moccasin corpse (38, 36, D) a blink frog corpse (39, 1, D) a +0 spear of venom (unseen) (39, 14, D) a +2 mace of protection (39, 15, D) a staff of fire (unseen) (39, 19, D) a bullfrog corpse (39, 29, D) the +0 pair of gloves of Gravity {SInv} SInv: It lets you see invisible. (39, 32, D) a dream sheep corpse a cane toad corpse (39, 33, D) a cane toad corpse a water moccasin corpse (40, 1, D) a staff of cold (unseen) (40, 5, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (still there?) (40, 14, D) the +8 arbalest "Toatoh" {drain, rN+} rN+: It protects you from negative energy. The Shining One disapproves of the use of such an item. (40, 15, D) the +1 helmet "Benube" {*Corrode Fly Str+2} Str+2: It affects your strength (+2). Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (40, 20, D) a komodo dragon corpse a black mamba corpse a water moccasin corpse (40, 33, D) a water moccasin corpse (41, 0, D) an orb of mayhem (41, 20, D) a water moccasin corpse (41, 28, D) a +1 shortbow of freezing (unseen) (41, 29, D) the +0 great sword of the Hierophant {elec, ^Drain rElec rF+ rN+} rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. (unseen) (42, 15, D) a staff of earth (42, 28, D) a +2 vampiric falchion (unseen) (42, 29, D) a +0 heavy spear (unseen) (43, 28, D) a +2 morningstar of venom (unseen) (43, 29, D) a +2 ring mail of cold resistance (unseen) (44, 28, D) a book of Unlife (49, 1, D) a +4 heavy dire flail (unseen) (49, 12, D) the +8 shortbow "Vine Stalker's Regret" {elec, *Slow rElec MP+9 SInv} rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (unseen) (49, 24, D) a staff of cold (unseen) (50, 0, D) a +2 robe of willpower (50, 1, D) a +0 orcbow of freezing (unseen) (50, 7, D) a cane toad corpse a catoblepas corpse (skeletalised by now) (50, 16, D) a +0 glaive a +0 chain mail (50, 24, D) a +2 war axe of draining (unseen) (50, 25, D) a +1 battleaxe of draining (unseen) (50, 36, D) a +0 dagger of draining (unseen) (50, 40, D) a +0 rapier an elf corpse (skeletalised by now) (50, 41, D) a +4 vampiric hand axe a +0 ring mail a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (50, 42, D) a +1 rapier of holy wrath (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (51, 1, D) the +5 shortbow of Impatience {heavy, Stlth+} Stlth+: It makes you more stealthy. (unseen) (51, 7, D) a cane toad corpse a yak corpse a blink frog corpse (skeletalised by now) (51, 12, D) the +6 great mace "Muzoew" {flame, rPois rF++ Will+ Str+4} Str+4: It affects your strength (+4). rF++: It greatly protects you from fire. rPois: It protects you from poison. Will+: It increases your willpower. (51, 13, D) a staff of air (51, 35, D) an amulet of magic regeneration a ring of see invisible a ring of fire a ring of protection from cold a ring of poison resistance a ring of wizardry a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 long sword (51, 36, D) a +0 long sword (51, 37, D) a +0 glaive of venom (51, 40, D) a +0 dagger (still there?) the +1 robe of Intercession {rC+ rN+} (still there?) rC+: It protects you from cold. rN+: It protects you from negative energy. a +1 long sword of protection (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (51, 41, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (52, 0, D) the +2 robe "Yvaenegg" {Regen+} Regen+: It increases your rate of health regeneration. (52, 6, D) a bullfrog corpse (skeletalised by now) (52, 8, D) a water moccasin corpse (52, 12, D) the +7 mace of Mues {freeze, rC+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. (unseen) (52, 17, D) a +0 dagger a +0 robe a ring of resist corrosion a +0 dagger a +0 robe (52, 36, D) a staff of air (unseen) (52, 37, D) a +2 rapier of flaming (52, 41, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (52, 42, D) a +0 dagger an elf corpse (skeletalised by now) (53, 0, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (53, 12, D) a Grand Grimoire (53, 25, D) a staff of conjuration (53, 36, D) a +0 long sword (53, 37, D) a staff of death (53, 39, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (54, 13, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (54, 17, D) a +0 dagger a +0 robe (54, 25, D) a +2 ring mail of poison resistance (unseen) (54, 36, D) a staff of cold (unseen) (55, 0, D) a +3 leather armour of poison resistance (unseen) (55, 13, D) a +2 antimagic falchion (unseen) (55, 24, D) a staff of death (59, 37, D) a +6 vampiric falchion (unseen) (60, 36, D) a +1 hand axe of flaming (60, 37, D) a +4 short sword of draining (unseen) (60, 40, D) a rime drake corpse (skeletalised by now) (60, 41, D) a komodo dragon corpse (skeletalised by now) (61, 0, D) the +6 sling "Ywnucei" {flame, Int+4 Dex+5} Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). (61, 16, D) a +6 morningstar of protection (unseen) (61, 20, D) a +0 long sword a +0 longbow (61, 26, D) a staff of earth (unseen) (61, 37, D) a +2 scale mail of cold resistance (unseen) (61, 40, D) a rime drake corpse (skeletalised by now) (61, 41, D) a cane toad corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 0, D) a staff of cold (unseen) (62, 8, D) a +1 mace of holy wrath (62, 9, D) a +3 ring mail of cold resistance (unseen) (62, 17, D) a +2 spectral quarterstaff (unseen) (62, 19, D) a +0 long sword (62, 20, D) a +0 long sword (62, 21, D) a +0 short sword (62, 30, D) a shapeshifter corpse (skeletalised by now) (62, 41, D) a cane toad corpse (skeletalised by now) (63, 0, D) a +1 leather armour of fire resistance (unseen) (63, 16, D) a +2 heavy spear (63, 21, D) a +0 dagger (63, 30, D) a shapeshifter corpse (skeletalised by now) (63, 37, D) the +0 robe of Context {rPois Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. (64, 16, D) a ring of poison resistance (64, 21, D) a +0 rapier an elf corpse (skeletalised by now) (64, 26, D) a +4 scimitar of flaming (65, 26, D) a ring of resist corrosion (65, 30, D) a shapeshifter corpse (skeletalised by now) (67, 0, D) a +4 spear of venom (unseen) (67, 3, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (68, 3, D) a rime drake corpse (skeletalised by now) (69, 0, D) an amulet of guardian spirit (69, 3, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (70, 9, D) a +0 chain mail of willpower (70, 36, D) the +4 bardiche of Exquisite Torment {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (70, 40, D) an adder corpse (skeletalised by now) (71, 8, D) a +3 rapier of protection (71, 16, D) the +6 halberd of the Unspeakable One {flame, Int+5} Int+5: It affects your intelligence (+5). (unseen) (71, 17, D) a +4 hand axe of electrocution (unseen) (71, 22, D) a +0 dagger a +0 whip a draconian corpse (skeletalised by now) (71, 32, D) a +0 morningstar a +0 arbalest a +0 ring mail a human corpse (skeletalised by now) (71, 36, D) a +2 mace of protection (71, 39, D) a +3 spear a naga corpse (skeletalised by now) (71, 40, D) a +0 whip a water moccasin corpse (skeletalised by now) an adder corpse (skeletalised by now) (72, 8, D) a +1 long sword of holy wrath (unseen) (72, 16, D) the +2 morningstar "Muydeq" {chaos, rC- rCorr MP+9 SInv} rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. The Shining One disapproves of the use of such an item. (72, 22, D) a +0 short sword a draconian corpse (skeletalised by now) (72, 32, D) a +0 great sword a +0 chain mail (72, 39, D) an adder corpse (skeletalised by now) (72, 40, D) a water moccasin corpse (skeletalised by now) (73, 1, D) a book of Death (73, 17, D) a +2 mace of protection (unseen) (73, 22, D) a +0 whip a draconian corpse (skeletalised by now) (73, 23, D) a +0 short sword a draconian corpse (skeletalised by now) (73, 27, D) a +1 ring mail of cold resistance (unseen) (73, 31, D) a +3 arbalest (still there?) a yaktaur corpse (skeletalised by now) (still there?) (73, 32, D) a dire elephant corpse (skeletalised by now) (73, 36, D) the +3 morningstar of Melliock {vamp, Str+5} Str+5: It affects your strength (+5). The Shining One disapproves of the use of such an item. (unseen) (73, 37, D) a +2 whip of venom (unseen) (75, 1, D) a staff of alchemy (75, 30, D) a +0 arbalest a yaktaur corpse (skeletalised by now)